- only handle memory allocation for non-already loaded textures

- implement GetCaps for D3DDevice7
This commit is contained in:
Lionel Ulmer 2002-12-02 21:39:34 +00:00 committed by Alexandre Julliard
parent d77294a8ec
commit 5261f031a4
2 changed files with 24 additions and 8 deletions

View File

@ -180,7 +180,7 @@ static void fill_opengl_caps(D3DDEVICEDESC *d1)
d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */
fill_opengl_primcaps(&(d1->dpcLineCaps));
fill_opengl_primcaps(&(d1->dpcTriCaps));
d1->dwDeviceRenderBitDepth = DDBD_16|DDBD_24;
d1->dwDeviceRenderBitDepth = DDBD_16|DDBD_24|DDBD_32;
d1->dwDeviceZBufferBitDepth = DDBD_16;
d1->dwMaxBufferSize = 0;
d1->dwMaxVertexCount = 65536;
@ -1188,6 +1188,19 @@ GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
return DD_OK;
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
LPD3DDEVICEDESC7 lpD3DHELDevDesc)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DHELDevDesc);
fill_opengl_caps_7(lpD3DHELDevDesc);
TRACE(" returning caps : no dump function yet.\n");
return DD_OK;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun))
@ -1201,7 +1214,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
XCAST(QueryInterface) Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface,
XCAST(AddRef) Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef,
XCAST(Release) GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release,
XCAST(GetCaps) Main_IDirect3DDeviceImpl_7_GetCaps,
XCAST(GetCaps) GL_IDirect3DDeviceImpl_7_GetCaps,
XCAST(EnumTextureFormats) GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats,
XCAST(BeginScene) Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene,
XCAST(EndScene) Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene,

View File

@ -407,12 +407,15 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
mem_used = This->surface->surface_desc.dwHeight *
This->surface->surface_desc.dwHeight *
This->surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
if (This->surface->ddraw_owner->allocate_memory(This->surface->ddraw_owner, mem_used) < 0) {
TRACE(" out of virtual memory... Warning application.\n");
return D3DERR_TEXTURE_LOAD_FAILED;
if (This->loaded == FALSE) {
/* Only check memory for not already loaded texture... */
mem_used = This->surface->surface_desc.dwHeight *
This->surface->surface_desc.dwHeight *
This->surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
if (This->surface->ddraw_owner->allocate_memory(This->surface->ddraw_owner, mem_used) < 0) {
TRACE(" out of virtual memory... Warning application.\n");
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
This->loaded = TRUE;