wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
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@ -711,7 +711,8 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
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entry->attached = FALSE;
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}
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void context_resource_unloaded(IWineD3DDeviceImpl *device, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
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void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
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struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type)
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{
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switch (type)
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{
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@ -125,8 +125,8 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource)
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void resource_unload(IWineD3DResourceImpl *resource)
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{
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context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
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resource->resource.resourceType);
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context_resource_unloaded(resource->resource.device,
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resource, resource->resource.resourceType);
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}
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static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
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@ -1230,8 +1230,8 @@ DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
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void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
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void context_resource_released(struct IWineD3DDeviceImpl *device,
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struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
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void context_resource_unloaded(IWineD3DDeviceImpl *device,
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IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
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void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
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struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
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BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
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void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
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void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
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