- fix bad TRACE
- fixed computation of memory used by a texture
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16fcd747af
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@ -652,8 +652,7 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
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if (glThis->loaded == FALSE) {
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/* Only check memory for not already loaded texture... */
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mem_used = This->surface_desc.dwHeight *
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This->surface_desc.dwHeight *
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This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
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This->surface_desc.u1.lPitch;
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if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
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TRACE(" out of virtual memory... Warning application.\n");
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return D3DERR_TEXTURE_LOAD_FAILED;
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@ -1115,7 +1115,7 @@ Main_DirectDraw_GetAvailableVidMem(LPDIRECTDRAW7 iface, LPDDSCAPS2 ddscaps,
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if (TRACE_ON(ddraw)) {
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TRACE(" Asking for memory of type : \n");
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DDRAW_dump_DDSCAPS2(ddscaps);
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DDRAW_dump_DDSCAPS2(ddscaps); DPRINTF("\n");
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}
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/* We have 16 MB videomemory */
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