diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index e49ba21269b..7461adf6074 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -425,7 +425,7 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface, D3DCOLORTOGLFLOAT4(state, col); TRACE("Setting border color for %u to %x\n", textureDimensions, state); glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]); - checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)"); + checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)"); gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = state; } diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 618ccd4a96c..b615a76c7c3 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1758,7 +1758,7 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0f); - checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ..."); + checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."); } if (sampler != WINED3D_UNMAPPED_STAGE) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 6b6102bc330..4804ced3216 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -842,7 +842,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, glMatrixMode(GL_PROJECTION); checkGLcall("glMatrixMode(GL_PROJECTION)"); glLoadIdentity(); - checkGLcall("glLoadIndentity()"); + checkGLcall("glLoadIdentity()"); glScalef(1.0f / (max_x), 1.0f / (max_y), max_z == 0.0f ? 1.0f : 1.0f / (2.0f * max_z)); glTranslatef(0.0f, 0.0f, 0.5f); checkGLcall("glScalef"); diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 9e0df6a323c..81a505d3d30 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3656,7 +3656,7 @@ static void sampler(DWORD state_id, IWineD3DStateBlockImpl *stateblock, struct w glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmpvalue.f); - checkGLcall("glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...)"); + checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)"); } if (!use_ps(state) && sampler < state->lowest_disabled_stage) @@ -4387,7 +4387,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB { static const GLbyte one = 1; GL_EXTCALL(glWeightbvARB(1, &one)); - checkGLcall("glWeightivARB(gl_info->max_blends, weights)"); + checkGLcall("glWeightbvARB(gl_info->max_blends, weights)"); } }