wined3d: Get rid of the mostly unused "pfd" variable in context_create().
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@ -1294,7 +1294,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *color_format;
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struct wined3d_context *ret;
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PIXELFORMATDESCRIPTOR pfd;
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BOOL auxBuffers = FALSE;
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int pixel_format;
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unsigned int s;
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@ -1363,7 +1362,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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goto out;
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}
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DescribePixelFormat(hdc, pixel_format, sizeof(pfd), &pfd);
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if (!context_set_pixel_format(gl_info, hdc, pixel_format))
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{
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ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);
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