diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 6f9d9d7ce22..00b603108d3 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp if (context->render_offscreen) { - FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n"); surface_internal_preload(context->current_rt, SRGB_RGB); ENTER_GL();