Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
failing.
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@ -578,6 +578,7 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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UNSUP(FOGSTART);
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UNSUP(FOGEND);
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UNSUP(FOGDENSITY);
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UNSUP(COLORVERTEX);
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#undef UNSUP
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default:
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