wined3d: Take the location into account in context_apply_fbo_state_blit().

This commit is contained in:
Henri Verbeet 2010-11-11 12:39:17 +01:00 committed by Alexandre Julliard
parent 6bf3f67c01
commit 1fa19d8e42
1 changed files with 1 additions and 1 deletions

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@ -504,7 +504,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location)
{
if (surface_is_offscreen(render_target))
if (location != SFLAG_INDRAWABLE || surface_is_offscreen(render_target))
{
UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets);
context->blit_targets[0] = render_target;