- added mipmapping support

- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
  code)
- disable current lock / unlock code pending proper solution
This commit is contained in:
Lionel Ulmer 2003-05-11 03:44:53 +00:00 committed by Alexandre Julliard
parent 442dd75420
commit 449f6b212f
4 changed files with 959 additions and 564 deletions

View File

@ -246,6 +246,9 @@ struct IDirect3DDeviceImpl
D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
STATEBLOCK state_block;
/* Used to prevent locks and rendering to overlap */
CRITICAL_SECTION crit;
};
/*****************************************************************************

View File

@ -132,10 +132,10 @@ DWORD InitLightStateTab[] = {
};
DWORD InitTextureStageStateTab[] = {
D3DTSS_COLOROP, D3DTOP_DISABLE,
D3DTSS_COLOROP, D3DTOP_DISABLE, /* Note, it's manually set for stage 0 */
D3DTSS_COLORARG1, D3DTA_TEXTURE,
D3DTSS_COLORARG2, D3DTA_CURRENT,
D3DTSS_ALPHAOP, D3DTOP_DISABLE,
D3DTSS_ALPHAOP, D3DTOP_DISABLE, /* Note, it's manually set for stage 0 */
D3DTSS_ALPHAARG1, D3DTA_TEXTURE,
D3DTSS_ALPHAARG2, D3DTA_CURRENT,
/* FIXME: D3DTSS_BUMPENVMAT00,01,10,11 */
@ -143,13 +143,13 @@ DWORD InitTextureStageStateTab[] = {
D3DTSS_ADDRESS, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSU, D3DTADDRESS_WRAP,
D3DTSS_ADDRESSV, D3DTADDRESS_WRAP,
/* FIXME: D3DTSS_BORDERCOLOR */
D3DTSS_BORDERCOLOR, 0x00000000,
D3DTSS_MAGFILTER, D3DTFG_POINT,
D3DTSS_MINFILTER, D3DTFN_POINT,
D3DTSS_MIPFILTER, D3DTFP_NONE,
D3DTSS_MIPMAPLODBIAS, 0x00000000, /* 0.0f */
D3DTSS_MAXMIPLEVEL, 0
/* FIXME: D3DTSS_MAXANISOTROPY */
D3DTSS_MAXMIPLEVEL, 0,
D3DTSS_MAXANISOTROPY, 1,
/* FIXME: D3DTSS_BUMPENVLSCALE */
/* FIXME: D3DTSS_NUMPENVLOFFSET */
/* FIXME: D3DTSS_TEXTURETRANSFORMFLAGS */
@ -158,21 +158,21 @@ DWORD InitTextureStageStateTab[] = {
void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version)
{
int i,j;
int i, j;
TRACE("(%p,%d)\n", lpStateBlock, version);
memset(lpStateBlock, 0, sizeof(STATEBLOCK));
/* Initialize render states */
for(i = 0; i < sizeof(InitRenderStateTab) / sizeof(InitRenderStateTab[0]); i += 2)
for (i = 0; i < sizeof(InitRenderStateTab) / sizeof(InitRenderStateTab[0]); i += 2)
{
lpStateBlock->render_state[InitRenderStateTab[i] - 1] = InitRenderStateTab[i + 1];
lpStateBlock->set_flags.render_state[InitRenderStateTab[i] - 1] = TRUE;
}
/* Initialize texture stages states */
for(i = 0; i < MAX_TEXTURES; i++)
for (i = 0; i < MAX_TEXTURES; i++)
{
for(j = 0; j < sizeof(InitTextureStageStateTab) / sizeof(InitTextureStageStateTab[0]); j += 2)
for (j = 0; j < sizeof(InitTextureStageStateTab) / sizeof(InitTextureStageStateTab[0]); j += 2)
{
lpStateBlock->texture_stage_state[i][InitTextureStageStateTab[j] - 1] = InitTextureStageStateTab[j + 1];
lpStateBlock->set_flags.texture_stage_state[i][InitTextureStageStateTab[j] - 1] = TRUE;
@ -185,6 +185,8 @@ void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version)
/* The first texture is particular, update it consequently */
lpStateBlock->texture_stage_state[0][D3DTSS_COLOROP - 1] = D3DTOP_MODULATE;
lpStateBlock->texture_stage_state[0][D3DTSS_ALPHAOP - 1] = D3DTOP_SELECTARG1;
lpStateBlock->texture_stage_state[0][D3DTSS_COLORARG2 - 1] = D3DTA_DIFFUSE;
lpStateBlock->texture_stage_state[0][D3DTSS_ALPHAARG2 - 1] = D3DTA_DIFFUSE;
/* Updates for particular versions */
if ((version == 1) || (version==2))

View File

@ -334,6 +334,8 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
if (This->current_texture[i] != NULL)
IDirectDrawSurface7_Release(ICOM_INTERFACE(This->current_texture[i], IDirectDrawSurface7));
/* TODO: remove the 'callbacks' for Flip and Lock/Unlock */
/* And warn the D3D object that this device is no longer active... */
This->d3d->removed_device(This->d3d, This);
@ -341,6 +343,8 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
HeapFree(GetProcessHeap(), 0, This->view_mat);
HeapFree(GetProcessHeap(), 0, This->proj_mat);
DeleteCriticalSection(&(This->crit));
ENTER_GL();
glXDestroyContext(glThis->display, glThis->gl_context);
LEAVE_GL();
@ -415,6 +419,18 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#if 0 /* Enabling this breaks Tomb Raider 3, need to investigate... */
TRACE("Enumerating GL_RGB unpacked (32)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 32;
pformat->u2.dwRBitMask = 0x00FF0000;
pformat->u3.dwGBitMask = 0x0000FF00;
pformat->u4.dwBBitMask = 0x000000FF;
pformat->u5.dwRGBAlphaBitMask = 0x00000000;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#endif
TRACE("Enumerating GL_RGB unpacked (24)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 24;
@ -854,7 +870,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
} break;
default:
FIXME("Unhandled vertex type\n");
FIXME("Unhandled vertex type %08x\n", d3dvt);
break;
}
}
@ -1058,6 +1074,10 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
BOOLEAN vertex_lighted = FALSE;
IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
/* This is to prevent 'thread contention' between a thread locking the device and another
doing 3D display on it... */
EnterCriticalSection(&(This->crit));
if (TRACE_ON(ddraw)) {
TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType);
}
@ -1239,6 +1259,8 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
LEAVE_GL();
TRACE("End\n");
LeaveCriticalSection(&(This->crit));
}
HRESULT WINAPI
@ -1403,20 +1425,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
}
static GLenum
convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwState)
convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState, D3DTEXTUREMIPFILTER dwMipState)
{
GLenum gl_state;
switch (dwState) {
case D3DTFN_POINT:
gl_state = GL_NEAREST;
break;
case D3DTFN_LINEAR:
gl_state = GL_LINEAR;
break;
default:
gl_state = GL_LINEAR;
break;
if (dwMipState == D3DTFP_NONE) {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR; break;
default: gl_state = GL_LINEAR; break;
}
} else if (dwMipState == D3DTFP_POINT) {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_NEAREST; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
default: gl_state = GL_LINEAR_MIPMAP_NEAREST; break;
}
} else {
switch (dwMinState) {
case D3DTFN_POINT: gl_state = GL_NEAREST_MIPMAP_LINEAR; break;
case D3DTFN_LINEAR: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
default: gl_state = GL_LINEAR_MIPMAP_LINEAR; break;
}
}
return gl_state;
}
@ -1440,6 +1470,73 @@ convert_mag_filter_to_GL(D3DTEXTUREMAGFILTER dwState)
return gl_state;
}
/* We need a static function for that to handle the 'special' case of 'SELECT_ARG2' */
static BOOLEAN
handle_color_alpha_args(DWORD dwStage, D3DTEXTURESTAGESTATETYPE d3dTexStageStateType, DWORD dwState, D3DTEXTUREOP tex_op)
{
BOOLEAN is_complement = FALSE;
BOOLEAN is_alpha_replicate = FALSE;
BOOLEAN handled = TRUE;
GLenum src;
BOOLEAN is_color = ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2));
int num;
if (is_color) {
if (d3dTexStageStateType == D3DTSS_COLORARG1) num = 0;
else if (d3dTexStageStateType == D3DTSS_COLORARG2) num = 1;
else {
handled = FALSE;
num = 0;
}
if (tex_op == D3DTOP_SELECTARG2) {
num = 1 - num;
}
} else {
if (d3dTexStageStateType == D3DTSS_ALPHAARG1) num = 0;
else if (d3dTexStageStateType == D3DTSS_ALPHAARG2) num = 1;
else {
handled = FALSE;
num = 0;
}
if (tex_op == D3DTOP_SELECTARG2) {
num = 1 - num;
}
}
if (dwState & D3DTA_COMPLEMENT) {
is_complement = TRUE;
}
if (dwState & D3DTA_ALPHAREPLICATE) {
is_alpha_replicate = TRUE;
}
dwState &= D3DTA_SELECTMASK;
if ((dwStage == 0) && (dwState == D3DTA_CURRENT)) {
dwState = D3DTA_DIFFUSE;
}
switch (dwState) {
case D3DTA_CURRENT: src = GL_PREVIOUS_EXT; break;
case D3DTA_DIFFUSE: src = GL_PRIMARY_COLOR_ARB; break;
case D3DTA_TEXTURE: src = GL_TEXTURE; break;
case D3DTA_TFACTOR: src = GL_CONSTANT_ARB; FIXME(" no handling yet of setting of constant value !\n"); break;
default: src = GL_TEXTURE; handled = FALSE; break;
}
if (is_color) {
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB + num, src);
if (is_alpha_replicate) {
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB + num, is_complement ? GL_ONE_MINUS_SRC_COLOR : GL_SRC_COLOR);
}
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB + num, src);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB + num, is_complement ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA);
}
return handled;
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
@ -1447,63 +1544,83 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
const char *type;
DWORD prev_state;
TRACE("(%p/%p)->(%08lx,%08x,%08lx)\n", This, iface, dwStage, d3dTexStageStateType, dwState);
if (dwStage > 0) return DD_OK; /* We nothing in this case for now */
if (TRACE_ON(ddraw)) {
TRACE(" Stage type is : ");
switch (d3dTexStageStateType) {
#define GEN_CASE(a) case a: TRACE(#a " "); break
GEN_CASE(D3DTSS_COLOROP);
GEN_CASE(D3DTSS_COLORARG1);
GEN_CASE(D3DTSS_COLORARG2);
GEN_CASE(D3DTSS_ALPHAOP);
GEN_CASE(D3DTSS_ALPHAARG1);
GEN_CASE(D3DTSS_ALPHAARG2);
GEN_CASE(D3DTSS_BUMPENVMAT00);
GEN_CASE(D3DTSS_BUMPENVMAT01);
GEN_CASE(D3DTSS_BUMPENVMAT10);
GEN_CASE(D3DTSS_BUMPENVMAT11);
GEN_CASE(D3DTSS_TEXCOORDINDEX);
GEN_CASE(D3DTSS_ADDRESS);
GEN_CASE(D3DTSS_ADDRESSU);
GEN_CASE(D3DTSS_ADDRESSV);
GEN_CASE(D3DTSS_BORDERCOLOR);
GEN_CASE(D3DTSS_MAGFILTER);
GEN_CASE(D3DTSS_MINFILTER);
GEN_CASE(D3DTSS_MIPFILTER);
GEN_CASE(D3DTSS_MIPMAPLODBIAS);
GEN_CASE(D3DTSS_MAXMIPLEVEL);
GEN_CASE(D3DTSS_MAXANISOTROPY);
GEN_CASE(D3DTSS_BUMPENVLSCALE);
GEN_CASE(D3DTSS_BUMPENVLOFFSET);
GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
switch (d3dTexStageStateType) {
#define GEN_CASE(a) case a: type = #a; break
GEN_CASE(D3DTSS_COLOROP);
GEN_CASE(D3DTSS_COLORARG1);
GEN_CASE(D3DTSS_COLORARG2);
GEN_CASE(D3DTSS_ALPHAOP);
GEN_CASE(D3DTSS_ALPHAARG1);
GEN_CASE(D3DTSS_ALPHAARG2);
GEN_CASE(D3DTSS_BUMPENVMAT00);
GEN_CASE(D3DTSS_BUMPENVMAT01);
GEN_CASE(D3DTSS_BUMPENVMAT10);
GEN_CASE(D3DTSS_BUMPENVMAT11);
GEN_CASE(D3DTSS_TEXCOORDINDEX);
GEN_CASE(D3DTSS_ADDRESS);
GEN_CASE(D3DTSS_ADDRESSU);
GEN_CASE(D3DTSS_ADDRESSV);
GEN_CASE(D3DTSS_BORDERCOLOR);
GEN_CASE(D3DTSS_MAGFILTER);
GEN_CASE(D3DTSS_MINFILTER);
GEN_CASE(D3DTSS_MIPFILTER);
GEN_CASE(D3DTSS_MIPMAPLODBIAS);
GEN_CASE(D3DTSS_MAXMIPLEVEL);
GEN_CASE(D3DTSS_MAXANISOTROPY);
GEN_CASE(D3DTSS_BUMPENVLSCALE);
GEN_CASE(D3DTSS_BUMPENVLOFFSET);
GEN_CASE(D3DTSS_TEXTURETRANSFORMFLAGS);
#undef GEN_CASE
default: TRACE("UNKNOWN !!!");
}
TRACE(" => ");
default: type = "UNKNOWN";
}
/* Store the values in the state array */
prev_state = This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1];
This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
/* Some special cases when one state modifies more than one... */
if (d3dTexStageStateType == D3DTSS_ADDRESS) {
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
}
switch (d3dTexStageStateType) {
case D3DTSS_MINFILTER:
case D3DTSS_MIPFILTER:
if (TRACE_ON(ddraw)) {
switch ((D3DTEXTUREMINFILTER) dwState) {
case D3DTFN_POINT: TRACE("D3DTFN_POINT\n"); break;
case D3DTFN_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
default: TRACE(" state unhandled (%ld).\n", dwState); break;
if (d3dTexStageStateType == D3DTSS_MINFILTER) {
switch ((D3DTEXTUREMINFILTER) dwState) {
case D3DTFN_POINT: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_POINT\n"); break;
case D3DTFN_LINEAR: TRACE(" Stage type is : D3DTSS_MINFILTER => D3DTFN_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MINFILTER => %08lx\n", dwState); break;
}
} else {
switch ((D3DTEXTUREMIPFILTER) dwState) {
case D3DTFP_NONE: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_NONE\n"); break;
case D3DTFP_POINT: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_POINT\n"); break;
case D3DTFP_LINEAR: TRACE(" Stage type is : D3DTSS_MIPFILTER => D3DTFP_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MIPFILTER => %08lx\n", dwState); break;
}
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, convert_min_filter_to_GL(dwState));
break;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
break;
case D3DTSS_MAGFILTER:
if (TRACE_ON(ddraw)) {
switch ((D3DTEXTUREMAGFILTER) dwState) {
case D3DTFG_POINT: TRACE("D3DTFN_POINT\n"); break;
case D3DTFG_LINEAR: TRACE("D3DTFN_LINEAR\n"); break;
default: TRACE(" state unhandled (%ld).\n", dwState); break;
case D3DTFG_POINT: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_POINT\n"); break;
case D3DTFG_LINEAR: TRACE(" Stage type is : D3DTSS_MAGFILTER => D3DTFN_LINEAR\n"); break;
default: FIXME(" Unhandled stage type : D3DTSS_MAGFILTER => %08lx\n", dwState); break;
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, convert_mag_filter_to_GL(dwState));
@ -1514,10 +1631,15 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
case D3DTSS_ADDRESSV: {
GLenum arg = GL_REPEAT; /* Default value */
switch ((D3DTEXTUREADDRESS) dwState) {
case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) TRACE("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
default: TRACE(" state unhandled (%ld).\n", dwState);
case D3DTADDRESS_WRAP: TRACE(" Stage type is : %s => D3DTADDRESS_WRAP\n", type); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: TRACE(" Stage type is : %s => D3DTADDRESS_CLAMP\n", type); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: TRACE(" Stage type is : %s => D3DTADDRESS_BORDER\n", type); arg = GL_CLAMP_TO_EDGE; break;
#if defined(GL_VERSION_1_4)
case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT; break;
#elif defined(GL_ARB_texture_mirrored_repeat)
case D3DTADDRESS_MIRROR: TRACE(" Stage type is : %s => D3DTADDRESS_MIRROR\n", type); arg = GL_MIRRORED_REPEAT_ARB; break;
#endif
default: FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState); break;
}
if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
(d3dTexStageStateType == D3DTSS_ADDRESSU))
@ -1526,18 +1648,174 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
(d3dTexStageStateType == D3DTSS_ADDRESSV))
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, arg);
} break;
case D3DTSS_ALPHAOP:
case D3DTSS_COLOROP: {
int scale = 1;
GLenum parm = (d3dTexStageStateType == D3DTSS_ALPHAOP) ? GL_COMBINE_ALPHA_ARB : GL_COMBINE_RGB_ARB;
const char *value;
int handled = 1;
switch (dwState) {
#define GEN_CASE(a) case a: value = #a; break
GEN_CASE(D3DTOP_DISABLE);
GEN_CASE(D3DTOP_SELECTARG1);
GEN_CASE(D3DTOP_SELECTARG2);
GEN_CASE(D3DTOP_MODULATE);
GEN_CASE(D3DTOP_MODULATE2X);
GEN_CASE(D3DTOP_MODULATE4X);
GEN_CASE(D3DTOP_ADD);
GEN_CASE(D3DTOP_ADDSIGNED);
GEN_CASE(D3DTOP_ADDSIGNED2X);
GEN_CASE(D3DTOP_SUBTRACT);
GEN_CASE(D3DTOP_ADDSMOOTH);
GEN_CASE(D3DTOP_BLENDDIFFUSEALPHA);
GEN_CASE(D3DTOP_BLENDTEXTUREALPHA);
GEN_CASE(D3DTOP_BLENDFACTORALPHA);
GEN_CASE(D3DTOP_BLENDTEXTUREALPHAPM);
GEN_CASE(D3DTOP_BLENDCURRENTALPHA);
GEN_CASE(D3DTOP_PREMODULATE);
GEN_CASE(D3DTOP_MODULATEALPHA_ADDCOLOR);
GEN_CASE(D3DTOP_MODULATECOLOR_ADDALPHA);
GEN_CASE(D3DTOP_MODULATEINVALPHA_ADDCOLOR);
GEN_CASE(D3DTOP_MODULATEINVCOLOR_ADDALPHA);
GEN_CASE(D3DTOP_BUMPENVMAP);
GEN_CASE(D3DTOP_BUMPENVMAPLUMINANCE);
GEN_CASE(D3DTOP_DOTPRODUCT3);
GEN_CASE(D3DTOP_FORCE_DWORD);
#undef GEN_CASE
default: value = "UNKNOWN";
}
if ((d3dTexStageStateType == D3DTSS_COLOROP) && (dwState == D3DTOP_DISABLE) && (dwStage == 0)) {
glDisable(GL_TEXTURE_2D);
TRACE(" disabling 2D texturing.\n");
} else {
/* Re-enable texturing */
if ((dwStage == 0) && (This->current_texture[0] != NULL)) {
glEnable(GL_TEXTURE_2D);
TRACE(" enabling 2D texturing.\n");
}
/* Re-Enable GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB */
if (dwState != D3DTOP_DISABLE) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
/* Now set up the operand correctly */
switch (dwState) {
case D3DTOP_DISABLE:
/* Contrary to the docs, alpha can be disabled when colorop is enabled
and it works, so ignore this op */
TRACE(" Note : disable ALPHAOP but COLOROP enabled!\n");
break;
case D3DTOP_SELECTARG1:
case D3DTOP_SELECTARG2:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_REPLACE);
break;
case D3DTOP_MODULATE4X:
scale = scale * 2; /* Drop through */
case D3DTOP_MODULATE2X:
scale = scale * 2; /* Drop through */
case D3DTOP_MODULATE:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_MODULATE);
break;
case D3DTOP_ADD:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD);
break;
case D3DTOP_ADDSIGNED2X:
scale = scale * 2; /* Drop through */
case D3DTOP_ADDSIGNED:
glTexEnvi(GL_TEXTURE_ENV, parm, GL_ADD_SIGNED_ARB);
break;
default:
handled = FALSE;
break;
}
}
if (((prev_state == D3DTOP_SELECTARG2) && (dwState != D3DTOP_SELECTARG2)) ||
((dwState == D3DTOP_SELECTARG2) && (prev_state != D3DTOP_SELECTARG2))) {
/* Switch the arguments if needed... */
if (d3dTexStageStateType == D3DTSS_COLOROP) {
handle_color_alpha_args(dwStage, D3DTSS_COLORARG1,
This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG1 - 1],
dwState);
handle_color_alpha_args(dwStage, D3DTSS_COLORARG2,
This->state_block.texture_stage_state[dwStage][D3DTSS_COLORARG2 - 1],
dwState);
} else {
handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG1,
This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG1 - 1],
dwState);
handle_color_alpha_args(dwStage, D3DTSS_ALPHAARG2,
This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAARG2 - 1],
dwState);
}
}
if (handled) {
if (d3dTexStageStateType == D3DTSS_ALPHAOP) {
glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale);
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, scale);
}
TRACE(" Stage type is : %s => %s\n", type, value);
} else {
FIXME(" Unhandled stage type is : %s => %s\n", type, value);
}
} break;
case D3DTSS_COLORARG1:
case D3DTSS_COLORARG2:
case D3DTSS_ALPHAARG1:
case D3DTSS_ALPHAARG2: {
const char *value, *value_comp = "", *value_alpha = "";
BOOLEAN handled;
D3DTEXTUREOP tex_op;
switch (dwState & D3DTA_SELECTMASK) {
#define GEN_CASE(a) case a: value = #a; break
GEN_CASE(D3DTA_DIFFUSE);
GEN_CASE(D3DTA_CURRENT);
GEN_CASE(D3DTA_TEXTURE);
GEN_CASE(D3DTA_TFACTOR);
GEN_CASE(D3DTA_SPECULAR);
#undef GEN_CASE
default: value = "UNKNOWN";
}
if (dwState & D3DTA_COMPLEMENT) {
value_comp = " | D3DTA_COMPLEMENT";
}
if (dwState & D3DTA_ALPHAREPLICATE) {
value_alpha = " | D3DTA_ALPHAREPLICATE";
}
if ((d3dTexStageStateType == D3DTSS_COLORARG1) || (d3dTexStageStateType == D3DTSS_COLORARG2)) {
tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1];
} else {
tex_op = This->state_block.texture_stage_state[dwStage][D3DTSS_ALPHAOP - 1];
}
handled = handle_color_alpha_args(dwStage, d3dTexStageStateType, dwState, tex_op);
if (handled) {
TRACE(" Stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
} else {
FIXME(" Unhandled stage type : %s => %s%s%s\n", type, value, value_comp, value_alpha);
}
} break;
default:
if (TRACE_ON(ddraw)) TRACE(" unhandled.\n");
FIXME(" Unhandled stage type : %s => %08lx\n", type, dwState);
break;
}
This->state_block.texture_stage_state[dwStage][d3dTexStageStateType - 1] = dwState;
/* Some special cases when one state modifies more than one... */
if (d3dTexStageStateType == D3DTSS_ADDRESS) {
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSU - 1] = dwState;
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
}
return DD_OK;
}
@ -1565,17 +1843,30 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
glDisable(GL_TEXTURE_2D);
} else {
IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpTexture2);
GLint max_mip_level;
This->current_texture[dwStage] = tex_impl;
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
glEnable(GL_TEXTURE_2D);
if (This->state_block.texture_stage_state[dwStage][D3DTSS_COLOROP - 1] != D3DTOP_DISABLE) {
/* Do not re-enable texturing if it was disabled due to the COLOROP code */
glEnable(GL_TEXTURE_2D);
TRACE(" enabling 2D texturing.\n");
}
gltex_upload_texture(tex_impl);
if ((tex_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) == 0) {
max_mip_level = 0;
} else {
max_mip_level = tex_impl->surface_desc.u2.dwMipMapCount - 1;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
convert_mag_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MAGFILTER - 1]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1]));
convert_min_filter_to_GL(This->state_block.texture_stage_state[dwStage][D3DTSS_MINFILTER - 1],
This->state_block.texture_stage_state[dwStage][D3DTSS_MIPFILTER - 1]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_mip_level);
}
LEAVE_GL();
@ -2144,18 +2435,22 @@ d3ddevice_matrices_updated(IDirect3DDeviceImpl *This, DWORD matrices)
*/
static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
{
/* First, check if we need to do anything */
/* Try to acquire the device critical section */
EnterCriticalSection(&(This->d3ddevice->crit));
/* Then check if we need to do anything */
if ((This->lastlocktype & DDLOCK_WRITEONLY) == 0) {
GLenum buffer_type;
GLenum prev_read;
RECT loc_rect;
WARN(" application does a lock on a 3D surface - expect slow downs.\n");
ENTER_GL();
glGetIntegerv(GL_READ_BUFFER, &prev_read);
glFlush();
WARN(" application does a lock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glReadBuffer(GL_FRONT);
@ -2181,10 +2476,12 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
} else {
loc_rect = *pRect;
}
#if 0
glReadPixels(loc_rect.left, loc_rect.top, loc_rect.right, loc_rect.bottom,
GL_RGB, buffer_type, ((char *)This->surface_desc.lpSurface
+ loc_rect.top * This->surface_desc.u1.lPitch
+ loc_rect.left * GET_BPP(This->surface_desc)));
#endif
glReadBuffer(prev_read);
LEAVE_GL();
}
@ -2197,11 +2494,12 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
GLenum buffer_type;
GLenum prev_draw;
WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
ENTER_GL();
glGetIntegerv(GL_DRAW_BUFFER, &prev_draw);
WARN(" application does an unlock on a 3D surface - expect slow downs.\n");
if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) {
/* Application wants to lock the front buffer */
glDrawBuffer(GL_FRONT);
@ -2217,17 +2515,41 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
} else {
WARN(" unsupported pixel format.\n");
LEAVE_GL();
/* And 'frees' the device critical section */
LeaveCriticalSection(&(This->d3ddevice->crit));
return;
}
glRasterPos2f(0.0, 0.0);
#if 0
glDrawPixels(This->surface_desc.dwWidth, This->surface_desc.dwHeight,
GL_RGB, buffer_type, This->surface_desc.lpSurface);
#endif
glDrawBuffer(prev_draw);
LEAVE_GL();
}
/* And 'frees' the device critical section */
LeaveCriticalSection(&(This->d3ddevice->crit));
}
static void
apply_texture_state(IDirect3DDeviceImpl *This)
{
int stage, state;
/* Initialize texture stages states */
for (stage = 0; stage < MAX_TEXTURES; stage++) {
for (state = 0; state < HIGHEST_TEXTURE_STAGE_STATE; state += 1) {
if (This->state_block.set_flags.texture_stage_state[stage][state] == TRUE) {
IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
stage, state + 1, This->state_block.texture_stage_state[stage][state]);
}
}
}
}
HRESULT
d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface)
{
@ -2255,6 +2577,8 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
object->set_matrices = d3ddevice_set_matrices;
object->matrices_updated = d3ddevice_matrices_updated;
InitializeCriticalSection(&(object->crit));
TRACE(" creating OpenGL device for surface = %p, d3d = %p\n", surface, d3d);
device_context = GetDC(surface->ddraw_owner->window);
@ -2302,18 +2626,26 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
buffer = GL_FRONT;
}
for (surf = surface; surf->prev_attached != NULL; surf = surf->prev_attached) ;
for (; surf != NULL; surf = surf->next_attached) {
if (((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
((surf->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
/* Override the Lock / Unlock function for all these surfaces */
surf->lock_update = d3ddevice_lock_update;
surf->unlock_update = d3ddevice_unlock_update;
/* And install also the blt / bltfast overrides */
surf->aux_blt = d3ddevice_blt;
surf->aux_bltfast = d3ddevice_bltfast;
for (surf = surface; surf != NULL; surf = surf->surface_owner) {
IDirectDrawSurfaceImpl *surf2;
for (surf2 = surf; surf2->prev_attached != NULL; surf2 = surf2->prev_attached) ;
for (; surf2 != NULL; surf2 = surf2->next_attached) {
TRACE(" checking surface %p :", surf2);
if (((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_3DDEVICE)) == (DDSCAPS_3DDEVICE)) &&
((surf2->surface_desc.ddsCaps.dwCaps & (DDSCAPS_ZBUFFER)) != (DDSCAPS_ZBUFFER))) {
/* Override the Lock / Unlock function for all these surfaces */
surf2->lock_update = d3ddevice_lock_update;
surf2->unlock_update = d3ddevice_unlock_update;
/* And install also the blt / bltfast overrides */
surf2->aux_blt = d3ddevice_blt;
surf2->aux_bltfast = d3ddevice_bltfast;
TRACE(" overiding direct surface access.\n");
} else {
TRACE(" no overide.\n");
}
surf2->d3ddevice = object;
}
surf->d3ddevice = object;
}
/* Set the various light parameters */
@ -2376,9 +2708,9 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
/* FIXME: Should handle other versions than just 7 */
InitDefaultStateBlock(&object->state_block, 7);
/* Apply default render state values */
/* Apply default render state and texture stage state values */
apply_render_state(object, &object->state_block);
/* FIXME: do something similar for ligh_state and texture_stage_state */
apply_texture_state(object);
/* And fill the fog table with the default fog value */
build_fog_table(gl_object->fog_table, object->state_block.render_state[D3DRENDERSTATE_FOGCOLOR - 1]);

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