Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Henri Verbeet
|
5655c6f0bb
|
d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
|
2010-08-25 11:56:59 +02:00 |
Henri Verbeet
|
bcd452ab82
|
d3dx9_36/tests: Remove a (mostly) redundant test.
|
2010-08-25 11:56:50 +02:00 |
Henri Verbeet
|
31e8a20d88
|
d3dx9_36: Use a lookup table in D3DXGetDeclVertexSize().
|
2010-08-25 11:56:35 +02:00 |
Tony Wasserka
|
ecce9eebcf
|
d3dx9: Fix an off by one error in point_filter_simple_data.
|
2010-08-23 13:37:03 +02:00 |
Tony Wasserka
|
18b8916942
|
d3dx9: Black out pixels which are outside the source rect in D3DXLoadSurfaceFromMemory if no stretching is used.
|
2010-08-23 13:37:03 +02:00 |
Gerald Pfeifer
|
0fed73ef4b
|
d3dx9_36: Simplify instr_ps_1_0123_texld.
|
2010-08-23 11:52:34 +02:00 |
Misha Koshelev
|
46050fb377
|
d3dx9: Add tests for FVF <-> declaration conversion.
|
2010-08-19 17:32:18 +02:00 |
Gerald Pfeifer
|
f781be07fc
|
d3dx9_36: minwidth and minheight are set but not used in point_filter_simple_data; remove them.
|
2010-08-16 17:28:55 +02:00 |
Alexandre Julliard
|
277040d924
|
d3dx9: Fix some incorrect const typecasts.
|
2010-08-04 17:53:14 +02:00 |
Tony Wasserka
|
1905e93b54
|
d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
|
2010-08-04 17:49:43 +02:00 |
Tony Wasserka
|
5bdfd877a7
|
d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
|
2010-08-04 17:48:45 +02:00 |
Tony Wasserka
|
295d2a6777
|
d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions.
|
2010-08-04 17:48:21 +02:00 |
Misha Koshelev
|
bf46b4fdfc
|
d3dx9: Add stub and tests for D3DXCreateMesh.
|
2010-08-04 13:19:00 +02:00 |
Henri Verbeet
|
24f522c520
|
d3dx9_36/tests: Avoid the non-portable NAN macro.
|
2010-08-03 11:06:14 +02:00 |
Misha Koshelev
|
cc1738ad3c
|
d3dx9: Complete test for D3DXCreateSphere.
|
2010-08-02 15:14:41 +02:00 |
Matteo Bruni
|
1b3376982d
|
d3dx9: Implement D3DXAssembleShaderFromFile.
|
2010-07-29 17:48:20 +02:00 |
Matteo Bruni
|
2a62616ac7
|
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
|
2010-07-29 17:48:09 +02:00 |
Paul Chitescu
|
8068d4ee22
|
d3dx9_36: Provide an empty error message in the stub D3DXCompileShader.
|
2010-07-28 16:28:21 +02:00 |
Owen Rudge
|
54f049a656
|
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
|
2010-07-24 11:16:43 +02:00 |
Owen Rudge
|
30d5e375e6
|
d3dx9: Implement D3DXCreateTexture plus tests.
|
2010-07-24 11:16:37 +02:00 |
Owen Rudge
|
a9fe0ccbd2
|
d3dx9/tests: Implement additional texture requirement tests.
|
2010-07-24 11:16:24 +02:00 |
Owen Rudge
|
b5c7675dd3
|
d3dx9: Implement D3DXCheckTextureRequirements.
|
2010-07-24 11:16:18 +02:00 |
Owen Rudge
|
79690ab1ea
|
d3dx9/tests: Add beginning of general tests for texture functions.
|
2010-07-22 16:27:52 +02:00 |
Matteo Bruni
|
d567a030ec
|
d3dx9: Shader assembler <= ps_1_3 support.
|
2010-07-22 10:11:14 +02:00 |
Matteo Bruni
|
8ce3ecea0d
|
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
|
2010-07-22 10:10:59 +02:00 |
Matteo Bruni
|
383a7fe3b1
|
d3dx9: Fix dst register handling in ps_1_4.
|
2010-07-22 10:10:53 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Matteo Bruni
|
bfa3999284
|
d3dx9: Shader assembler ps_1_4 support.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
7c834e30d7
|
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
949eca4012
|
d3dx9: Add shift modifiers parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
4c5954eaa4
|
d3dx9: Add ps_1_x source register modifiers to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Misha Koshelev
|
242b4f3fe8
|
d3dx9: Add stub and basic test for D3DXCreateSphere.
|
2010-07-19 15:47:28 +02:00 |
Matteo Bruni
|
c2b0f200fa
|
d3dx9: Check dcl input instruction syntax against shader version.
|
2010-07-19 15:10:16 +02:00 |
Matteo Bruni
|
0ea6f7957a
|
d3dx9: Error out on dcl output instruction where not supported.
|
2010-07-19 15:10:10 +02:00 |
Matteo Bruni
|
d76e3ac9c6
|
d3dx9: Improve a FIXME.
|
2010-07-19 15:10:06 +02:00 |
Matteo Bruni
|
a5e55c157f
|
d3dx9: Remove unused parameter from get_regname().
|
2010-07-19 15:09:59 +02:00 |
David Adam
|
4771ee2c5f
|
d3dx9_36/test: Fix a copy/paste typo.
|
2010-07-09 09:52:15 +02:00 |
Misha Koshelev
|
cd72aef038
|
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
|
2010-07-07 17:38:15 +02:00 |
Francois Gouget
|
7649c75b40
|
Assorted typo and spelling fixes.
|
2010-06-24 10:37:05 +02:00 |
Francois Gouget
|
3133b71e92
|
d3dx9_36: Make assemble_shader() static.
|
2010-06-24 10:34:40 +02:00 |
Matteo Bruni
|
5a5844d458
|
d3dx9: Disallow sampler declarations where not supported.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
a74978dfef
|
d3dx9: Check register type in dcl input instruction.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
5bb403ceb2
|
d3dx9: Allow sampler declaration without sampler type.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
2fa119f765
|
d3dx9: Accept texture coordinate registers in dcl instruction.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
00951f84ed
|
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
9a8ffc916c
|
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
8094c5563e
|
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
|
2010-06-07 13:52:39 +02:00 |
Matteo Bruni
|
bc42217401
|
d3dx9: Make D3DXCompileShader stub more verbose.
|
2010-06-01 17:48:59 +02:00 |
Matteo Bruni
|
b45a17c7b3
|
d3dx9: Remove stray debug trace.
|
2010-06-01 17:48:54 +02:00 |
Matteo Bruni
|
a262fde88c
|
d3dx9: Fix get_regname debug function.
|
2010-06-01 17:48:50 +02:00 |
Matteo Bruni
|
25d4fe6817
|
d3dx9: Allow modifiers on the ps dcl sampler instruction.
|
2010-05-31 16:43:49 +02:00 |
Matteo Bruni
|
7de630ef2f
|
d3dx9: Allow modifiers on the ps dcl input instruction.
|
2010-05-31 16:43:46 +02:00 |
Matteo Bruni
|
913278c5cb
|
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
|
2010-05-27 14:46:42 +02:00 |
Marcus Meissner
|
41809d5833
|
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
|
2010-05-26 10:11:01 +02:00 |
Matteo Bruni
|
084d5f1f6c
|
d3dx9: Stricter checks for relative addressing in the shader assembler.
|
2010-05-25 12:13:24 +02:00 |
Matteo Bruni
|
5786d3a0c7
|
d3dx9: Shader assembler ps_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
ce3e846f3b
|
d3dx9: Add some more tests on register number checking.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
5050f7c8d2
|
d3dx9: Shader assembler vs_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
961db7964d
|
d3dx9: Check for oCx register number.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
a9118ba171
|
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
1d3f462fef
|
d3dx9: Add missing texkill instruction parsing.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
5cc00e82b6
|
d3dx9: Shader assembler ps_3_0 support.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
abb489b29d
|
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
c1f7faca45
|
d3dx9: Add some version-specific checks in the shader assembler.
|
2010-05-18 18:42:09 +02:00 |
Owen Rudge
|
00eb092e4d
|
d3dx9: Implement CreateEffectFromFile/Resource functions.
|
2010-05-18 08:47:38 +02:00 |
Owen Rudge
|
b3523a447c
|
d3dx9: Implement D3DXCreateEffectCompilerFromFile/Resource.
|
2010-05-18 08:47:35 +02:00 |
Matteo Bruni
|
1371e71f61
|
d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
fa44f242b5
|
d3dx9: Add DEFI instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
dc1fa014ac
|
d3dx9: Add DEF instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Octavian Voicu
|
8921d8c730
|
d3dx9_36: Export D3DXCreateEffectEx stub.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
745b5fe8f1
|
d3dx9: Add sampler dcl instruction support to the shader assembler.
|
2010-05-13 19:44:13 +02:00 |
Matteo Bruni
|
6cbd511475
|
d3dx9: Add input dcl instruction support to the shader assembler.
|
2010-05-13 19:44:08 +02:00 |
Matteo Bruni
|
efec8bb361
|
d3dx9: Complete output dcl instruction support.
|
2010-05-13 19:44:01 +02:00 |
Matteo Bruni
|
b627d13ea8
|
d3dx9: Add output dcl instruction partial support to the shader assembler.
|
2010-05-13 19:43:55 +02:00 |
Matteo Bruni
|
9847d28753
|
d3dx9: Add predicate support to the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Matteo Bruni
|
93b2648c49
|
d3dx9: Add other flow control instructions in the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Matteo Bruni
|
25c929ab61
|
d3dx9: Support some flow control instructions in the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Gerald Pfeifer
|
c45c226de4
|
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
|
2010-05-10 10:17:14 +02:00 |
Matteo Bruni
|
fb3ee6e0a6
|
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
|
2010-05-06 14:45:16 +02:00 |
Matteo Bruni
|
399bde576e
|
d3dx9: Add relative addressing support to the shader assembler.
|
2010-05-06 14:45:06 +02:00 |
Matteo Bruni
|
5f934aca62
|
d3dx9: Support all the remaining register types in the shader assembler.
|
2010-05-06 14:44:57 +02:00 |
Matteo Bruni
|
ce3c1dfcb6
|
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
|
2010-04-28 15:04:40 -05:00 |
Matteo Bruni
|
004a30a5c3
|
d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler.
|
2010-04-28 15:04:40 -05:00 |
Matteo Bruni
|
9019267bfa
|
d3dx9: Add swizzle and writemask support to the shader assembler.
|
2010-04-28 15:04:40 -05:00 |
Gerald Pfeifer
|
d30629ff74
|
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
|
2010-04-26 07:02:11 -05:00 |
Tony Wasserka
|
7746136f9a
|
d3dx9: Add tests for D3DXDeclaratorFromFVF.
|
2010-04-20 18:13:56 +02:00 |
Tony Wasserka
|
a1945388f5
|
d3dx9: Add a stubbed D3DXDeclaratorFromFVF.
|
2010-04-20 18:13:41 +02:00 |
Christian Costa
|
d862b40aeb
|
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
|
2010-04-15 14:21:07 +02:00 |
Christian Costa
|
79b8de1263
|
d3dx9_36/tests: Move surface tests into surface.c.
|
2010-04-14 18:00:48 +02:00 |
Christian Costa
|
9e67f954f1
|
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
|
2010-04-12 15:39:57 +02:00 |
Christian Costa
|
3a98a6295a
|
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
|
2010-04-09 11:42:10 +02:00 |
Christian Costa
|
83680cd094
|
d3dx9_36: Fix indentation.
|
2010-04-07 18:12:25 +02:00 |
Christian Costa
|
5046858528
|
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
|
2010-04-07 18:12:20 +02:00 |
Christian Costa
|
36ef502e2f
|
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
|
2010-04-07 18:12:05 +02:00 |
Christian Costa
|
24b37eaca0
|
d3dx9_36: Improve FIXMEs and TRACEs for surface.
|
2010-04-06 14:09:31 +02:00 |
Christian Costa
|
7444b682d0
|
d3dx9_36: Add stub for D3DXCreateBox.
|
2010-04-06 14:01:06 +02:00 |
Christian Costa
|
adc1aaf06b
|
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
|
2010-04-05 16:46:40 +02:00 |
Alexandre Julliard
|
4bfc99b86c
|
d3dx9_36: Don't include the bison-generated header from the bison source file.
|
2010-04-05 15:30:48 +02:00 |
Christian Costa
|
b3ad91f699
|
d3dx9_36: Improve FIXMEs and TRACEs for font.
|
2010-04-02 10:45:28 +02:00 |