wined3d: Make context_attach_surface_fbo() static.
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@ -253,7 +253,7 @@ void context_attach_depth_stencil_fbo(struct wined3d_context *context,
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}
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/* GL locking is done by the caller */
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void context_attach_surface_fbo(const struct wined3d_context *context,
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static void context_attach_surface_fbo(const struct wined3d_context *context,
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GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1200,8 +1200,6 @@ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target
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IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
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void context_attach_depth_stencil_fbo(struct wined3d_context *context,
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GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
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void context_attach_surface_fbo(const struct wined3d_context *context,
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GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
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void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
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struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
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const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
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