Refactoring of the texture upload code.

This commit is contained in:
Lionel Ulmer 2003-06-04 23:22:13 +00:00 committed by Alexandre Julliard
parent 934d97b56b
commit 094f6bc985
3 changed files with 608 additions and 507 deletions

View File

@ -84,500 +84,7 @@ get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
*/
HRESULT
gltex_flush_texture_memory_to_GL(IDirectDrawSurfaceImpl *surf_ptr) {
#if 0
static BOOL color_table_queried = FALSE;
#endif
static void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
GLenum internal_format = GL_RGBA, format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
VOID *surface = NULL;
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(surf_ptr->surface_desc);
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
BOOL upload_done = FALSE;
BOOL error = FALSE;
if (gl_surf_ptr->dirty_flag != SURFACE_MEMORY_DIRTY) {
TRACE(" - level %d already uploaded.\n", surf_ptr->mipmap_level);
} else {
TRACE(" - uploading texture level %d (initial done = %d).\n",
surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done);
/* Texture snooping for the curious :-) */
snoop_texture(surf_ptr);
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
/* ****************
Paletted Texture
**************** */
IDirectDrawPaletteImpl* pal = surf_ptr->palette;
BYTE table[256][4];
int i;
#if 0
if (color_table_queried == FALSE) {
ptr_ColorTableEXT =
((Mesa_DeviceCapabilities *) ((x11_dd_private *) surf_ptr->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
}
#endif
if (pal == NULL) {
/* Upload a black texture. The real one will be uploaded on palette change */
WARN("Palettized texture Loading with a NULL palette !\n");
memset(table, 0, 256 * 4);
} else {
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
else
table[i][3] = 0xFF;
}
}
if (ptr_ColorTableEXT != NULL) {
/* use Paletted Texture Extension */
ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
glTexImage2D(GL_TEXTURE_2D, /* target */
surf_ptr->mipmap_level, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
src_d->dwWidth, src_d->dwHeight, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
src_d->lpSurface); /* the texture */
upload_done = TRUE;
} else {
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (BYTE *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
BYTE color = *src++;
*dst++ = table[color][0];
*dst++ = table[color][1];
*dst++ = table[color][2];
*dst++ = table[color][3];
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_BYTE;
}
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
/* ************
RGB Textures
************ */
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xE0) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x1C) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x03)) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This texture format will never be used.. So do not care about color keying
up until the point in time it will be needed :-) */
error = TRUE;
} else {
format = GL_RGB;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
}
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: when using color-keying + alpha, are the alpha bits part of the
color-space or not ?
*/
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_RGB;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x0001;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000F;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
/* Move the four Alpha bits... */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xF000) >> 12;
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0x8000) >> 15;
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
/* Converting the 0555 format in 5551 packed */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = ((color & 0x7FFF) << 1) | 0x0001;
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This is a pain :-) */
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3;
*dst = *src++ << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGR;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE;
}
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xFF000000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Just use the alpha component to handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000000FF;
dst++;
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xFF000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
/* Just add an alpha component and handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (gl_surf_ptr->surface_ptr != NULL)
surface = gl_surf_ptr->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
error = TRUE;
}
} else {
error = TRUE;
}
} else {
error = TRUE;
}
if ((upload_done == FALSE) && (error == FALSE)) {
if (gl_surf_ptr->initial_upload_done == FALSE) {
glTexImage2D(GL_TEXTURE_2D,
surf_ptr->mipmap_level,
internal_format,
src_d->dwWidth, src_d->dwHeight,
0,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
gl_surf_ptr->initial_upload_done = TRUE;
} else {
glTexSubImage2D(GL_TEXTURE_2D,
surf_ptr->mipmap_level,
0, 0,
src_d->dwWidth, src_d->dwHeight,
format,
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
}
gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
/* And store the surface pointer for future reuse.. */
if (surface)
gl_surf_ptr->surface_ptr = surface;
} else if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR(" unsupported pixel format for textures : \n");
DDRAW_dump_pixelformat(&src_d->ddpfPixelFormat);
}
}
}
return DD_OK;
}
HRESULT
gltex_flush_texture_GL_to_memory(IDirectDrawSurfaceImpl *surf_ptr) {
gltex_download_texture(IDirectDrawSurfaceImpl *surf_ptr) {
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
FIXME("This is not supported yet... Expect some graphical glitches !!!\n");
@ -589,28 +96,43 @@ gltex_flush_texture_GL_to_memory(IDirectDrawSurfaceImpl *surf_ptr) {
}
HRESULT
gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
IDirectDrawSurfaceImpl *surf_ptr;
GLuint tex_name = glThis->tex_name;
gltex_upload_texture(IDirectDrawSurfaceImpl *surf_ptr) {
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
GLuint tex_name = gl_surf_ptr->tex_name;
TRACE(" activating OpenGL texture id %d.\n", tex_name);
glBindTexture(GL_TEXTURE_2D, tex_name);
if (This->mipmap_level != 0) {
WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", This->mipmap_level);
if (surf_ptr->mipmap_level != 0) {
WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", surf_ptr->mipmap_level);
}
surf_ptr = This;
while (surf_ptr != NULL) {
gltex_flush_texture_memory_to_GL(surf_ptr);
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
if (gl_surf_ptr->dirty_flag != SURFACE_MEMORY_DIRTY) {
TRACE(" - level %d already uploaded.\n", surf_ptr->mipmap_level);
} else {
TRACE(" - uploading texture level %d (initial done = %d).\n",
surf_ptr->mipmap_level, gl_surf_ptr->initial_upload_done);
/* Texture snooping for the curious :-) */
snoop_texture(surf_ptr);
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE) == D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
}
}
if (surf_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) {
surf_ptr = get_sub_mimaplevel(surf_ptr);
} else {
surf_ptr = NULL;
}
}
}
return DD_OK;
}
@ -636,7 +158,7 @@ gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY c
ENTER_GL();
glGetIntegerv(GL_TEXTURE_BINDING_2D, &cur_tex);
glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
gltex_flush_texture_GL_to_memory(This);
gltex_download_texture(This);
glBindTexture(GL_TEXTURE_2D, cur_tex);
LEAVE_GL();
}
@ -708,13 +230,27 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
!((dstx == 0) && (dsty == 0) &&
(width == surf_ptr->surface_desc.dwWidth) && (height == surf_ptr->surface_desc.dwHeight))) {
/* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */
gltex_flush_texture_memory_to_GL(surf_ptr);
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE) != D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
} else {
return DDERR_INVALIDPARAMS;
}
}
/* This is a hack and would need some clean-up :-) */
if (gl_surf_ptr->initial_upload_done == FALSE) {
gl_surf_ptr->dirty_flag = SURFACE_MEMORY_DIRTY;
gltex_flush_texture_memory_to_GL(surf_ptr);
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE) != D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
} else {
return DDERR_INVALIDPARAMS;
}
}
if ((src_ptr->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0)
@ -807,7 +343,7 @@ static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteIm
ENTER_GL();
glGetIntegerv(GL_TEXTURE_BINDING_2D, &cur_tex);
glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
gltex_flush_texture_GL_to_memory(This);
gltex_download_texture(This);
glBindTexture(GL_TEXTURE_2D, cur_tex);
LEAVE_GL();
}

View File

@ -20,6 +20,8 @@
#include "config.h"
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "objbase.h"
#include "ddraw.h"
@ -531,3 +533,557 @@ void apply_render_state(IDirect3DDeviceImpl *This, STATEBLOCK *lpStateBlock)
if (lpStateBlock->set_flags.render_state[i])
set_render_state(This, i + 1, lpStateBlock);
}
/* Texture management code.
- upload_surface_to_tex_memory_init initialize the code and computes the GL formats
according to the surface description.
- upload_surface_to_tex_memory does the real upload. If one buffer is split over
multiple textures, this can be called multiple times after the '_init' call. 'rect'
can be NULL if the whole buffer needs to be upload.
- upload_surface_to_tex_memory_release does the clean-up.
These functions are called in the following cases :
- texture management (ie to upload a D3D texture to GL when it changes).
- flush of the 'in-memory' frame buffer to the GL frame buffer using the texture
engine.
- use of the texture engine to simulate Blits to the 3D Device.
*/
typedef enum {
NO_CONVERSION,
CONVERT_PALETTED,
CONVERT_CK_565,
CONVERT_CK_5551,
CONVERT_CK_4444,
CONVERT_CK_4444_ARGB,
CONVERT_CK_1555,
CONVERT_555,
CONVERT_CK_RGB24,
CONVERT_CK_8888,
CONVERT_CK_8888_ARGB,
CONVERT_RGB32_888
} CONVERT_TYPES;
/* Note : we suppose that all the code calling this is protected by the GL lock... Otherwise bad things
may happen :-) */
static GLenum current_format;
static GLenum current_pixel_format;
static CONVERT_TYPES convert_type;
static IDirectDrawSurfaceImpl *current_surface;
static GLuint current_level;
HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format,
BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck)
{
const DDPIXELFORMAT * const src_pf = &(surf_ptr->surface_desc.u4.ddpfPixelFormat);
BOOL error = FALSE;
BOOL colorkey_active = need_alpha_ck && (surf_ptr->surface_desc.dwFlags & DDSD_CKSRCBLT);
GLenum internal_format = GL_LUMINANCE; /* A bogus value to be sure to have a nice Mesa warning :-) */
current_surface = surf_ptr;
current_level = level;
if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) {
/* ****************
Paletted Texture
**************** */
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_BYTE;
convert_type = CONVERT_PALETTED;
} else if (src_pf->dwFlags & DDPF_RGB) {
/* ************
RGB Textures
************ */
if (src_pf->u1.dwRGBBitCount == 8) {
if ((src_pf->u2.dwRBitMask == 0xE0) &&
(src_pf->u3.dwGBitMask == 0x1C) &&
(src_pf->u4.dwBBitMask == 0x03)) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
if (colorkey_active) {
/* This texture format will never be used.. So do not care about color keying
up until the point in time it will be needed :-) */
FIXME(" ColorKeying not supported in the RGB 332 format !");
}
current_format = GL_RGB;
internal_format = GL_RGB;
current_pixel_format = GL_UNSIGNED_BYTE_3_3_2;
convert_type = NO_CONVERSION;
} else {
error = TRUE;
}
} else if (src_pf->u1.dwRGBBitCount == 16) {
if ((src_pf->u2.dwRBitMask == 0xF800) &&
(src_pf->u3.dwGBitMask == 0x07E0) &&
(src_pf->u4.dwBBitMask == 0x001F) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x0000)) {
if (colorkey_active) {
convert_type = CONVERT_CK_565;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
convert_type = NO_CONVERSION;
current_format = GL_RGB;
internal_format = GL_RGB;
current_pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_pf->u2.dwRBitMask == 0xF800) &&
(src_pf->u3.dwGBitMask == 0x07C0) &&
(src_pf->u4.dwBBitMask == 0x003E) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x0001)) {
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (colorkey_active) {
convert_type = CONVERT_CK_5551;
} else {
convert_type = NO_CONVERSION;
}
} else if ((src_pf->u2.dwRBitMask == 0xF000) &&
(src_pf->u3.dwGBitMask == 0x0F00) &&
(src_pf->u4.dwBBitMask == 0x00F0) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x000F)) {
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (colorkey_active) {
convert_type = CONVERT_CK_4444;
} else {
convert_type = NO_CONVERSION;
}
} else if ((src_pf->u2.dwRBitMask == 0x0F00) &&
(src_pf->u3.dwGBitMask == 0x00F0) &&
(src_pf->u4.dwBBitMask == 0x000F) &&
(src_pf->u5.dwRGBAlphaBitMask == 0xF000)) {
if (colorkey_active) {
convert_type = CONVERT_CK_4444_ARGB;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else {
convert_type = NO_CONVERSION;
current_format = GL_BGRA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
}
} else if ((src_pf->u2.dwRBitMask == 0x7C00) &&
(src_pf->u3.dwGBitMask == 0x03E0) &&
(src_pf->u4.dwBBitMask == 0x001F) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x8000)) {
if (colorkey_active) {
convert_type = CONVERT_CK_1555;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
convert_type = NO_CONVERSION;
current_format = GL_BGRA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
}
} else if ((src_pf->u2.dwRBitMask == 0x7C00) &&
(src_pf->u3.dwGBitMask == 0x03E0) &&
(src_pf->u4.dwBBitMask == 0x001F) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x0000)) {
convert_type = CONVERT_555;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
error = TRUE;
}
} else if (src_pf->u1.dwRGBBitCount == 24) {
if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
(src_pf->u3.dwGBitMask == 0x0000FF00) &&
(src_pf->u4.dwBBitMask == 0x000000FF) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x00000000)) {
if (colorkey_active) {
convert_type = CONVERT_CK_RGB24;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
convert_type = NO_CONVERSION;
current_format = GL_BGR;
internal_format = GL_RGB;
current_pixel_format = GL_UNSIGNED_BYTE;
}
} else {
error = TRUE;
}
} else if (src_pf->u1.dwRGBBitCount == 32) {
if ((src_pf->u2.dwRBitMask == 0xFF000000) &&
(src_pf->u3.dwGBitMask == 0x00FF0000) &&
(src_pf->u4.dwBBitMask == 0x0000FF00) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x000000FF)) {
if (colorkey_active) {
convert_type = CONVERT_CK_8888;
} else {
convert_type = NO_CONVERSION;
}
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
(src_pf->u3.dwGBitMask == 0x0000FF00) &&
(src_pf->u4.dwBBitMask == 0x000000FF) &&
(src_pf->u5.dwRGBAlphaBitMask == 0xFF000000)) {
if (colorkey_active) {
convert_type = CONVERT_CK_8888_ARGB;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
convert_type = NO_CONVERSION;
current_format = GL_BGRA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
}
} else if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
(src_pf->u3.dwGBitMask == 0x0000FF00) &&
(src_pf->u4.dwBBitMask == 0x000000FF) &&
(src_pf->u5.dwRGBAlphaBitMask == 0x00000000)) {
if (need_alpha_ck) {
convert_type = CONVERT_RGB32_888;
current_format = GL_RGBA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
convert_type = NO_CONVERSION;
current_format = GL_BGRA;
internal_format = GL_RGBA;
current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
}
} else {
error = TRUE;
}
} else {
error = TRUE;
}
} else {
error = TRUE;
}
if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR(" unsupported pixel format for textures : \n");
DDRAW_dump_pixelformat(src_pf);
}
return DDERR_INVALIDPIXELFORMAT;
} else {
if ((need_to_alloc) ||
(internal_format != *current_internal_format)) {
glTexImage2D(GL_TEXTURE_2D, level, internal_format,
surf_ptr->surface_desc.dwWidth, surf_ptr->surface_desc.dwHeight, 0,
current_format, current_pixel_format, NULL);
*current_internal_format = internal_format;
}
}
return DD_OK;
}
HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
{
const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc);
void *surf_buffer = NULL;
switch (convert_type) {
case CONVERT_PALETTED: {
IDirectDrawPaletteImpl* pal = current_surface->palette;
BYTE table[256][4];
int i;
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
if (pal == NULL) {
/* Upload a black texture. The real one will be uploaded on palette change */
WARN("Palettized texture Loading with a NULL palette !\n");
memset(table, 0, 256 * 4);
} else {
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
table[i][0] = pal->palents[i].peRed;
table[i][1] = pal->palents[i].peGreen;
table[i][2] = pal->palents[i].peBlue;
if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
else
table[i][3] = 0xFF;
}
}
if (*temp_buffer == NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (BYTE *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
BYTE color = *src++;
*dst++ = table[color][0];
*dst++ = table[color][1];
*dst++ = table[color][2];
*dst++ = table[color][3];
}
} break;
case CONVERT_CK_565: {
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: when using color-keying + alpha, are the alpha bits part of the
color-space or not ?
*/
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
} break;
case CONVERT_CK_5551: {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x0001;
dst++;
}
} break;
case CONVERT_CK_4444: {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000F;
dst++;
}
} break;
case CONVERT_CK_4444_ARGB: {
/* Move the four Alpha bits... */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xF000) >> 12;
dst++;
}
} break;
case CONVERT_CK_1555: {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0x8000) >> 15;
dst++;
}
} break;
case CONVERT_555: {
/* Converting the 0555 format in 5551 packed */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) *temp_buffer;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = ((color & 0x7FFF) << 1) | 0x0001;
}
}
} break;
case CONVERT_CK_RGB24: {
/* This is a pain :-) */
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3;
*dst = *src++ << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
} break;
case CONVERT_CK_8888: {
/* Just use the alpha component to handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000000FF;
dst++;
}
} break;
case CONVERT_CK_8888_ARGB: {
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
} break;
case CONVERT_RGB32_888: {
/* Just add an alpha component and handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) *temp_buffer;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
}
}
} break;
case NO_CONVERSION:
/* Nothing to do here as the name suggests... This just prevents a compiler warning */
surf_buffer = src_d->lpSurface;
break;
}
if (convert_type != NO_CONVERSION) {
surf_buffer = *temp_buffer;
}
glTexSubImage2D(GL_TEXTURE_2D,
current_level,
0, 0,
src_d->dwWidth, src_d->dwHeight,
current_format,
current_pixel_format,
surf_buffer);
return DD_OK;
}
HRESULT upload_surface_to_tex_memory_release(void)
{
current_surface = NULL;
return DD_OK;
}

View File

@ -70,6 +70,9 @@ typedef struct IDirect3DTextureGLImpl
/* Surface optimization */
void *surface_ptr;
/* Used to detect a change in internal format when going from non-CK texture to CK-ed texture */
GLenum current_internal_format;
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
void (*final_release)(struct IDirectDrawSurfaceImpl *This);
@ -143,6 +146,12 @@ extern void store_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwR
extern void get_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK* lpStateBlock);
extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlock);
/* Memory to texture conversion code. Split in three functions to do some optimizations. */
extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format,
BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck);
extern HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer);
extern HRESULT upload_surface_to_tex_memory_release(void);
/* This structure contains all the function pointers to OpenGL extensions
that are used by Wine */
typedef struct {