Lionel Ulmer
112c426c47
Move the FPS computation from the D3D code to the common code.
2004-06-04 19:37:16 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
...
DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Lionel Ulmer
d069312de6
Add the possibility to save a snapshot of the backbuffer at
...
flip-time.
2004-04-12 22:07:33 +00:00
Alexandre Julliard
bb133bd596
Fixed a couple of header files ordering issues.
2004-04-07 03:59:41 +00:00
James Perry
7afb399802
Fix handling of D3DBLEND_BOTH* blend modes.
2004-03-27 01:36:26 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Christian Costa
a501ea73ea
Do not return an error when setting a material to NULL.
...
Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa
bfeca3bff9
Enable creation of a zbuffer in system memory.
2004-03-22 22:57:30 +00:00
Christian Costa
7e51de6ea7
Improve D3D7 compatibility.
2004-03-20 02:33:17 +00:00
Elias Ross
56aca378c1
Added 24-bit color key support in DIB_DirectDrawSurface_BltFast.
2004-03-16 19:41:50 +00:00
Christian Costa
85cbe8213b
DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size.
2004-03-16 01:13:29 +00:00
Dmitry Timoshkov
21fc3c8067
CreateDIBSection takes a const pointer to BITMAPINFO.
2004-03-12 19:46:12 +00:00
Alexandre Julliard
05df86a38f
Moved more GDI definitions to gdi_private.h.
...
Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard
589e115233
We no longer use the .exe.spec.c files.
2004-03-02 21:16:37 +00:00
Patrik Stridvall
ede82e3055
Fixed some issues found by winapi_check.
2004-02-20 20:19:23 +00:00
Sami Aario
d3383740d6
No need to link against the uuid library.
2004-02-16 22:18:59 +00:00
Sami Aario
225f142c8d
Added surface tests.
2004-02-16 20:23:58 +00:00
Dmitry Timoshkov
cc535b7cce
There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
...
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer
2b8281a827
Fix palette deletion issue seen in DungeonKeeper.
2004-01-30 22:58:03 +00:00
Lionel Ulmer
2ae876fadf
Fix the Z transform in the XYRZHW case.
2004-01-30 22:57:43 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Francois Gouget
6b6ed724ae
Add missing '\n's to debug traces.
2004-01-27 00:01:43 +00:00
Francois Gouget
998cc56773
Add trailing '\n's to ok() calls.
2004-01-20 21:49:35 +00:00
Lionel Ulmer
266223ddf1
Also remove in the D3D code the pedantic check on the GetProcAddress
...
extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer
88b928fd0d
Limit usage of vertex arrays to correct states.
2003-12-08 21:53:40 +00:00
Lionel Ulmer
1eaee42399
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
Lionel Ulmer
63d9cfcf11
Fix some other multi-texturing problems.
2003-11-18 23:20:25 +00:00
Sami Aario
f22a4720b5
Added some conformance tests for ddraw. These enumerate some display
...
modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer
a122673ebf
Fix graphical corruption on surface lock when multi-texturing is
...
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer
a39afdd633
Fix parsing of GL version string in X.Y cases.
2003-11-11 20:38:20 +00:00
Lionel Ulmer
b6ddd8cadb
Better color-keying support.
2003-11-11 00:31:16 +00:00
Lionel Ulmer
4a078c8376
Fix some stupid bug with missing braces.
2003-11-09 01:21:25 +00:00
Christian Costa
4bf5d02c23
Add support for all Z buffer depths that are lower that the current
...
one.
2003-10-16 19:08:33 +00:00
Christian Costa
a03c939a66
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
...
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00
Daniel Marmier
0348649853
Fixed warnings with gcc option "-Wwrite-strings".
2003-10-06 21:03:32 +00:00
Alex Pasadyn
bd554e63fc
- Add more logging to resolution changes and queries.
...
- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa
0accacecb2
Small lighting fix.
2003-09-30 00:29:11 +00:00
Dimitrie O. Paun
976483e2a9
Merge documentation/status/directdraw into the ddraw code.
2003-09-27 02:22:56 +00:00
Alex Pasadyn
6c9f813cce
Enable resolution changes for older D3D/DDraw applications.
2003-09-16 20:25:02 +00:00
Lionel Ulmer
8c1c276b5b
- add ZBuffer write support
...
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer
6288266a61
Use ddraw_geom in the execute buffer code.
2003-09-15 19:59:19 +00:00
Alexandre Julliard
cf52644a1c
Removed the A/W constants for builtin cursors, icons and resource
...
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard
864ca06832
winnls.h must not include winbase.h.
2003-08-20 18:22:31 +00:00
Lionel Ulmer
4d8d0f03ca
Added support for multi-texturing.
2003-08-18 19:55:11 +00:00
Lionel Ulmer
50fbe7330e
Support the mimap lod bias extension.
2003-08-05 19:18:19 +00:00
Lionel Ulmer
1d45ab4aab
Proper MIRROR texture address support.
2003-08-05 18:28:07 +00:00
Lionel Ulmer
4bc97ce8b4
Report some news caps that were added in DX6.
2003-08-02 00:41:03 +00:00
Alexandre Julliard
20698b22df
Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
...
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Lionel Ulmer
1b2f56e62e
Fixed the TEXCOORDINDEX code.
2003-07-30 03:40:39 +00:00
Lionel Ulmer
8297fec7d2
Added ddraw_tex to add texture snooping without needing to recompile.
2003-07-30 03:39:58 +00:00
Lionel Ulmer
d1291ba19a
Better caps support (ie more in line with what GL reports).
2003-07-28 19:05:49 +00:00
Lionel Ulmer
3057315863
- added a ddraw_fps debug channel
...
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
John K. Hohm
97ae1d2139
Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
...
add OleSelfRegister version string.
2003-07-19 03:10:06 +00:00
Lionel Ulmer
08cc0d1c73
- do not forget to set the 'initial_upload_done' flag (to have better
...
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget
3ca761220a
Spelling fixes (s/occured/occurred/ and variants).
2003-07-15 20:53:39 +00:00
Lionel Ulmer
2f34e74ede
Some broken games do not put the TEXTURE flags in the surface caps.
2003-07-15 20:45:01 +00:00
Lionel Ulmer
ad912cf257
- added fast-path for color-keyed Blts
...
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer
51df9314d8
- fix FPS computation
...
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
...
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Lionel Ulmer
3dfdfbfa6f
- some TRACEing fixes
...
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Francois Gouget
9591836ffb
'sizeof type' is best avoided as it won't always compile (e.g. 'int
...
main() {return sizeof int;}'). Use 'sizeof(type)' instead.
2003-06-18 19:45:22 +00:00
Lionel Ulmer
e10a0fd375
- rewrote the buffer to buffer fast path using Texture engine (much
...
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer
c203d68e98
- fix some regressions
...
- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
815118a092
- GL state change optimizations
...
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer
26f51af674
- fixes the COLORFILL case for front-buffer
...
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Christian Costa
0153a911e4
Fix matrix multiplication.
2003-06-13 18:54:37 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
...
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
...
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
...
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
...
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
...
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Lionel Ulmer
c312ff950b
- do not search for attached surfaces if the texture doesn't have the
...
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687
Added the D3DTBLEND_DECAL render state.
2003-06-04 21:52:46 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
...
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
a4d733ae5a
- remove fogging too when doing the flush of the frame buffer
...
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa
1392c77d7e
Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
...
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
...
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de
Have Lights and Clipplanes transformed properly.
2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67
- implement the TFACTOR texture stage state
...
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00
Lionel Ulmer
86f69135c4
Added support for non-full screen viewports and clearing.
2003-05-19 23:03:38 +00:00
Lionel Ulmer
5d62e55d3d
Better handling of pitch set to 0.
2003-05-19 21:38:58 +00:00
Lionel Ulmer
2d27504fc1
Added RGB 32 surface locking (seems to work fine without resorting to
...
Alpha hacks).
2003-05-19 21:37:50 +00:00
Lionel Ulmer
783b3236f5
Support for device surface locking.
2003-05-17 18:41:26 +00:00
Lionel Ulmer
166750299e
Silence some TRACEs to better spot real errors.
2003-05-17 18:30:27 +00:00
Francois Gouget
f803e2a92d
Fix miscellaneous spelling errors and typos.
2003-05-13 00:41:57 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
...
- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
...
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
...
Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
...
- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Lionel Ulmer
1279d9a0f4
Actually set the GL context before doing any GL calls.
2003-05-04 02:24:03 +00:00
Alexandre Julliard
69361e08b9
Moved x11drv.h to dlls/x11drv.
2003-04-22 04:05:08 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
...
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Rok Mandeljc
ef141f721c
Update version info to 8.1.
2003-04-03 23:56:12 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Lionel Ulmer
68c3a284aa
- some Caps clean-up when no OpenGL compiled in
...
- fix some fonts displaying problems
2003-03-07 20:34:34 +00:00
Lionel Ulmer
19e6bf96e8
Use the dwStartVertex argument in the Draw*PrimitiveVB methods.
2003-02-12 21:40:25 +00:00
Lionel Ulmer
b307e6a77f
Change algorithm to detect lighted / unlighted vertices.
2003-02-12 21:36:56 +00:00
Lionel Ulmer
4d09cba51d
Handle the COLORVERTEX render state.
2003-02-12 21:35:06 +00:00
Lionel Ulmer
db9b5f74dc
Trace after the matrix has been copied, not before.
2003-02-12 21:34:46 +00:00
Lionel Ulmer
dff968b5f3
- fixed GetTransform
...
- implemented MultiplyTransform
2003-02-12 21:26:28 +00:00
Lionel Ulmer
6238f9a6fb
Added fogging for transformed vertices.
2003-02-12 21:26:05 +00:00
Christian Costa
f21887f431
Fix comment in ZfromZproj.
...
Fix missing path in lighting code.
Move some OpenGL fog init to the right place.
2003-02-12 01:11:17 +00:00
Christian Costa
3268097dcd
Implemented IDirect3DDevice7_Load.
2003-02-12 01:10:03 +00:00
Christian Costa
93a943eecc
Add support for 24 bpp to _Blt_ColorFill.
...
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Christian Costa
a49cc9e4e1
Implement vertex and pixel fog.
...
Fix fog color initialization.
2003-01-23 01:21:50 +00:00
Christian Costa
820b8ca0e8
Handle more light states.
2003-01-20 23:27:08 +00:00
Christian Costa
6d9630f397
Make D3D1..3 lights code rely on D3D7.
2003-01-20 23:24:05 +00:00
Lionel Ulmer
f85759bcc9
Update the 'DIRECTDRAW7' flag according to the interface initialized.
2003-01-13 18:30:47 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
...
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer
1213c17489
- rewrote a little bit the state magagement to remove the RenderState
...
stucture and use only the state_block code
- factorize some code between interface revisions
- fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Christoph Frick
7f4cb0621b
Implementation of (Get|Set)ClipPlane for d3d7.
2003-01-07 19:42:26 +00:00
Lionel Ulmer
76beb5b7ec
Factorize the 'ortho' code (will be needed later on).
2003-01-05 20:28:35 +00:00
Lionel Ulmer
2d7c07c7c3
Ignore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05 20:28:17 +00:00
Lionel Ulmer
07f1269302
- fix in the GetHandle method
...
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
...
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
...
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226
Reenable device's default render states initialization.
2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088
Fix order of texture enumeration to fix yet another set of dumb games.
2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
...
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
...
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
...
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
...
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
...
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
...
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
442b235e63
Fix for stupid applications reading some bytes after the end of the
...
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
...
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
...
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
...
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
66aa7e03c4
Add support for the TextureAddress render state.
2002-12-16 22:08:24 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
...
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
...
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Christian Costa
71e880851b
Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND.
2002-12-03 22:08:37 +00:00
Lionel Ulmer
5261f031a4
- only handle memory allocation for non-already loaded textures
...
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
...
failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4
- implement the texturing the D3D3 way
...
- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget
d2667a4ce3
Removed unnecessary HANDLE typecasts.
2002-12-02 18:10:57 +00:00
Christian Costa
0a6c272766
Add D3D capability.
2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
...
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
...
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
...
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
...
glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321
Implemented GetRenderTarget.
2002-11-30 02:20:31 +00:00
Lionel Ulmer
9e94cece22
Added enumeration of ZBuffer format.
2002-11-30 02:20:11 +00:00
Lionel Ulmer
5cb15cda5e
Do not forget to AddRef the returned Direct3D interface.
2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e
- fix caps filling to be more in line with what we support
...
- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
4941a3aff2
- fix texture snooping (plus adds snoop for 1555 format)
...
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
...
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
...
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
...
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Marko Kreen
971f3f3518
Clip bottom coordinates.
2002-11-11 20:26:33 +00:00
Matthew Bloch
c9df52c381
Vtable fixes.
2002-11-06 19:53:45 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
...
'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer
52b93b6ae4
Additional exported capabilities to please some picky games.
2002-11-04 22:34:25 +00:00
Lionel Ulmer
5ecd8903e2
- only compare the first WORD in the DDSCAPS2 structure if no DX7
...
- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer
f18aec26c4
Augment the DDSCAPS2 dumping routine with new caps.
2002-11-04 22:33:53 +00:00
Lionel Ulmer
0595c0ca07
Add 3D support at the User driver level.
2002-10-19 17:16:00 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9
Implement OpenGL overriding of surface's flip method.
...
Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
...
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
fe6c281b58
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-10-10 23:27:49 +00:00
Christian Costa
ce35cc03a8
Main_DirectDrawSurface_QueryInterface: enable creation of a
...
IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0
Added some TRACEs to the ddraw code.
2002-10-10 22:47:02 +00:00
Alexandre Julliard
e969027104
Fixed warnings.
2002-10-02 01:34:17 +00:00
Alexandre Julliard
137eed8d9b
Moved X flags and libraries out of Make.rules into the makefiles that
...
need them.
2002-10-01 18:16:19 +00:00
Christian Costa
8534e08a02
Implement SwapTextureHandles method.
2002-09-30 18:52:06 +00:00
Alexandre Julliard
a56a16ee73
Added check for OpenGL.
2002-09-29 18:05:32 +00:00
Christian Costa
92810b90c1
execute: Activate the viewport passed as parameter when executing
...
buffer.
2002-09-29 18:01:13 +00:00
Christian Costa
c3fa405ab7
Implement IDirect3DViewport2_DeleteLight.
2002-09-29 18:00:43 +00:00
Christian Costa
48d8ff42e1
Remove wrong and useless transformation of z projected coordinates.
...
Add normals world transformation.
2002-09-27 22:01:28 +00:00
Christian Costa
427b333391
Fix devices creation broken code. Now, the display and the drawable
...
are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Christian Costa
58e8807a71
Added desallocation of the viewport private data.
2002-09-26 03:20:35 +00:00
Christian Costa
30633659b8
Added allocation/desallocation of the light private data.
2002-09-26 03:20:23 +00:00
Christian Costa
74d0d4c562
Enable creation of our OpenGL Direct3D device from a surface used as
...
rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Christian Costa
80be53efee
Added support for POINT, WIREFRAME and SOLID fill modes.
2002-09-25 03:18:38 +00:00
Christian Costa
3bfa1fb384
IDirect3DTexture2Impl_Load: when the surface is not allocated and no
...
location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Alexandre Julliard
2c40e29987
Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
...
ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard
cea2e825b2
Link all remaining dlls except kernel32 as separated dlls, by
...
temporarily exporting the few functions that are not properly
separated yet.
2002-09-06 18:51:31 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Gregg Mattinson
8c9bdcc9e1
Fixes for Sparc build.
2002-08-07 01:18:41 +00:00
Christian Costa
afe785c4d5
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-08-06 23:49:46 +00:00
Lionel Ulmer
00b088bc25
Support negative values in RECTs during Blts.
2002-08-03 19:11:55 +00:00
Lionel Ulmer
262cbcdb09
Be less strict on parameter checking in the SetSurfaceDesc function.
2002-08-02 19:10:16 +00:00
Michael Karcher
4ae5380cbb
Set the correct length of the struct DDSURFACEDESC.
2002-07-22 20:37:01 +00:00
Ove Kaaven
1af798920c
Wait for the asynchronous update thread to complete if the app
...
requests it. Fixed blit offseting issues in windowed mode.
2002-07-20 20:01:57 +00:00
Gregg Mattinson
8a191ff5b8
Avoid structures or arrays of size 0.
2002-07-19 03:18:05 +00:00
Tony Lambregts
2c5a41b027
Added support DDBLT_DDFX flag in DirectDrawSurface_Blt.
2002-07-16 01:42:47 +00:00
Lionel Ulmer
b6051dec93
- DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
...
- added more logging
2002-07-16 01:16:14 +00:00
Alexandre Julliard
a80a814234
Fixed corruption when copying to the same surface (with the help of
...
Tony Lambregts and Lionel Ulmer).
2002-07-10 23:10:54 +00:00
Ove Kaaven
1d8f92c88c
Removed the flags fields of IDirectDrawPaletteImpl, as we should use
...
the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Ove Kaaven
ea20614e39
Handle WM_SYNCPAINT with DefWindowProc.
2002-07-10 03:04:58 +00:00
Gregg Mattinson
bac71315d2
Removed non-static structure initializers.
2002-07-03 21:06:58 +00:00
Gregg Mattinson
2e38a17021
Void functions can't return a value, even if it is the return value
...
from another void function.
2002-07-03 01:20:07 +00:00
Jukka Heinonen
9859606ec8
Disable OWN_WINDOW as it no longer works.
2002-06-28 23:26:57 +00:00
Tony Lambregts
fede234ed0
Added support for DDBLT_KEYSRCOVERRIDE/DDBLT_KEYDESTOVERRIDE.
2002-06-28 17:32:25 +00:00
Alexandre Julliard
77afd6c47e
Made some more spec file entries optional or unnecessary.
...
Fixed a few DLLName/DLLFileName mismatches.
2002-06-21 19:15:45 +00:00
Dmitry Timoshkov
bf2c7efaa2
Fixed version info.
2002-06-13 23:49:01 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Vincent Béron
6a5ba8fba2
Fixed some more missing \n in traces.
2002-05-29 19:09:54 +00:00
Alexandre Julliard
261e28a775
Removed some unnecessary imports.
2002-05-23 02:46:10 +00:00
Alexandre Julliard
2ab7625934
Removed most imports of ntdll since we no longer import Wine internal
...
functions from there.
2002-05-17 03:37:12 +00:00
Alexandre Julliard
ad53383f9b
Added winebuild support for generating a .dbg.c file containing the
...
debug channels definitions.
Made win32 the default type for spec files.
Ignore C compiler in winebuild so we can simply pass it $(DEFS).
Removed type win32 and debug_channels from spec files.
Fixed winebuild to always generate correct C identifiers (reported by
Vincent Béron).
2002-05-14 20:54:58 +00:00
Alexandre Julliard
67371bcc8d
Added -res option to specify resources on winebuild command-line.
...
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
2002-05-11 23:06:32 +00:00
Alexandre Julliard
32459912dc
Moved imports specification from the .spec into the Makefile so that
...
it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Alexandre Julliard
85cacd8fe9
Removed call to DIB_GetDIBWidthBytes.
2002-03-28 22:25:02 +00:00
Alexandre Julliard
c1bfca04e1
Changed builtin dlls file names to make it clear they are not normal
...
Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Lionel Ulmer
e88edac600
Fix crash in the X11 HAL when setting a NULL palette to a surface.
2002-02-26 00:36:21 +00:00
Patrik Stridvall
57e5784c21
Move __stdcall/__cdecl to the right place.
2002-02-02 18:42:11 +00:00
Patrik Stridvall
74e4d21ebe
Avoid wildcards in .cvsignore.
2002-01-29 03:05:12 +00:00
Francois Gouget
5f30ee0651
Comment out/ifdef out unused code and variables.
2002-01-21 23:37:53 +00:00
Alexandre Julliard
193cf50a09
Removed some of the calls to HEAP_strdup* functions.
2002-01-01 00:24:30 +00:00
Andreas Mohr
a69c039c80
Documentation update.
2001-12-26 20:40:47 +00:00
François Gouget
1425941e29
Fix the #include order for config.h.
...
Add #include "config.h" directives where needed.
2001-11-06 20:57:11 +00:00
Jukka Heinonen
2547121843
When a surface becomes primary surface, mark the whole surface damaged.
2001-10-17 17:45:53 +00:00
Francois Gouget
e5ddd26dd7
When including config.h, include it first.
2001-10-14 16:18:52 +00:00
Marcus Meissner
34cf5e8463
Return the FOURCC codes set by the HAL driver.
2001-09-14 00:11:52 +00:00
Patrik Stridvall
3c0211f969
Cleanup code that is strange or difficult to parse.
2001-09-11 00:32:32 +00:00
Marcus Meissner
4d2f173ce3
Added dwFlags to lock_update private functions so we can pass
...
WRITEONLY/READONLY.
Added those flags to the internal Lock() calls.
Only copy the surface from screen to surface if not writeonly.
Restrict blitting between display window and surface to the
locked/unlocked rectangle and the clipwindow section.
Added defines for DDHAL_UNLOCKDATA/DDHAL_LOCKDATA, added calls to HAL
implementation.
2001-09-10 23:12:16 +00:00
Jörg Mayer
e5b5af9d66
Fixed a few signed/unsigned and "unsigned < 0 always true" warnings.
2001-08-10 22:49:35 +00:00
Alexandre Julliard
e994d5036e
Added Interlocked*Pointer functions.
...
Fixed InterlockedCompareExchange prototype.
2001-08-09 21:21:13 +00:00
Alexandre Julliard
502d83b1d2
Fixed a few problems with DCX_* flags handling.
2001-07-31 00:14:06 +00:00
Alexandre Julliard
4c5b35d6e9
Removed unused DC_FUNCS pointers.
2001-07-28 00:09:07 +00:00
Alexandre Julliard
9dd5b16382
Added missing ntdll imports.
2001-07-27 19:49:49 +00:00
Alexandre Julliard
e9dd63ef16
Removed import of x11drv from ddraw.
2001-07-26 21:48:17 +00:00
Alexandre Julliard
1922c72b8a
Removed unnecessary inclusion of heap.h.
2001-07-25 00:43:29 +00:00
Alexandre Julliard
f899ef07a6
Removed some unnecessary includes.
2001-07-23 00:04:00 +00:00
Alexandre Julliard
6ac3937630
Commented out references to x11drv internals from MESA code.
2001-07-22 23:42:09 +00:00
Dmitry Timoshkov
822429ad55
Fix out of the source tree build (again).
2001-07-19 19:09:33 +00:00
Patrik Stridvall
33929be46f
- Made sure that the files that contains the declarations
...
of implementated functions are included.
- Corrected mismatching prototypes.
- Cleaned up the include section.
2001-07-18 21:04:23 +00:00
Lionel Ulmer
aeb92b1ca3
- removed unused OSMesa linking
...
- removed OSMesa code
2001-07-12 02:46:23 +00:00
Marcus Meissner
6e24312af5
Make (G|S)etClipList not abort, but return DDERR_NOCLIPLIST.
...
Do not scroll FIXME()s too much.
2001-07-10 19:03:15 +00:00
Patrik Stridvall
3ca9823941
Documentation ordinal fixes.
2001-06-20 23:03:14 +00:00
Patrik Stridvall
8b216b3d02
Documentation ordinal fixes.
2001-06-19 18:20:47 +00:00
Patrik Stridvall
d9b9c4c496
Documentation ordinal fixes (using winapi_fixup).
2001-06-11 20:14:43 +00:00
Jason McMullan
238b1de12b
More accurate stub of DDRAW:GetFourCCCodes.
2001-05-31 21:31:04 +00:00
Alexandre Julliard
c559735bf8
Renamed display to gdi_display where it is used for GDI operations, to
...
allow supporting multiple X connections.
2001-05-11 00:17:47 +00:00
Francois Gouget
e76218dd61
Add '\n' at the end of traces.
2001-05-09 17:31:31 +00:00
Francois Gouget
485cefd02d
DDRAW_{XF86DGA2,XVidMode}_Init was moved to dlls/x11drv.
2001-04-27 18:00:33 +00:00
Alexandre Julliard
56a45b2049
Small cleanups.
2001-04-24 23:17:53 +00:00
Alexandre Julliard
b735928ba1
Removed a few obsolete files.
2001-04-18 17:41:07 +00:00
Ove Kaaven
c14bed35f6
Fix DGA so it works properly again.
2001-04-18 17:40:43 +00:00
Ove Kaaven
71c6984901
Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface.
...
Disabled DirectDraw's old XVidMode and DGA2 drivers, it now depends on the
display driver (x11drv) HAL implementations of these features.
2001-04-17 17:48:19 +00:00
Ove Kaaven
793bf04e24
Removed the obsolete DIBTexture surface class.
2001-04-17 17:36:44 +00:00
Ove Kaaven
fe01f0e7d0
Fill in some more HAL fields. Flip some of them when appropriate.
...
Allow SetSurfaceDesc to change client memory surface address.
Propagate DIB color table updates to backbuffers too (thanks to
Stephen Clouse).
2001-04-17 17:36:28 +00:00
Ove Kaaven
04b7b7a86d
Fill in some DirectDrawPalette HAL fields.
2001-04-17 17:35:57 +00:00
Ove Kaaven
3b7d0928f0
Removed User_DirectDraw_GetCaps. Using Main_DirectDraw_GetCaps instead,
...
and the User constructor filling in the main capability bits.
2001-04-17 17:35:36 +00:00
Ove Kaaven
c33e34cdcf
Fill in some of the ddraw HAL fields.
...
Call the set_exclusive_mode callback when necessary.
Added a Main_DirectDraw_GetCaps method.
Removed references to obsolete DIBTexture surface class.
2001-04-17 17:34:48 +00:00
Ove Kaaven
2043c42cef
Implemented gamma control on the DirectDraw primary window.
...
Ensured that the primary window is created before the constructor returns.
Flag the primary window as transparent so mouse clicks pass through it.
Put the primary window handle into a reserved field for x11drv HAL use.
2001-04-17 17:34:11 +00:00
Ove Kaaven
e37b1d31a8
Implemented the IDirectDrawGammaControl interface.
2001-04-16 19:35:18 +00:00
Ove Kaaven
01b9436018
Added ddraw HAL and gamma ramp stuff to implementation structures.
...
Added a parameter and return value to flip_data and flip_update.
2001-04-16 19:06:13 +00:00
Ove Kaaven
365508512c
Add version resource to ddraw.dll, versioned to DirectX 7.0.
2001-04-16 19:04:41 +00:00
Marcus Meissner
a1d0bc3914
Actually print the guids in DllGetClassObject().
2001-04-09 18:32:38 +00:00
Jeff Garzik
3ea0c073f8
Warning fixes.
2001-03-21 20:31:26 +00:00
Ove Kaaven
03dab82c3f
Remove obsolete and misleading FIXME.
2001-03-21 03:37:10 +00:00
Andreas Mohr
5b7e1810a1
- correct DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1 confusion
...
- fix GetAvailableVidMem ddraw iface copy&paste bug (doh !)
2001-02-14 00:28:02 +00:00
Lionel Ulmer
7dd4c312a4
Allow an application to re-ask for EXCLUSIVE DirectDraw access.
2001-02-12 18:08:53 +00:00
Marcus Meissner
c5d2f5efeb
Handle differently sized structs by using their dwSize parameters.
2001-02-12 03:43:53 +00:00
Ove Kaaven
c2fd62d0ba
Fix DGA2 mode setting to use the correct color depth.
2001-02-12 01:20:04 +00:00
Marcus Meissner
9bed6988a4
dvideo.dll forgets to set the DDSD_CAPS flag, just assume it set.
...
Output more debug info on failure.
2001-01-29 00:31:50 +00:00
Marcus Meissner
15a525973b
- Siedler3 appears to have rather limited buffers for device/description
...
strings and crashes with those long strings. Shortened those strings.
- Also driver needs to be "display" for display devices (some other
programs rely on that info I seem to remember).
- Fixed DSurface::GetSurfaceDesc to not just blindly copy a
DDSURFACEDESC2 struct over a smaller DDSURFACEDESC one.
2001-01-28 23:15:17 +00:00
James Juran
f4d5fefb0a
Add <string.h> to files that needed it.
2001-01-26 20:43:40 +00:00
Patrik Stridvall
d5f824b482
Fixed some issues found by winapi_check.
2001-01-25 22:23:08 +00:00
Josh DuBois
87a9ddaa9a
Include 'options.h' for a needed prototype.
2001-01-22 19:24:20 +00:00
Marcus Meissner
50af4a381c
Fixed an interface cast in DD2->DD7 thunk.
2001-01-15 20:20:50 +00:00
Alexandre Julliard
472d410c8b
Added missing WIN_ReleaseWndPtr.
2001-01-13 01:01:35 +00:00
Gavriel State
ba3c18df69
Warning fixes.
2001-01-12 23:18:22 +00:00
Alexandre Julliard
67d39034b9
No longer used.
2001-01-11 20:32:45 +00:00
Gavriel State
3f3e8d2957
Reenabled DXGrab option.
2001-01-10 23:55:56 +00:00
Gerald Pfeifer
ab75b89a55
Fixed some incorrect format strings.
2001-01-09 21:50:01 +00:00
Marcus Meissner
b904063b54
Removed one &, now CoCreateInstance() of ddraw objects works again.
2001-01-07 21:49:00 +00:00
Francois Gouget
a1d23f5da6
Removed the 'fn' prefix (i.e. ICOM_FN).
2001-01-04 22:59:48 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
...
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Marcus Meissner
a337437706
IDirectDrawSurface::Blt::SRCCOPY is the default ROP operation, do not
...
throw error.
2000-12-22 01:39:22 +00:00
Marcus Meissner
34c9f9fb39
Check for NULL before doing IsEqualGUID().
2000-12-16 20:17:22 +00:00
Marcus Meissner
c9afc46efa
If DirectDrawCreate gets passed a IDirectDraw{2,4,7} interface, get
...
this interface and do not use IDirectDraw.
2000-12-14 19:25:36 +00:00
Alexandre Julliard
5be8e7d8e0
Created a small static library in ole/libuuid.a that contains all the
...
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Francois Gouget
99acd7dfa3
Use the DUMMYUNIONNAME macros so that the headers can be used in
...
Winelib.
2000-12-03 03:16:05 +00:00
Alexandre Julliard
b2ed2528b4
Finished separation of ole32.
2000-11-30 20:29:30 +00:00
David Elliott
ea186796eb
Remove libXXXX.so.1.0 lines from .cvsignore files.
2000-11-30 19:57:34 +00:00
Dimitrie O. Paun
529da54394
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ;
2000-11-27 23:54:25 +00:00
Marcus Meissner
e38b41911f
Truncate dest blit rectangle down to surface size.
2000-11-27 23:06:36 +00:00
Dimitrie O. Paun
5298812be1
Make sure all files using config.h constants actually #include "config.h"
2000-11-26 04:04:21 +00:00
Francois Gouget
f5cea729a6
We must include windef.h before wtypes.h (directly or indirectly).
2000-11-08 05:05:15 +00:00
Alexandre Julliard
eb58e1d597
Declare debug channels in all dlls that need them; added imports of
...
ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr
bb84359c41
Avoid division by zero.
2000-11-04 02:55:08 +00:00
Alexandre Julliard
908464d448
Authors: Andreas Mohr <amohr@codeweavers.com>, Dimitrie O. Paun <dimi@cs.toronto.edu>, Patrik Stridvall <ps@leissner.se>
...
Various warning fixes.
2000-11-01 03:11:12 +00:00
William Waghorn
1e19fe323f
xf86vmode_setdisplaymode() wasn't properly saving the 'private' field
...
of the XF86VidModeModeLine structure.
2000-10-25 21:27:16 +00:00
Patrik Stridvall
135dfd7576
Fixed some warnings.
2000-10-24 01:42:55 +00:00
Marcus Meissner
aa10949064
Added some basic IDirectDraw7 interface support, fixed argument count
...
of IDirectDraw{4,7}_SetDisplayMode defines.
2000-10-23 00:36:45 +00:00
Marcus Meissner
5de0fa127c
DirectDrawCreateEx() should already return the interface for the
...
passed refiid.
2000-10-22 23:47:09 +00:00
Lionel Ulmer
c4134c741b
Change the width / height parameter on a SetDisplayMode.
2000-10-22 23:46:48 +00:00
Lionel Ulmer
cb4ff8c51e
Warning fix.
2000-10-17 00:26:37 +00:00
Gerald Pfeifer
1841a2ac08
Remove unused variable orig_mode.
2000-10-15 00:30:16 +00:00
Marcus Meissner
c429669791
Return "default" DirectDraw driver if we have at least one driver
...
registered.
2000-10-15 00:23:09 +00:00
Gerald Pfeifer
df47d35e9d
Fixed incorrect format string.
2000-10-13 23:08:13 +00:00
Lionel Ulmer
85f4a49c2d
Support non-buffered overlays.
2000-10-12 23:09:40 +00:00
Marcus Meissner
fad4593a74
Added 16 (565) -> 15 (555) bit depth converter.
2000-10-12 23:05:48 +00:00
Lionel Ulmer
a9d3fab147
Implememnted GetFourCCCodes.
2000-10-12 20:50:45 +00:00
Marcus Meissner
f71c962872
Enable XF86vmode switching possible for X11 too.
2000-10-12 20:47:42 +00:00
Lionel Ulmer
fc67be9a01
Added support for DirectDraw overlays using the XVideo extension.
2000-09-26 00:38:03 +00:00
Gerald Pfeifer
54449ce348
Remove unused local variable in DGA_IDirectDrawSurface4Impl_SetPalette().
2000-09-18 01:41:26 +00:00
Lionel Ulmer
48455b369a
Upgrade also 15bpp to 16bpp surfaces.
2000-09-13 00:00:26 +00:00
Andreas Mohr
20cd9356a8
- fixes debugger output
...
- get rid of wrong comments
- fix comments
- .spec spelling fix
- improve warning message
2000-09-12 23:40:40 +00:00
Lionel Ulmer
5e14b07961
Fixed DGA / DGA 2 palette creation.
2000-09-12 23:35:17 +00:00
Lionel Ulmer
109066bb8e
Do not support DGA when DirectVideo not present.
2000-09-09 19:40:08 +00:00
Alexandre Julliard
94074bc224
Fixed non-OpenGL compile.
2000-08-30 01:51:21 +00:00
Peter Hunnisett
5b6bf34067
Newbie friendly error message for 3D creation failure.
2000-08-29 23:55:26 +00:00
Lionel Ulmer
6e408c4f16
- added ARGB 1555 format
...
- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
Lionel Ulmer
6cd85a5816
Fixed the displaying of the FOURCC codes in _dump_pixelformat.
2000-08-25 21:34:09 +00:00
Lionel Ulmer
e34191fc6d
Change pixel format for 24 BPP surfaces when the DDraw BPP is 32.
2000-08-25 21:31:15 +00:00
James Abbatiello
ba0a533669
Don't crash when calling DirectDrawSurface::EnumAttachedSurfaces on a
...
surface with no attached surfaces.
2000-08-22 20:38:00 +00:00
Alexandre Julliard
2a2321bbca
Authors: Alexandre Julliard <julliard@codeweavers.com> (for Corel), Albert den Haan <albertd@corel.com>
...
Added syslevel locking for GDI operations.
Propagate the changes through the graphics code.
2000-08-19 21:38:55 +00:00
Alexandre Julliard
5ab9d860f2
Removed some unnecessary #includes and dll dependencies.
2000-08-09 22:35:05 +00:00
Alexandre Julliard
a007f3364a
Moved a few non-standard headers into their respective dlls.
2000-08-09 00:54:58 +00:00
Marcus Meissner
9bc9f5e6df
If we are looking for an existing pixmap format, we do not need the
...
same bitsperpixel (fixes depth 15/bitspixel 16 mode).
2000-08-07 17:09:37 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Marcus Meissner
28816705c6
One of the 24/32 convert color masks was wrong.
2000-08-03 00:22:59 +00:00
Alexandre Julliard
6c9d83aa4c
Added imports of user32/gdi32/kernel32 wherever necessary.
2000-08-03 00:04:24 +00:00
Alexandre Julliard
646c562f9c
Cleaned up some more USER dependencies.
2000-07-31 23:32:47 +00:00
Marcus Meissner
77e3cd8cd0
No longer crash when running with DirectDraw with a DDClipper in
...
-desktop mode.
2000-07-29 00:01:30 +00:00
Eric Pouech
67247b2b1d
Compilation fixes for OpenGL.
2000-07-23 19:27:21 +00:00
Lionel Ulmer
1434d875ea
Detect broken glext.h headers.
2000-07-23 14:23:31 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
...
'nameless'.
2000-07-23 14:19:19 +00:00
Marcus Meissner
bfae5c8382
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage.
2000-07-23 13:39:52 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
...
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Marcus Meissner
5d760b1ca8
Check for NULL flipchain and just return the current surface if it
...
happens.
2000-07-11 22:05:21 +00:00
Marcus Meissner
14a842761d
Corrected 24->32 conversion. Still only correct for little endian.
2000-07-08 18:28:57 +00:00
Marcus Meissner
62eedafb4a
Removed another bad assert and two no longer needed ones.
2000-07-08 11:43:34 +00:00
Marcus Meissner
cbe749f16a
Fixed two asserts in Blt().
2000-06-25 12:50:54 +00:00
Gerald Pfeifer
67263a3ec8
Properly cast arguments to printf to match the intended output.
2000-06-25 12:50:31 +00:00
Marcus Meissner
05fce2cf62
Create xlib ddsurfaces with correct reference counts.
2000-06-24 12:50:08 +00:00
Peter Ganten
3020d1b0be
_common_depth_to_pixelformat() returns -1 and not zero, if a mode is
...
supported.
2000-06-23 16:54:23 +00:00
Marcus Meissner
968580c136
Use correct bpp for the X side of the surface XImages.
...
Cleaned up Xlib_Surface_Release so it is a bit more readable.
use VirtualAlloc for conversion-programside buffer to simplify
handling.
2000-06-23 16:52:53 +00:00
Marcus Meissner
653d57a22a
Dump FourCC correctly, print conversion messages, add reference to
...
ddraw in DDSurface::GetDDInterface.
2000-06-23 16:50:24 +00:00
Patrik Stridvall
4710be20fe
Fixed some warnings.
2000-06-23 15:47:14 +00:00
Alexandre Julliard
6953d6756c
For dlls, derive SPEC_SRCS from MODULE and ALTNAMES.
2000-06-20 20:24:14 +00:00
Marcus Meissner
9c51c96c6d
Added 24->32 packed pixel mapping support to convert.
...
Slightly rewrote the conversion initialisation.
2000-06-13 01:06:53 +00:00
Lionel Ulmer
2babd685a4
replaced a DPRINTF by a TRACE
2000-06-12 21:54:00 +00:00
Lionel Ulmer
ef275bbb99
Removed the Release in case of error as we do not AddRef anymore.
2000-06-12 01:18:35 +00:00
Ove Kaaven
70b699a1a1
Call TSXFlush after setting DGA palette, so it updates immediately.
2000-06-10 04:24:41 +00:00
Andreas Mohr
2e011a5243
Lots of spelling fixes that accumulated in my tree again, made several
...
error msgs more verbose, doc updates.
2000-06-01 23:28:25 +00:00
Lionel Ulmer
0761f537ee
Install the colormap only if it was created.
2000-05-30 20:05:05 +00:00
Patrik Stridvall
17d1e9e5e2
Fixed issues found by winapi_check.
2000-05-23 23:38:32 +00:00
Ove Kaaven
76ba037559
Made WINE_DirectDraw a decorationless popup window. Fixes mouse
...
coordinates previously offset by the invisible decorations.
2000-05-23 21:13:33 +00:00
Lionel Ulmer
75f98cfc4c
Remove the PRIMARYSURFACE attribute from back buffers.
2000-05-23 04:03:48 +00:00
Lionel Ulmer
79457d818c
Initialize the back-buffer with the correct VTable.
2000-05-23 01:21:47 +00:00
Ove Kaaven
561895a937
Made IDirectDrawSurface::SetPalette set the surface's DIBSection color
...
map to point to the IDirectDrawPalette's own depth conversion color map.
2000-05-18 00:04:10 +00:00
Ove Kaaven
9d0abdbcca
Initialize an identity mapping in CreatePalette if no depth conversion
...
is necessary. Also fixed a warning.
2000-05-18 00:03:36 +00:00
Ove Kaaven
d8ba1268b4
Use unsigned int instead of unsigned short in DirectDraw
...
depth-conversion color map.
2000-05-15 02:34:41 +00:00
Ove Kaaven
270c9fb109
Improved DIBSection support for IDirectDrawSurface::GetDC.
2000-05-14 22:53:51 +00:00
Peter Hunnisett
8c735b9bdb
- Added ability to create 3D3 interfaces for Xlib
...
- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Lionel Ulmer
bedf40b58b
Added support for OpenGL.
2000-05-12 20:18:14 +00:00
Marcus Meissner
b7ed6df279
Number of surface Lock/Unlocks must NOT match, so do NOT use it for
...
reference counting.
2000-05-09 22:33:12 +00:00
Lionel Ulmer
25b05b1a2f
Remove the assertion when there is no source surface.
2000-05-03 17:43:07 +00:00
Alexandre Julliard
1ca9be85f6
Added DECL_GLOBAL_CONSTRUCTOR macro.
2000-05-01 20:25:13 +00:00
Lionel Ulmer
51177f96ba
Added DGA2 driver to DirectDraw.
2000-05-01 14:25:49 +00:00
Lionel Ulmer
00d5d77ddc
- added thread-safety protection to XListPixmapFormats
...
- moved pixmap / image format matching ERRs to WARNs
2000-04-29 17:16:53 +00:00
Patrik Stridvall
2941a2126c
Compile fix for --without-x.
2000-04-25 20:34:22 +00:00
Marcus Meissner
dfee49e3ed
Also check for empty GUID in DirectDrawCreate.
2000-04-23 19:53:46 +00:00
Alexandre Julliard
84eb8334da
Added some missing import directives.
2000-04-19 16:54:02 +00:00
Patrik Stridvall
f0deb8a17e
Fixed some issues reported by winapi_check.
2000-04-15 20:44:21 +00:00
Marcus Meissner
35870f95a0
Detypoed X11DRV_EVENT_SetInputMethod.
2000-04-14 14:09:50 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
8903137cd6
Make DirectDraw compile with DGA2 present.
2000-04-13 15:59:22 +00:00
Marcus Meissner
81a84bb387
Free private structure in Xlib_DDS_Release.
2000-04-11 19:37:50 +00:00
Marcus Meissner
3873f44505
Use d3dexecutebuffer_create only when compiling with MESA.
2000-04-10 13:45:17 +00:00
Marcus Meissner
01cfbaf46e
Two left over HeapValidate assertions removed.
2000-04-09 18:39:52 +00:00
Alexandre Julliard
c53ceba478
Improved support for Makefiles that need to recurse in subdirectories.
2000-04-09 18:19:59 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard
9383eb94a7
A few simplifications and optimizations in the x11 driver.
2000-03-25 14:05:06 +00:00
Alexandre Julliard
77d5ebbb37
Link ttydrv and x11drv objects into their respective dll.
2000-03-25 14:03:50 +00:00
Patrik Stridvall
fcfacb95a7
Added/fixed some documentation reported by winapi_check.
2000-03-24 20:46:04 +00:00
Alexandre Julliard
fe08568a0d
Moved command-line option handling out of the X11 driver.
...
Added support for "--" prefix on options.
Replaced a few X11 command-line options by wine.conf parameters.
2000-03-18 21:56:10 +00:00
Alexandre Julliard
ddce652cae
Made ddraw and dinput separate dlls.
2000-03-17 16:58:10 +00:00