wined3d: Fix some checkGLcall() messages.
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@ -425,7 +425,7 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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D3DCOLORTOGLFLOAT4(state, col);
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TRACE("Setting border color for %u to %x\n", textureDimensions, state);
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glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
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checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
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checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
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gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = state;
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}
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@ -1758,7 +1758,7 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
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GL_TEXTURE_LOD_BIAS_EXT,
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0.0f);
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checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
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checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ...");
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}
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if (sampler != WINED3D_UNMAPPED_STAGE)
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@ -842,7 +842,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
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glMatrixMode(GL_PROJECTION);
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checkGLcall("glMatrixMode(GL_PROJECTION)");
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glLoadIdentity();
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checkGLcall("glLoadIndentity()");
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checkGLcall("glLoadIdentity()");
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glScalef(1.0f / (max_x), 1.0f / (max_y), max_z == 0.0f ? 1.0f : 1.0f / (2.0f * max_z));
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glTranslatef(0.0f, 0.0f, 0.5f);
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checkGLcall("glScalef");
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@ -3656,7 +3656,7 @@ static void sampler(DWORD state_id, IWineD3DStateBlockImpl *stateblock, struct w
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
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GL_TEXTURE_LOD_BIAS_EXT,
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tmpvalue.f);
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checkGLcall("glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...)");
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checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
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}
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if (!use_ps(state) && sampler < state->lowest_disabled_stage)
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@ -4387,7 +4387,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
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{
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static const GLbyte one = 1;
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GL_EXTCALL(glWeightbvARB(1, &one));
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checkGLcall("glWeightivARB(gl_info->max_blends, weights)");
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checkGLcall("glWeightbvARB(gl_info->max_blends, weights)");
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}
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}
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