wined3d: Remove a useless NULL check (Coverity).
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@ -2076,7 +2076,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
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ENTER_GL();
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context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
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LEAVE_GL();
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if (rt && rt->resource.format->id != WINED3DFMT_NULL)
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if (rt->resource.format->id != WINED3DFMT_NULL)
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rt_mask = 1;
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else
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rt_mask = 0;
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