- fix bug in 'Blt DEPTH_FILL' override
- added a lock around the flushing of a surface to the frame buffer - optimize texture loading my minimizing the cases where a conversion needs to occur and also by reusing the allocated memory
This commit is contained in:
parent
4c591d4ef3
commit
8daf96c203
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@ -929,7 +929,7 @@ Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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FIXME("(%p/%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, iface, lpDestTex, lpDestPoint, lpSrcTex, lprcSrcRect, dwFlags);
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IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpDestTex),
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COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpSrcTex));
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COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpSrcTex));
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return DD_OK;
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}
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@ -109,7 +109,7 @@ static BOOL opengl_flip( LPVOID dev, LPVOID drawable)
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{
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IDirect3DDeviceImpl *d3d_dev = (IDirect3DDeviceImpl *) dev;
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IDirect3DDeviceGLImpl *gl_d3d_dev = (IDirect3DDeviceGLImpl *) dev;
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TRACE("(%p, %ld)\n", gl_d3d_dev->display,(Drawable)drawable);
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ENTER_GL();
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if (gl_d3d_dev->state == SURFACE_MEMORY) {
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@ -119,6 +119,7 @@ static BOOL opengl_flip( LPVOID dev, LPVOID drawable)
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gl_d3d_dev->front_state = SURFACE_GL;
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glXSwapBuffers(gl_d3d_dev->display, (Drawable)drawable);
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LEAVE_GL();
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return TRUE;
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}
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@ -2523,12 +2524,16 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
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/* This is easy to handle for the D3D Device... */
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DWORD color = lpbltfx->u5.dwFillColor;
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D3DRECT rect;
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TRACE(" executing D3D Device override.\n");
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rect.u1.x1 = rdst->left;
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rect.u2.y1 = rdst->top;
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rect.u3.x2 = rdst->right;
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rect.u4.y2 = rdst->bottom;
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d3ddevice_clear(This->d3ddevice, 1, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
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if (rdst) {
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rect.u1.x1 = rdst->left;
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rect.u2.y1 = rdst->top;
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rect.u3.x2 = rdst->right;
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rect.u4.y2 = rdst->bottom;
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}
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d3ddevice_clear(This->d3ddevice, rdst != NULL ? 1 : 0, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
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return DD_OK;
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}
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return DDERR_INVALIDPARAMS;
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@ -2845,6 +2850,9 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
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GLint tex_state;
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int x, y;
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/* This is to prevent another thread to actually lock the buffer while we flush it on screen */
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EnterCriticalSection(&(d3d_dev->crit));
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loc_rect.top = 0;
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loc_rect.left = 0;
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loc_rect.bottom = surf->surface_desc.dwHeight;
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@ -2884,6 +2892,7 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
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glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
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} else {
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ERR(" unsupported pixel format at frame buffer flush.\n");
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LeaveCriticalSection(&(d3d_dev->crit));
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return;
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}
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@ -2973,6 +2982,9 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
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}
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}
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#endif
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/* And leave the critical section... */
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LeaveCriticalSection(&(d3d_dev->crit));
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}
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static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
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@ -102,7 +102,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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surf_ptr = This;
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while (surf_ptr != NULL) {
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GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
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GLenum internal_format = GL_RGBA, format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
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VOID *surface = NULL;
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DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(surf_ptr->surface_desc);
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IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
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@ -177,8 +177,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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} else {
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DWORD i;
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BYTE *src = (BYTE *) src_d->lpSurface, *dst;
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (BYTE *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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@ -190,6 +193,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_BYTE;
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}
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} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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@ -209,6 +213,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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error = TRUE;
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} else {
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format = GL_RGB;
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internal_format = GL_RGB;
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pixel_format = GL_UNSIGNED_BYTE_3_3_2;
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}
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} else {
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@ -233,8 +238,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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@ -246,9 +254,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else {
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format = GL_RGB;
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internal_format = GL_RGB;
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pixel_format = GL_UNSIGNED_SHORT_5_6_5;
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}
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} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
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@ -256,14 +266,18 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
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(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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@ -279,14 +293,18 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
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(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
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(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
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/* Move the four Alpha bits... */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = surface;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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*dst = (color & 0x0FFF) << 4;
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@ -318,29 +339,29 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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*dst |= (color & 0xF000) >> 12;
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dst++;
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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} else {
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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*dst++ = (((color & 0x0FFF) << 4) |
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((color & 0xF000) >> 12));
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}
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format = GL_BGRA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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}
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
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} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
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(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
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(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
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/* Converting the 1555 format in 5551 packed */
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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*dst = (color & 0x7FFF) << 1;
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@ -349,16 +370,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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*dst |= (color & 0x8000) >> 15;
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dst++;
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else {
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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WORD color = *src++;
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*dst++ = (((color & 0x7FFF) << 1) |
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((color & 0x8000) >> 15));
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}
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format = GL_BGRA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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}
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format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
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(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
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@ -367,8 +386,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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DWORD i;
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WORD *src = (WORD *) src_d->lpSurface, *dst;
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surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
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dst = (WORD *) surface;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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@ -388,6 +410,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
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} else {
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error = TRUE;
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@ -403,8 +426,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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BYTE *src = (BYTE *) src_d->lpSurface;
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DWORD *dst;
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surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (DWORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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DWORD color = *((DWORD *) src) & 0x00FFFFFF;
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@ -416,9 +442,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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dst++;
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_INT_8_8_8_8;
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} else {
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format = GL_BGR;
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internal_format = GL_RGB;
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pixel_format = GL_UNSIGNED_BYTE;
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}
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} else {
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@ -434,8 +462,12 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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DWORD i;
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DWORD *src = (DWORD *) src_d->lpSurface, *dst;
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surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (DWORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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DWORD color = *src++;
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@ -447,19 +479,22 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
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}
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}
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format = GL_RGBA;
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internal_format = GL_RGBA;
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pixel_format = GL_UNSIGNED_INT_8_8_8_8;
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} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
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(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
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(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
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(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xFF000000)) {
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/* Convert from ARGB (Windows' format) to RGBA.
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Note: need to check for GL extensions handling ARGB instead of always converting */
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DWORD i;
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DWORD *src = (DWORD *) src_d->lpSurface, *dst;
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surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (DWORD *) surface;
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if (src_d->dwFlags & DDSD_CKSRCBLT) {
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DWORD i;
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DWORD *src = (DWORD *) src_d->lpSurface, *dst;
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if (glThis->surface_ptr != NULL)
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surface = glThis->surface_ptr;
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else
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surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
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dst = (DWORD *) surface;
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for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
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DWORD color = *src++;
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*dst = (color & 0x00FFFFFF) << 8;
|
||||
|
@ -468,16 +503,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
|
|||
*dst |= (color & 0xFF000000) >> 24;
|
||||
dst++;
|
||||
}
|
||||
format = GL_RGBA;
|
||||
internal_format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
|
||||
} else {
|
||||
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
||||
DWORD color = *src++;
|
||||
*dst = (color & 0x00FFFFFF) << 8;
|
||||
*dst |= (color & 0xFF000000) >> 24;
|
||||
dst++;
|
||||
}
|
||||
format = GL_BGRA;
|
||||
internal_format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
}
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
|
||||
|
@ -486,7 +519,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
|
|||
DWORD i;
|
||||
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
|
||||
|
||||
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
||||
if (glThis->surface_ptr != NULL)
|
||||
surface = glThis->surface_ptr;
|
||||
else
|
||||
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
||||
dst = (DWORD *) surface;
|
||||
|
||||
if (src_d->dwFlags & DDSD_CKSRCBLT) {
|
||||
|
@ -504,6 +540,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
|
|||
}
|
||||
}
|
||||
format = GL_RGBA;
|
||||
internal_format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
|
||||
} else {
|
||||
error = TRUE;
|
||||
|
@ -519,7 +556,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
|
|||
if (gl_surf_ptr->initial_upload_done == FALSE) {
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
surf_ptr->mipmap_level,
|
||||
format,
|
||||
internal_format,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
format,
|
||||
|
@ -537,7 +574,9 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
|
|||
}
|
||||
gl_surf_ptr->dirty_flag = FALSE;
|
||||
|
||||
if (surface) HeapFree(GetProcessHeap(), 0, surface);
|
||||
/* And store the surface pointer for future reuse.. */
|
||||
if (surface)
|
||||
glThis->surface_ptr = surface;
|
||||
} else if (error == TRUE) {
|
||||
if (ERR_ON(ddraw)) {
|
||||
ERR(" unsupported pixel format for textures : \n");
|
||||
|
@ -649,6 +688,9 @@ gltex_final_release(IDirectDrawSurfaceImpl *This)
|
|||
glDeleteTextures(1, &(glThis->tex_name));
|
||||
LEAVE_GL();
|
||||
|
||||
if (glThis->surface_ptr != NULL)
|
||||
HeapFree(GetProcessHeap(), 0, glThis->surface_ptr);
|
||||
|
||||
/* And if this texture was the current one, remove it at the device level */
|
||||
if (This->d3ddevice != NULL)
|
||||
for (i = 0; i < MAX_TEXTURES; i++)
|
||||
|
|
|
@ -81,6 +81,9 @@ typedef struct IDirect3DTextureGLImpl
|
|||
BOOLEAN initial_upload_done;
|
||||
BOOLEAN dirty_flag;
|
||||
|
||||
/* Surface optimization */
|
||||
void *surface_ptr;
|
||||
|
||||
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
|
||||
void (*final_release)(struct IDirectDrawSurfaceImpl *This);
|
||||
void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
|
||||
|
|
Loading…
Reference in New Issue