wined3d: Fix context_apply_clear_state with ORM = backbuffer.

This commit is contained in:
Matteo Bruni 2010-08-07 15:29:41 +02:00 committed by Alexandre Julliard
parent e0528084b1
commit c1450356a7
1 changed files with 19 additions and 12 deletions

View File

@ -1972,7 +1972,7 @@ static void context_apply_draw_buffer(struct wined3d_context *context, BOOL blit
{
ENTER_GL();
glDrawBuffer(surface_get_gl_buffer(rt));
checkGLcall("glDrawBuffers()");
checkGLcall("glDrawBuffer()");
LEAVE_GL();
}
else
@ -2172,22 +2172,29 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
}
else
{
const struct wined3d_gl_info *gl_info = context->gl_info;
ENTER_GL();
for (i = 0; i < gl_info->limits.buffers; ++i)
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
if (i < rt_count && rts[i])
context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
else
context->draw_buffers[i] = GL_NONE;
const struct wined3d_gl_info *gl_info = context->gl_info;
for (i = 0; i < gl_info->limits.buffers; ++i)
{
if (i < rt_count && rts[i])
context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
else
context->draw_buffers[i] = GL_NONE;
}
GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, context->draw_buffers));
checkGLcall("glDrawBuffers()");
context->draw_buffer_dirty = TRUE;
}
else
{
glDrawBuffer(device->offscreenBuffer);
checkGLcall("glDrawBuffer()");
}
ENTER_GL();
GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, context->draw_buffers));
checkGLcall("glDrawBuffers()");
LEAVE_GL();
context->draw_buffer_dirty = TRUE;
}
if (context->last_was_blit)