wined3d: Remove a FIXME in context_apply_blit_state().
There are some legitimate cases for this codepath, for example when blitting to a render target with fixups or a color key.
This commit is contained in:
parent
1237e8065e
commit
53f2765445
|
@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
|
|||
|
||||
if (context->render_offscreen)
|
||||
{
|
||||
FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
|
||||
surface_internal_preload(context->current_rt, SRGB_RGB);
|
||||
|
||||
ENTER_GL();
|
||||
|
|
Loading…
Reference in New Issue