Factorize some code in the texture uploading function.
This commit is contained in:
parent
da66dad0cc
commit
62d4f41ee8
|
@ -146,6 +146,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
#endif
|
||||
void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
|
||||
GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
|
||||
BOOL upload_done = FALSE;
|
||||
BOOL error = FALSE;
|
||||
GLenum format, pixel_format;
|
||||
VOID *surface = NULL;
|
||||
|
||||
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc);
|
||||
|
||||
|
@ -174,6 +178,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
|
||||
if (pal == NULL) {
|
||||
ERR("Palettized texture Loading with a NULL palette !\n");
|
||||
glBindTexture(GL_TEXTURE_2D, current_texture);
|
||||
return;
|
||||
}
|
||||
/* Get the surface's palette */
|
||||
|
@ -206,10 +211,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
GL_COLOR_INDEX, /* texture format */
|
||||
GL_UNSIGNED_BYTE, /* texture type */
|
||||
src_d->lpSurface); /* the texture */
|
||||
|
||||
upload_done = TRUE;
|
||||
} else {
|
||||
DWORD *surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
||||
DWORD i;
|
||||
BYTE *src = (BYTE *) src_d->lpSurface, *dst = (BYTE *) surface;
|
||||
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
|
||||
|
||||
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
||||
dst = (BYTE *) surface;
|
||||
|
||||
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
||||
BYTE color = *src++;
|
||||
|
@ -219,25 +228,8 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
*dst++ = table[color][3];
|
||||
}
|
||||
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
surface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
surface);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, surface);
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
|
||||
/* ************
|
||||
|
@ -247,186 +239,89 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
/* **********************
|
||||
GL_UNSIGNED_BYTE_3_3_2
|
||||
********************** */
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGB,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE_3_3_2,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE_3_3_2,
|
||||
src_d->lpSurface);
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
|
||||
if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGB,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_SHORT_5_6_5,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_SHORT_5_6_5,
|
||||
src_d->lpSurface);
|
||||
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_5_5_5_1,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_5_5_5_1,
|
||||
src_d->lpSurface);
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_4_4_4_4,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_4_4_4_4,
|
||||
src_d->lpSurface);
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000F000) {
|
||||
/* Move the four Alpha bits... */
|
||||
WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
|
||||
DWORD i;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst = surface;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst;
|
||||
|
||||
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
|
||||
dst = surface;
|
||||
|
||||
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
||||
*dst++ = (((*src & 0xFFF0) >> 4) |
|
||||
((*src & 0x000F) << 12));
|
||||
src++;
|
||||
}
|
||||
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_4_4_4_4,
|
||||
surface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_4_4_4_4,
|
||||
surface);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, surface);
|
||||
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
|
||||
/* Converting the 1555 format in 5551 packed */
|
||||
WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
|
||||
DWORD i;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst = surface;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst;
|
||||
|
||||
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
|
||||
dst = (WORD *) surface;
|
||||
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
||||
*dst++ = (((*src & 0x8000) >> 15) |
|
||||
((*src & 0x7FFF) << 1));
|
||||
src++;
|
||||
}
|
||||
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_5_5_5_1,
|
||||
surface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_SHORT_5_5_5_1,
|
||||
surface);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, surface);
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
} else {
|
||||
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
|
||||
error = TRUE;
|
||||
}
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGB,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
src_d->lpSurface);
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_BYTE;
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
GL_RGBA,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
src_d->lpSurface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
src_d->lpSurface);
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_BYTE;
|
||||
} else {
|
||||
ERR("Unhandled texture format (bad RGB count)\n");
|
||||
error = TRUE;
|
||||
}
|
||||
} else {
|
||||
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
|
||||
}
|
||||
error = TRUE;
|
||||
}
|
||||
|
||||
if ((upload_done == FALSE) && (error == FALSE)) {
|
||||
if (init_upload)
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
format,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
0,
|
||||
format,
|
||||
pixel_format,
|
||||
surface == NULL ? src_d->lpSurface : surface);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
This->mipmap_level,
|
||||
0, 0,
|
||||
src_d->dwWidth, src_d->dwHeight,
|
||||
format,
|
||||
pixel_format,
|
||||
surface == NULL ? src_d->lpSurface : surface);
|
||||
if (surface) HeapFree(GetProcessHeap(), 0, surface);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, current_texture);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue