wined3d: Remove a redundant parameter to enable_extension().
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f92a0667d7
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00550613e7
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@ -5447,7 +5447,8 @@ struct arbfp_ffp_desc
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};
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/* Context activation is done by the caller. */
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static void arbfp_enable(IWineD3DDevice *iface, BOOL enable) {
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static void arbfp_enable(BOOL enable)
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{
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ENTER_GL();
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if(enable) {
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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@ -1054,7 +1054,8 @@ static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
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};
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/* Context activation is done by the caller. */
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static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
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static void atifs_enable(BOOL enable)
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{
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ENTER_GL();
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if(enable) {
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glEnable(GL_FRAGMENT_SHADER_ATI);
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@ -1572,7 +1572,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain,
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LEAVE_GL();
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device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
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device->frag_pipe->enable_extension(TRUE);
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TRACE("Created context %p.\n", ret);
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@ -1840,8 +1840,7 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
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Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
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Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);
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This->frag_pipe->enable_extension((IWineD3DDevice *) This, FALSE);
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This->frag_pipe->enable_extension(FALSE);
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}
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/*****************************************************************************
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@ -2130,7 +2129,7 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
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if (context->last_was_blit)
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{
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device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
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device->frag_pipe->enable_extension(TRUE);
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}
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/* Blending and clearing should be orthogonal, but tests on the nvidia
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@ -2189,7 +2188,7 @@ void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImp
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if (context->last_was_blit)
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{
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device->frag_pipe->enable_extension((IWineD3DDevice *)device, TRUE);
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device->frag_pipe->enable_extension(TRUE);
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}
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ENTER_GL();
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@ -2287,7 +2286,7 @@ struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurf
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if (context != current_context)
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{
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if (!context_set_current(context)) ERR("Failed to activate the new context.\n");
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else device->frag_pipe->enable_extension((IWineD3DDevice *)device, !context->last_was_blit);
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else device->frag_pipe->enable_extension(!context->last_was_blit);
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if (context->vshader_const_dirty)
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{
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@ -621,10 +621,11 @@ static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
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}
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/* Context activation is done by the caller. */
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static void nvrc_enable(IWineD3DDevice *iface, BOOL enable) { }
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static void nvrc_enable(BOOL enable) {}
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/* Context activation is done by the caller. */
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static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
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static void nvts_enable(BOOL enable)
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{
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ENTER_GL();
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if(enable) {
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glEnable(GL_TEXTURE_SHADER_NV);
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@ -8,7 +8,7 @@
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Henri Verbeet
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* Copyright 2006-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2009-2010 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -5654,7 +5654,7 @@ static const struct StateEntryTemplate ffp_fragmentstate_template[] = {
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};
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/* Context activation is done by the caller. */
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static void ffp_enable(IWineD3DDevice *iface, BOOL enable) { }
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static void ffp_enable(BOOL enable) {}
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static void ffp_fragment_get_caps(const struct wined3d_gl_info *gl_info, struct fragment_caps *pCaps)
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{
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@ -1143,7 +1143,7 @@ struct fragment_caps
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struct fragment_pipeline
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{
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void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
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void (*enable_extension)(BOOL enable);
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void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
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HRESULT (*alloc_private)(IWineD3DDevice *iface);
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void (*free_private)(IWineD3DDevice *iface);
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