d3d11/tests: Test multiple instanced step rates.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
05a0e9ee2d
commit
ccef69cfad
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@ -13006,7 +13006,7 @@ static void test_il_append_aligned(void)
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release_test_context(&test_context);
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}
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static void test_instance_id(void)
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static void test_instanced_draw(void)
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{
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struct d3d11_test_context test_context;
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D3D11_TEXTURE2D_DESC texture_desc;
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@ -13020,7 +13020,7 @@ static void test_instance_id(void)
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ID3D11VertexShader *vs;
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ID3D11PixelShader *ps;
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ID3D11Device *device;
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ID3D11Buffer *vb[2];
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ID3D11Buffer *vb[4];
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unsigned int i;
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HRESULT hr;
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@ -13030,6 +13030,10 @@ static void test_instance_id(void)
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D3D11_INPUT_PER_VERTEX_DATA, 0},
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{"color", 0, DXGI_FORMAT_R8_UNORM, 1, D3D11_APPEND_ALIGNED_ELEMENT,
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D3D11_INPUT_PER_INSTANCE_DATA, 1},
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{"color", 1, DXGI_FORMAT_R8_UNORM, 2, D3D11_APPEND_ALIGNED_ELEMENT,
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D3D10_INPUT_PER_INSTANCE_DATA, 0},
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{"color", 2, DXGI_FORMAT_R8_UNORM, 3, D3D11_APPEND_ALIGNED_ELEMENT,
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D3D10_INPUT_PER_INSTANCE_DATA, 2},
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{"v_offset", 0, DXGI_FORMAT_R32_FLOAT, 1, D3D11_APPEND_ALIGNED_ELEMENT,
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D3D11_INPUT_PER_INSTANCE_DATA, 1},
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};
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@ -13039,7 +13043,9 @@ static void test_instance_id(void)
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struct vs_in
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{
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float4 position : Position;
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float color : Color;
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float r : color0;
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float g : color1;
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float b : color2;
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float v_offset : V_Offset;
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uint instance_id : SV_InstanceId;
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};
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@ -13047,7 +13053,9 @@ static void test_instance_id(void)
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struct vs_out
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{
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float4 position : SV_Position;
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float color : Color;
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float r : color0;
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float g : color1;
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float b : color2;
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uint instance_id : InstanceId;
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};
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@ -13055,27 +13063,34 @@ static void test_instance_id(void)
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{
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o.position = i.position;
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o.position.x += i.v_offset;
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o.color = i.color;
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o.r = i.r;
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o.g = i.g;
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o.b = i.b;
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o.instance_id = i.instance_id;
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}
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#endif
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0x43425844, 0xcde3cfbf, 0xe2e3d090, 0xe2eb1038, 0x7e5ad1cf, 0x00000001, 0x00000204, 0x00000003,
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0x0000002c, 0x000000c4, 0x0000013c, 0x4e475349, 0x00000090, 0x00000004, 0x00000008, 0x00000068,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000071, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000101, 0x00000077, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
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0x00000101, 0x00000080, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000101, 0x69736f50,
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0x6e6f6974, 0x6c6f4300, 0x5600726f, 0x66664f5f, 0x00746573, 0x495f5653, 0x6174736e, 0x4965636e,
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0xabab0064, 0x4e47534f, 0x00000070, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
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0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
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0x00000e01, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x505f5653,
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0x7469736f, 0x006e6f69, 0x6f6c6f43, 0x6e490072, 0x6e617473, 0x64496563, 0xababab00, 0x52444853,
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0x000000c0, 0x00010040, 0x00000030, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012,
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0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x04000060, 0x00101012, 0x00000003, 0x00000008,
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0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000001, 0x03000065,
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0x00102012, 0x00000002, 0x07000000, 0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x0010100a,
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0x00000002, 0x05000036, 0x001020e2, 0x00000000, 0x00101e56, 0x00000000, 0x05000036, 0x00102012,
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0x00000001, 0x0010100a, 0x00000001, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003,
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0x0100003e,
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0x43425844, 0x036df42e, 0xff0da346, 0x7b23a14a, 0xc26ec9be, 0x00000001, 0x000002bc, 0x00000003,
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0x0000002c, 0x000000f4, 0x0000019c, 0x4e475349, 0x000000c0, 0x00000006, 0x00000008, 0x00000098,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a1, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000101, 0x000000a1, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
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0x00000101, 0x000000a1, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x000000a7,
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0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x000000b0, 0x00000000, 0x00000008,
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0x00000001, 0x00000005, 0x00000101, 0x69736f50, 0x6e6f6974, 0x6c6f6300, 0x5600726f, 0x66664f5f,
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0x00746573, 0x495f5653, 0x6174736e, 0x4965636e, 0xabab0064, 0x4e47534f, 0x000000a0, 0x00000005,
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0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000008c,
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0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x0000008c, 0x00000001, 0x00000000,
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0x00000003, 0x00000001, 0x00000d02, 0x0000008c, 0x00000002, 0x00000000, 0x00000003, 0x00000001,
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0x00000b04, 0x00000092, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x505f5653,
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0x7469736f, 0x006e6f69, 0x6f6c6f63, 0x6e490072, 0x6e617473, 0x64496563, 0xababab00, 0x52444853,
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0x00000118, 0x00010040, 0x00000046, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012,
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0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f,
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0x00101012, 0x00000004, 0x04000060, 0x00101012, 0x00000005, 0x00000008, 0x04000067, 0x001020f2,
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0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000001, 0x03000065, 0x00102022, 0x00000001,
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0x03000065, 0x00102042, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x07000000, 0x00102012,
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0x00000000, 0x0010100a, 0x00000000, 0x0010100a, 0x00000004, 0x05000036, 0x001020e2, 0x00000000,
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0x00101e56, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a, 0x00000001, 0x05000036,
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0x00102022, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102042, 0x00000001, 0x0010100a,
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0x00000003, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000005, 0x0100003e,
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};
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static const DWORD ps_code[] =
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{
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@ -13083,28 +13098,32 @@ static void test_instance_id(void)
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struct vs_out
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{
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float4 position : SV_Position;
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float color : Color;
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float r : color0;
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float g : color1;
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float b : color2;
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uint instance_id : InstanceId;
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};
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void main(vs_out i, out float4 o0 : SV_Target0, out uint4 o1 : SV_Target1)
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{
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o0 = float4(i.color, i.color, i.color, 1.0f);
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o0 = float4(i.r, i.g, i.b, 1.0f);
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o1 = i.instance_id;
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}
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#endif
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0x43425844, 0xda0ad0bb, 0x4743f5f5, 0xfbc6d0b1, 0x7c8e7df5, 0x00000001, 0x00000170, 0x00000003,
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0x0000002c, 0x000000a4, 0x000000f0, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000101, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
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0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x6f6c6f43, 0x6e490072, 0x6e617473, 0x64496563,
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0xababab00, 0x4e47534f, 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000,
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0x00000003, 0x00000000, 0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000001, 0x00000001,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000078, 0x00000040, 0x0000001e,
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0x03001062, 0x00101012, 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000065, 0x001020f2,
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0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x00102072, 0x00000000, 0x00101006,
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0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000, 0x05000036, 0x001020f2,
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0x00000001, 0x00101006, 0x00000002, 0x0100003e,
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0x43425844, 0xc9f9c86d, 0xa24d87aa, 0xff75d05b, 0xfbe0581a, 0x00000001, 0x000001b8, 0x00000003,
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0x0000002c, 0x000000d4, 0x00000120, 0x4e475349, 0x000000a0, 0x00000005, 0x00000008, 0x00000080,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000008c, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000101, 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001,
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0x00000202, 0x0000008c, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0x00000404, 0x00000092,
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0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69,
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0x6f6c6f63, 0x6e490072, 0x6e617473, 0x64496563, 0xababab00, 0x4e47534f, 0x00000044, 0x00000002,
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0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000038,
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0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074,
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0x52444853, 0x00000090, 0x00000040, 0x00000024, 0x03001062, 0x00101012, 0x00000001, 0x03001062,
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0x00101022, 0x00000001, 0x03001062, 0x00101042, 0x00000001, 0x03000862, 0x00101012, 0x00000002,
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0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x00102072,
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0x00000000, 0x00101246, 0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000,
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0x05000036, 0x001020f2, 0x00000001, 0x00101006, 0x00000002, 0x0100003e,
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};
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static const struct vec4 stream0[] =
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{
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@ -13120,7 +13139,7 @@ static void test_instance_id(void)
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};
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static const struct
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{
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BYTE color;
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BYTE red;
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float v_offset;
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}
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stream1[] =
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@ -13135,6 +13154,8 @@ static void test_instance_id(void)
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{0xcc, 1.50f},
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{0x90, 1.75f},
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};
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static const BYTE stream2[] = {0xf0, 0x80, 0x10, 0x40, 0xaa, 0xbb, 0xcc, 0x90};
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static const BYTE stream3[] = {0xf0, 0x80, 0x10, 0x40, 0xaa, 0xbb, 0xcc, 0x90};
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static const D3D11_DRAW_INSTANCED_INDIRECT_ARGS argument_data[] =
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{
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{4, 4, 4, 0},
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@ -13149,22 +13170,22 @@ static void test_instance_id(void)
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expected_results[] =
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{
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{{ 0, 0, 80, 240}, 0xfff0f0f0, 0},
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{{ 80, 0, 160, 240}, 0xff808080, 1},
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{{160, 0, 240, 240}, 0xff101010, 2},
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{{240, 0, 320, 240}, 0xff404040, 3},
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{{ 80, 0, 160, 240}, 0xfff0f080, 1},
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{{160, 0, 240, 240}, 0xff80f010, 2},
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{{240, 0, 320, 240}, 0xff80f040, 3},
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{{320, 0, 400, 240}, 0xffaaaaaa, 0},
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{{400, 0, 480, 240}, 0xffbbbbbb, 1},
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{{480, 0, 560, 240}, 0xffcccccc, 2},
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{{560, 0, 640, 240}, 0xff909090, 3},
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{{400, 0, 480, 240}, 0xffaaaabb, 1},
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{{480, 0, 560, 240}, 0xffbbaacc, 2},
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{{560, 0, 640, 240}, 0xffbbaa90, 3},
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/* indirect draws results */
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{{ 0, 240, 80, 480}, 0xfff0f0f0, 0},
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{{ 80, 240, 160, 480}, 0xff808080, 1},
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{{160, 240, 240, 480}, 0xff101010, 2},
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{{240, 240, 320, 480}, 0xff404040, 3},
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{{ 80, 240, 160, 480}, 0xfff0f080, 1},
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{{160, 240, 240, 480}, 0xff80f010, 2},
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{{240, 240, 320, 480}, 0xff80f040, 3},
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{{320, 240, 400, 480}, 0xffaaaaaa, 0},
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{{400, 240, 480, 480}, 0xffbbbbbb, 1},
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{{480, 240, 560, 480}, 0xffcccccc, 2},
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{{560, 240, 640, 480}, 0xff909090, 3},
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{{400, 240, 480, 480}, 0xffaaaabb, 1},
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{{480, 240, 560, 480}, 0xffbbaacc, 2},
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{{560, 240, 640, 480}, 0xffbbaa90, 3},
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};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
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@ -13194,6 +13215,8 @@ static void test_instance_id(void)
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vb[0] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream0), stream0);
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vb[1] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream1), stream1);
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vb[2] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream2), stream2);
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vb[3] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream3), stream3);
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ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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@ -13204,6 +13227,10 @@ static void test_instance_id(void)
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ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb[0], &stride, &offset);
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stride = sizeof(*stream1);
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ID3D11DeviceContext_IASetVertexBuffers(context, 1, 1, &vb[1], &stride, &offset);
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stride = sizeof(*stream2);
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ID3D11DeviceContext_IASetVertexBuffers(context, 2, 1, &vb[2], &stride, &offset);
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stride = sizeof(*stream3);
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ID3D11DeviceContext_IASetVertexBuffers(context, 3, 1, &vb[3], &stride, &offset);
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ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[0], white);
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ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[1], white);
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@ -13230,6 +13257,8 @@ static void test_instance_id(void)
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ID3D11Buffer_Release(vb[0]);
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ID3D11Buffer_Release(vb[1]);
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ID3D11Buffer_Release(vb[2]);
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ID3D11Buffer_Release(vb[3]);
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ID3D11Buffer_Release(args_buffer);
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ID3D11RenderTargetView_Release(rtvs[1]);
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ID3D11Texture2D_Release(render_target);
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@ -32220,7 +32249,7 @@ START_TEST(d3d11)
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queue_test(test_scissor);
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queue_test(test_clear_state);
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queue_test(test_il_append_aligned);
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queue_test(test_instance_id);
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queue_test(test_instanced_draw);
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queue_test(test_vertex_id);
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queue_test(test_fragment_coords);
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queue_test(test_initial_texture_data);
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