- implemented GetTexture
- semi-stubbed ValidateTexture - fixed some errors in logging
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6fb7ed8fa7
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@ -468,12 +468,23 @@ Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7* lpTexture)
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Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7* lpTexture)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture);
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TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture);
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if (This->current_texture[dwStage] != NULL) {
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*lpTexture = ICOM_INTERFACE(This->current_texture[dwStage], IDirectDrawSurface7);
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} else {
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*lpTexture = NULL;
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}
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TRACE(" returning interface at %p (for implementation at %p).\n", *lpTexture, This->current_texture[dwStage]);
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/* Note: should this method increase the reference count for this ?? */
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return DD_OK;
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}
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@ -514,7 +525,11 @@ Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
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LPDWORD lpdwPasses)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpdwPasses);
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FIXME("(%p/%p)->(%p): semi-stub!\n", This, iface, lpdwPasses);
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/* For the moment, we have a VERY good hardware which does everything in one pass :-) */
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*lpdwPasses = 1;
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return DD_OK;
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}
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@ -832,16 +847,6 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2* lplpTexture2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
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FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lplpTexture2);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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@ -1783,3 +1788,23 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
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dwIndexCount,
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dwFlags);
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}
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2* lplpTexture2)
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{
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HRESULT ret;
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LPDIRECTDRAWSURFACE7 ret_val;
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TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lplpTexture2);
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ret = IDirect3DDevice7_GetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
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dwStage,
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&ret_val);
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*lplpTexture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
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TRACE(" returning interface %p.\n", *lplpTexture2);
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return ret;
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}
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@ -201,9 +201,9 @@ Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
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LPDWORD lpdwReturnValues);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7* lpTexture);
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Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7* lpTexture);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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@ -344,11 +344,6 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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D3DLIGHTSTATETYPE dwLightStateType,
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DWORD dwLightState);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2* lplpTexture2);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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@ -757,3 +752,8 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
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LPWORD lpwIndices,
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DWORD dwIndexCount,
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DWORD dwFlags);
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2* lplpTexture2);
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@ -1358,7 +1358,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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gl_state = GL_LINEAR;
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break;
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default:
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if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
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if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
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gl_state = GL_LINEAR;
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break;
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}
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@ -1377,7 +1377,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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gl_state = GL_LINEAR;
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break;
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default:
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if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
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if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
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gl_state = GL_LINEAR;
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break;
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}
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@ -1393,7 +1393,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
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case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
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case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
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default: ERR("Unhandled TEXTUREADDRESS mode %ld !\n", dwState);
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default: DPRINTF(" state unhandled (%ld).\n", dwState);
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}
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if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
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(d3dTexStageStateType == D3DTSS_ADDRESSU))
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@ -1503,7 +1503,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
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XCAST(DrawPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB,
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XCAST(DrawIndexedPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB,
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XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,
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XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture,
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XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_3T_GetTexture,
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XCAST(SetTexture) GL_IDirect3DDeviceImpl_7_3T_SetTexture,
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XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState,
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XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState,
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@ -1571,7 +1571,7 @@ ICOM_VTABLE(IDirect3DDevice3) VTABLE_IDirect3DDevice3 =
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XCAST(DrawPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
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XCAST(DrawIndexedPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
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XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
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XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture,
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XCAST(GetTexture) Thunk_IDirect3DDeviceImpl_3_GetTexture,
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XCAST(SetTexture) Thunk_IDirect3DDeviceImpl_3_SetTexture,
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XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
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XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
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