Add support for all Z buffer depths that are lower that the current
one.
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@ -4010,9 +4010,9 @@ static void fill_caps(void)
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TRACE(": Z bits = %d\n", depth_bits);
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switch (depth_bits) {
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case 16: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_16; break;
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case 24: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_24; break;
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case 32: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_32; break;
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default: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_16|DDBD_24|DDBD_32; break;
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case 24: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_16|DDBD_24; break;
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case 32:
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default: opengl_device_caps.dwDeviceZBufferBitDepth = DDBD_16|DDBD_24|DDBD_32; break;
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}
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}
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