Henri Verbeet
a3f59cf618
wined3d: Allow textures as swapchain surfaces.
2013-06-03 11:30:43 +02:00
Henri Verbeet
b35045ba25
wined3d: Don't create FBOs in context_bind_fbo().
...
We can just do this in context_create_fbo_entry() now.
2013-05-27 19:28:52 +02:00
Henri Verbeet
7ca6839c94
wined3d: Also clear context->current_fbo in context_apply_blit_state().
...
The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c
.
2013-05-27 19:28:47 +02:00
Stefan Dösinger
6fce4d4547
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
Stefan Dösinger
47f385adf0
wined3d: Add a separate function for disabling shaders.
2013-05-14 18:37:04 +02:00
Stefan Dösinger
036a62a245
wined3d: Explicitly pass the state to shader_load_constants.
2013-05-14 18:36:59 +02:00
Matteo Bruni
58dc0346d6
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
...
This reverts parts of e4efcea223
and
8e12b2e61e
.
2013-04-26 16:28:22 +02:00
Matteo Bruni
bda63dd4a9
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
2013-04-26 16:28:19 +02:00
Stefan Dösinger
ac99d53991
wined3d: Move valid_rt_mask to wined3d_d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
16e862ba9d
wined3d: Add a new structure for d3d limits and other info.
2013-04-25 20:25:07 +02:00
Henri Verbeet
c756496326
wined3d: Rename the device "strided_streams" field to "stream_info".
...
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet
ee6d17cd54
wined3d: Add support for GL_ARB_debug_output.
2013-04-19 10:43:40 +02:00
Henri Verbeet
5115f55eeb
wined3d: Use WGL_ARB_create_context when available.
2013-04-19 10:43:37 +02:00
Matteo Bruni
075fa6547c
wined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10 15:46:26 +02:00
Matteo Bruni
46fa0448d9
wined3d: Remove useless glClearxxx calls.
2013-04-10 15:46:14 +02:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Henri Verbeet
3e7c800e9c
wined3d: Get rid of the user_stream field from wined3d_state.
...
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Alexandre Julliard
449deda62f
wined3d: Link directly to opengl32.
2012-11-08 15:37:44 +01:00
Henri Verbeet
0e856abf6d
wined3d: Enable or disable the fragment pipe in shader_select().
2012-11-05 11:30:33 +01:00
Henri Verbeet
d74cb4571b
wined3d: Simplify shader selection.
2012-11-05 11:30:32 +01:00
Henri Verbeet
17e33e9b27
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
2012-10-25 11:48:31 +02:00
Matteo Bruni
902049c054
wined3d: Fix pixel format masks.
2012-08-15 12:17:46 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Henri Verbeet
af1ba676c8
wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension().
2012-07-25 20:01:31 +02:00
Alexandre Julliard
db25d4022a
winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
2012-06-28 13:13:01 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
aa71065d9b
wined3d: Properly preload index buffers.
2012-05-29 10:44:50 +02:00
Henri Verbeet
baff64a27a
wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit().
2012-04-05 11:56:19 +02:00
Matteo Bruni
439097c810
wined3d: Update the correct draw buffers mask.
2012-03-28 15:09:09 +02:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
f38e94af7c
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12 12:37:18 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Matteo Bruni
1fd18d7688
wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage.
2011-11-15 19:37:36 +01:00
Henri Verbeet
81ae0cea7c
wined3d: Simplify context_choose_pixel_format().
...
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet
1c91b08220
wined3d: Construct the projection matrix directly in set_blit_dimension().
...
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet
dbfe83baff
wined3d: Rename nCfgs to cfg_count.
2011-10-27 19:34:15 +02:00
Henri Verbeet
7aac0159a9
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
2011-10-26 12:41:33 +02:00
Henri Verbeet
89d0d3ffd8
wined3d: Get rid of the device parameter to context_setup_target().
2011-10-26 12:41:33 +02:00
Henri Verbeet
bab2a40f87
wined3d: Make the device parameter to context_apply_clear_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
9b42c657e4
wined3d: Make the device parameter to context_apply_blit_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
284ba950ef
wined3d: Make the device parameter to SetupForBlit() const.
2011-10-24 11:16:47 +02:00
Henri Verbeet
96187a54a9
wined3d: Make the context parameter to bind_dummy_textures() const.
2011-10-24 11:16:44 +02:00
Henri Verbeet
f28ba9007e
wined3d: Make the device parameter to context_choose_pixel_format() const.
2011-10-21 12:09:46 +02:00
Henri Verbeet
25b1130b44
wined3d: Also restore the pixel format in context_restore_gl_context().
2011-10-17 17:45:02 +02:00
Henri Verbeet
cdc9aadf5c
wined3d: Don't try to access the swapchain of a destroyed context in context_set_gl_context().
2011-10-17 17:45:02 +02:00
Henri Verbeet
dfea2ab6f4
wined3d: Don't bother updating the context's window in context_destroy_gl_resources().
...
context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.
2011-10-17 17:45:02 +02:00
Henri Verbeet
7ffa768e71
wined3d: Cleanup context_create() error handling a bit.
2011-10-14 13:12:27 +02:00
Henri Verbeet
67b097cd6e
wined3d: Get rid of the mostly unused "pfd" variable in context_create().
2011-10-14 13:12:27 +02:00
Marcus Meissner
7023964865
wined3d: Remove a useless NULL check (Coverity).
2011-08-30 17:27:25 +02:00
Matteo Bruni
afeecfd974
wined3d: Rename dummyTextureName variable.
2011-08-29 12:08:19 +02:00
Matteo Bruni
7c6bd2f287
wined3d: Use dummy textures for all the texture targets.
2011-08-29 12:08:19 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Henri Verbeet
bd5f948682
wined3d: Get rid of the current multisampling support.
...
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet
eec2c634a6
wined3d: Introduce a separate function for attaching depth / stencil renderbuffers.
2011-08-26 11:28:01 +02:00
Henri Verbeet
be76133b7b
wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo().
2011-08-26 11:27:57 +02:00
Henri Verbeet
9aaf0a30b7
wined3d: Also print an attachment's multisample type in context_check_fbo_status().
2011-08-26 11:27:53 +02:00
Henri Verbeet
98277e1fc6
wined3d: Simplify context_apply_fbo_state_blit().
2011-08-26 11:27:39 +02:00
Matteo Bruni
f47f9f7c74
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
f65a1ed272
wined3d: Bind the system framebuffer based on the actual location in context_apply_fbo_state().
...
We can do this now because SFLAG_INDRAWABLE is no longer ambiguous.
2011-08-25 11:31:54 +02:00
Henri Verbeet
47c5711fe2
wined3d: Use draw_binding in context_apply_blit_state().
2011-08-25 11:31:54 +02:00
Ričardas Barkauskas
e110c08cc8
wined3d: Avoid dereferencing null pointer in context_apply_clear_state when calling context_generate_rt_mask_from_surface.
2011-08-24 21:18:37 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00
Henri Verbeet
9df014b9de
wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format().
2011-08-23 16:53:51 +02:00
Henri Verbeet
f8ce77a598
wined3d: Draw buffers are per-framebuffer state.
2011-08-22 16:14:36 +02:00
Henri Verbeet
34b2956e23
wined3d: Merge FindContext() into context_acquire().
...
This actually fixes a bug. A context's current_rt field may get set to NULL if
that surface gets destroyed or unloaded. In general, the next time that
context is acquired, context_setup_target() will then set everything up again.
However, if a context_acquire() call with a NULL target ends up returning such
a context, context_setup_target() never sets the current_rt field because the
target FindContext() chooses never gets propagated to context_acquire(). This
patch ensures context_setup_target() is never called with a NULL target.
2011-08-22 16:14:36 +02:00
Henri Verbeet
812a314821
wined3d: Get rid of the fglrx point sprite hack.
...
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Henri Verbeet
33fafc6166
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
Henri Verbeet
dcc969c32c
wined3d: Get rid of dst_fbo.
...
As a result we can get rid of a couple of other things as well.
2011-08-01 11:16:08 +02:00
Stefan Dösinger
41f9ca2abf
wined3d: Restore the call to context_validate_onscreen_formats.
...
This got lost accidentally in d321959dd7
.
2011-07-28 11:29:52 +02:00
Henri Verbeet
c2ede1d4c8
wined3d: Only invalidate state for the current context in swapchain_blit().
2011-07-27 11:51:50 +02:00
Henri Verbeet
68d692f49c
wined3d: Get rid of the redundant state_table parameter to context_invalidate_state().
2011-07-27 11:51:46 +02:00
Henri Verbeet
b09b7e323c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
Henri Verbeet
43d2515da5
wined3d: Use the "rts" variable in context_apply_clear_state().
2011-07-25 11:59:04 +02:00
Henri Verbeet
e5036e365e
wined3d: Use gl_info from the context in context_apply_clear_state().
2011-07-25 11:58:59 +02:00
Stefan Dösinger
f99a2748e4
wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb.
2011-07-20 19:23:05 +02:00
Henri Verbeet
e4d2d78500
wined3d: Pass a wined3d_state pointer to state handlers.
...
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
9375a87c86
wined3d: Make the context and device parameters to find_draw_buffers_mask() const.
2011-07-14 14:11:21 +02:00
Henri Verbeet
fcf4303e1a
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
Henri Verbeet
590505c0a4
wined3d: Make context_create() work if the window is already destroyed.
2011-07-06 11:14:16 +02:00
Stefan Dösinger
718c614937
wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state.
2011-07-05 17:33:56 +02:00
Stefan Dösinger
cd96c59d91
wined3d: Track framebuffer changes.
2011-07-05 17:33:43 +02:00
Stefan Dösinger
d321959dd7
wined3d: Move FBO application into a state handler.
2011-07-05 17:33:35 +02:00
Stefan Dösinger
1aa85c96a9
wined3d: Rename the rt mask generation functions.
2011-07-05 17:33:22 +02:00
Henri Verbeet
c20b23eb00
wined3d: Make the surface parameter to context_surface_update() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
2257a70e37
wined3d: Make the device parameter to context_resource_unloaded() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
6894d8022a
wined3d: Make the device parameter to context_resource_released() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
53b99dde14
wined3d: Make the device and surface parameters to context_enum_surface_fbo_entries() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
b3b1d20562
wined3d: Make the context parameter to context_check_fbo_status() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
a8de1272da
wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
2011-06-29 10:08:44 -05:00
Henri Verbeet
0bae611bf5
wined3d: Make the context parameter to context_create_fbo_entry() const.
2011-06-29 10:08:39 -05:00
Henri Verbeet
560d5188b7
wined3d: Make the rts and ds parameters to context_validate_rt_config() const.
2011-06-28 10:18:30 -05:00
Henri Verbeet
64bf19d07b
wined3d: Make the generate_rt_mask_no_fbo() parameters const.
2011-06-28 10:18:26 -05:00
Henri Verbeet
b9721600dc
wined3d: Make the target parameter to generate_rt_mask_from_surface() const.
2011-06-28 10:18:20 -05:00
Henri Verbeet
4725d4bb99
wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.
2011-06-28 10:18:15 -05:00
Stefan Dösinger
5e97e22951
wined3d: Separate stream sources and vertex declaration.
...
Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
2011-06-27 16:43:24 -05:00
Stefan Dösinger
9ed6dc9144
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
...
The min and mag filters should not have any effect when rendering to
textures. This code was once needed to work around a bug in the Nvidia
driver. Changing the texture filter states is expensive and makes it
harder to apply the FBO state only when needed.
2011-06-27 16:43:08 -05:00
Henri Verbeet
c4da128b8f
wined3d: Make the device and target parameters to FindContext() const.
2011-06-23 09:47:34 +02:00
Matteo Bruni
32787ec0dd
wined3d: Fix draw buffers tracking.
2011-06-22 15:21:43 +02:00
Matteo Bruni
0919ac3b51
wined3d: Fix context_apply_draw_buffers() with backbuffer ORM.
2011-06-22 15:21:36 +02:00
Matteo Bruni
5b67bd4fb2
wined3d: Fix context_apply_blit_state().
2011-06-22 15:21:27 +02:00
Stefan Dösinger
663fac5bcd
wined3d: Set last_was_blit to FALSE in the if condition that checks for it.
2011-06-10 10:45:38 +02:00
Stefan Dösinger
7b39005256
wined3d: Don't check the FBO status if FIXMEs are off.
2011-06-10 10:45:35 +02:00
Matteo Bruni
c23a5443c1
wined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07 18:12:03 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Henri Verbeet
84ce0020f4
wined3d: Rename Context_MarkStateDirty() to context_invalidate_state().
2011-06-06 16:18:48 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Stefan Dösinger
5b9daccc66
wined3d: Call context_apply_draw_buffers under the GL lock.
2011-05-27 17:53:37 +02:00
Stefan Dösinger
dda91ac02a
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
Henri Verbeet
019f6a8534
wined3d: Mask out writes to unused render targets.
...
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
6d31039034
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
2011-05-25 11:48:38 +02:00
Henri Verbeet
6d6402afef
wined3d: Get rid of the mostly unused SRGB_BOTH enum value.
2011-05-19 10:08:02 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Stefan Dösinger
20b147bfeb
wined3d: Consistently store format bitcounts in BYTEs.
2011-05-16 16:35:30 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Henri Verbeet
0cbdd10c58
wined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06 14:23:46 +02:00
Adam Martinson
f912e55610
wined3d: Fix an oops/crash in context_destroy_gl_resources().
...
Introduced by 96b150929b
.
2011-05-02 12:54:25 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
82e39ced7f
wined3d: Make sure we release the correct DC in context_update_window().
2011-04-22 10:44:16 +02:00
Matteo Bruni
a3c12c5be4
wined3d: Fallback to our private window when context activation fails otherwise.
2011-04-20 16:31:48 +02:00
Matteo Bruni
edebabc2ec
wined3d: Add two functions for GL context activation/restore.
2011-04-20 16:31:45 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
8e12b2e61e
wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
...
For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
2011-04-11 11:50:48 +02:00
Henri Verbeet
2f3c147ab2
wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
...
Anything that isn't explicitly specified is set to GL_NONE by
glDrawBuffersARB().
2011-04-11 11:50:44 +02:00
Henri Verbeet
bf99c0248f
wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
...
It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
2011-04-11 11:50:40 +02:00
Henri Verbeet
99bfd81714
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
2011-04-06 12:05:06 +02:00
Henri Verbeet
0ce17ea27e
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00
Matteo Bruni
77face22d5
wined3d: Get rid of context_validate.
...
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Matteo Bruni
06ef87ceb1
wined3d: Better handle some instances when we can't make the required GL context current.
2011-04-01 11:50:20 +02:00
Matteo Bruni
0322114cd6
wined3d: Fix an error message.
2011-04-01 11:50:05 +02:00
Henri Verbeet
692aa004d0
wined3d: Rename "numContexts" to "context_count".
2011-03-31 12:37:47 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Stefan Dösinger
82f6410bfc
wined3d: Disable the depth stencil if it is smaller than the primary color buffer.
...
This way we get correct behavior if the application has depth and stencil related tests
disabled. If we attach the depth stencil GL limits the framebuffer size to the smallest
surface, making some parts of the framebuffer inaccessible.
2011-03-16 16:31:53 +01:00
Henri Verbeet
1bff3599ce
wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
...
This used to be invalidated to update the vertex shader position fixup
uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
from this will be minimal, since in practice there are enough other things
invalidating STATE_VDECL that it's close to being invalidated for every draw
anyway.
2011-03-11 11:40:56 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
75c8e9f7b4
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
Henri Verbeet
09c3537ad0
wined3d: Retrieve the GL texture through a function.
2011-03-03 17:47:13 +01:00
Henri Verbeet
d523dee76b
wined3d: Retrieve the surface's texture name through a function.
2011-03-02 12:50:59 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
c964134a59
wined3d: Add support for the NULL format.
2011-01-27 14:13:55 +01:00
Henri Verbeet
2469597e2a
wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
2011-01-27 14:13:39 +01:00
Henri Verbeet
227efbbf65
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
Henri Verbeet
6f95f05aaf
wined3d: Move swapchain context retrieval to swapchain.c.
2011-01-20 12:18:58 +01:00
Henri Verbeet
f250ee66a3
wined3d: Pass an IWineD3DSwapChainImpl pointer to findThreadContextForSwapChain().
2011-01-19 12:22:41 +01:00
Henri Verbeet
b439fa9d8f
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
2011-01-19 12:22:38 +01:00
Henri Verbeet
2ceb2a8cdd
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
2011-01-18 12:31:58 +01:00
Henri Verbeet
c28d6f38af
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
2011-01-17 13:22:06 +01:00
Matteo Bruni
ef0f358813
wined3d: Don't call glPointParameter with a random context.
2011-01-07 15:01:38 +01:00
Andrew Nguyen
12880784fe
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
Henri Verbeet
00550613e7
wined3d: Remove a redundant parameter to enable_extension().
2010-12-02 11:54:03 +01:00
Henri Verbeet
f92a0667d7
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
2010-12-02 11:53:57 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Henri Verbeet
1fa19d8e42
wined3d: Take the location into account in context_apply_fbo_state_blit().
2010-11-11 13:11:26 +01:00
Michael Stefaniuc
1183383a6f
wined3d: Fix some checkGLcall() messages.
2010-11-05 17:15:34 +01:00
Henri Verbeet
7414ebc975
wined3d: Don't flip the coordinate system in set_blit_dimension().
2010-10-29 14:33:57 +02:00
Henri Verbeet
53f2765445
wined3d: Remove a FIXME in context_apply_blit_state().
...
There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
2010-10-19 13:50:17 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
9363ea55ee
wined3d: Simply use context_apply_draw_buffers() in context_apply_clear_state().
2010-08-30 11:26:45 +02:00
Henri Verbeet
08101957ba
wined3d: Explicitly pass render targets to context_apply_draw_buffers().
...
This avoids the special handling for blits.
2010-08-30 11:26:45 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Henri Verbeet
3fd66bc650
wined3d: Make some lookup tables const.
2010-08-23 12:04:36 +02:00
Henri Verbeet
368e5eb87a
wined3d: Avoid IWineD3DSurface_GetContainer().
2010-08-17 11:55:32 +02:00
Henri Verbeet
0b24db5db5
wined3d: Also store the subresource container type.
2010-08-17 11:55:32 +02:00
Matteo Bruni
b6637eb89f
wined3d: Remove isInDraw hack from context_setup_target.
...
It is conceptually wrong and actually broken too (as the comment there
said). Just remove the hack now and properly fix any regression that
may come up later by explicitely acquiring the right context where
needed (so, in surface_internal_preload and its callees).
2010-08-16 17:28:58 +02:00
Matteo Bruni
c1450356a7
wined3d: Fix context_apply_clear_state with ORM = backbuffer.
2010-08-16 17:28:58 +02:00
Matteo Bruni
e0528084b1
wined3d: Call set_render_offscreen at the end of context_setup_target.
...
This fixes a regression caused by 20f51c29a9
.
2010-08-16 17:28:57 +02:00
Henri Verbeet
5f2fcfdd6b
wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
2010-08-16 13:47:08 +02:00
Henri Verbeet
237f39377f
wined3d: Move the draw buffer array to the context.
2010-07-30 11:36:03 +02:00
Matteo Bruni
20f51c29a9
wined3d: Setup target if offscreen rendering setting changed.
2010-07-26 18:38:33 +02:00
Henri Verbeet
943fb2fb57
wined3d: Do RGB <=> sRGB transfers using FBO blits.
...
Concept based on a patch by Stefan.
2010-07-26 18:38:31 +02:00
Henri Verbeet
d374d85055
wined3d: Clear all render targets in an MRT setup.
2010-07-23 11:46:47 +02:00
Stefan Dösinger
6b794cbd64
wined3d: Only perform sRGB write correction on formats that advertise it.
2010-07-22 10:22:26 +02:00
Henri Verbeet
4817a65091
wined3d: Preload resources before FBO setup.
2010-07-22 10:13:30 +02:00
Henri Verbeet
f7760656f3
wined3d: Remove LoadLocation() from the public wined3d surface interface.
2010-07-22 10:13:24 +02:00
Henri Verbeet
147f24dd78
wined3d: Remove ModifyLocation() from the public wined3d surface interface.
2010-07-22 10:13:13 +02:00
Rico Schüller
894a150f69
wined3d: Add GL_NV_point_sprite extension.
2010-07-19 15:10:32 +02:00
Henri Verbeet
b1abafcf8d
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
2010-06-11 16:22:25 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Henri Verbeet
465e8f66cb
wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
...
This should have been part of e01d56f331
.
2010-05-19 16:57:59 +02:00
Henri Verbeet
0fe7b45b6c
wined3d: Make context_attach_surface_fbo() static.
2010-05-19 16:57:59 +02:00
Henri Verbeet
e0d6ca57d7
wined3d: Check for offscreen contexts inside context_validate_onscreen_formats() itself.
2010-05-18 18:42:08 +02:00
Henri Verbeet
4889c33da6
wined3d: Explicitly pass the depth/stencil surface to context_validate_onscreen_formats().
...
This avoids switching to offscreen rendering in context_apply_blit_state() for
a depth buffer that isn't going to be used anyway. This switch would be
problematic for blits to the frontbuffer, since it's always onscreen. I.e.,
we'd be blitting to the screen, but with offscreen transforms.
2010-05-18 18:42:08 +02:00
Henri Verbeet
96cdab1792
wined3d: context_validate_onscreen_formats() may modify context->render_offscreen.
...
I merged this by accident in be43c867a5
.
2010-05-18 18:42:08 +02:00
Henri Verbeet
7a2debe113
wined3d: Use the FBO cache in swapchain_blit().
2010-05-06 14:17:30 +02:00
Henri Verbeet
3345146d0b
wined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06 14:17:24 +02:00
Henri Verbeet
9982a46296
wined3d: Use the FBO cache in context_apply_blit_state().
2010-05-06 14:16:44 +02:00
Henri Verbeet
ed75f5ca7a
wined3d: Setup the FBO for the correct target in context_apply_clear_state().
2010-05-05 10:37:40 +02:00
Henri Verbeet
4056f4bf99
wined3d: Explicitly pass the render target and depth/stencil surfaces to the FBO management functions.
2010-05-05 10:37:34 +02:00
Henri Verbeet
e01d56f331
wined3d: Explicitly pass the FBO target to the FBO management functions.
2010-05-05 10:37:28 +02:00