- Viewport hack to get some old D3D1 games to work
- TRACEing fix
This commit is contained in:
parent
3f61d28661
commit
e14233ae03
|
@ -1380,7 +1380,9 @@ Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
|
|||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
|
||||
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, (DWORD) D3DMatHandle, lpD3DMatrix);
|
||||
|
||||
dump_D3DMATRIX(lpD3DMatrix);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
dump_D3DMATRIX(lpD3DMatrix);
|
||||
}
|
||||
*((D3DMATRIX *) D3DMatHandle) = *lpD3DMatrix;
|
||||
|
||||
return DD_OK;
|
||||
|
|
|
@ -185,6 +185,13 @@ Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
|
|||
This->use_vp2 = 0;
|
||||
memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
|
||||
memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
|
||||
|
||||
/* Tests on two games shows that these values are never used properly so overide
|
||||
them with proper ones :-)
|
||||
*/
|
||||
This->viewports.vp1.dvMinZ = 0.0;
|
||||
This->viewports.vp1.dvMaxZ = 1.0;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue