wined3d: Make the context parameter to bind_dummy_textures() const.
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@ -1282,7 +1282,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
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}
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/* GL locking is done by the caller */
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static void bind_dummy_textures(const struct wined3d_device *device, struct wined3d_context *context)
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static void bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
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