Added the D3DTBLEND_DECAL render state.
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@ -253,6 +253,9 @@ void set_render_state(IDirect3DDeviceImpl* This,
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case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
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switch ((D3DTEXTUREBLEND) dwRenderState) {
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case D3DTBLEND_DECAL:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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break;
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case D3DTBLEND_MODULATE:
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case D3DTBLEND_MODULATEALPHA:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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