wined3d: Take the location into account in context_apply_fbo_state_blit().
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@ -504,7 +504,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
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void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
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IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location)
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{
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if (surface_is_offscreen(render_target))
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if (location != SFLAG_INDRAWABLE || surface_is_offscreen(render_target))
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{
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UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets);
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context->blit_targets[0] = render_target;
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