Added 24->32 packed pixel mapping support to convert.

Slightly rewrote the conversion initialisation.
This commit is contained in:
Marcus Meissner 2000-06-13 01:06:53 +00:00 committed by Alexandre Julliard
parent a6ae55542f
commit 9c51c96c6d
7 changed files with 61 additions and 48 deletions

View File

@ -44,7 +44,7 @@ static void pixel_convert_16_to_8(void *src, void *dst, DWORD width, DWORD heigh
#endif
}
} else {
WARN("No palette set...\n");
FIXME("No palette set...\n");
memset(dst, 0, width * height * 2);
}
}
@ -97,8 +97,8 @@ static void pixel_convert_24_to_8(
c_src+=(pitch-width);
}
} else {
WARN("No palette set...\n");
memset(dst, 0, width * height * 4);
FIXME("No palette set...\n");
memset(dst, 0, width * height * 3);
}
}
@ -140,7 +140,7 @@ static void pixel_convert_32_to_8(
#endif
}
} else {
WARN("No palette set...\n");
FIXME("No palette set...\n");
memset(dst, 0, width * height * 4);
}
}
@ -150,7 +150,7 @@ static void palette_convert_24_to_8(
) {
int i;
unsigned int *pal = (unsigned int *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = ((((unsigned int) palent[i].peRed) << 16) |
(((unsigned int) palent[i].peGreen) << 8) |
@ -180,7 +180,29 @@ static void pixel_convert_32_to_16(
}
}
Convert ModeEmulations[5] = {
/* *************************************
32 bpp to 24 bpp
************************************* */
static void pixel_convert_32_to_24(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
for (y = height; y--; ) {
unsigned char * srclineend = c_src+width*3;
while (c_src < srclineend ) {
*c_dst++ = (c_src[0] << 16)|(c_src[1] << 8)|c_src[2];
c_src+=3;
}
c_src+=pitch-width*3;
}
}
Convert ModeEmulations[6] = {
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 24, 24, 0xFF0000, 0x0FF0000, 0x00FF }, { pixel_convert_32_to_24, NULL } },
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_32_to_8, palette_convert_24_to_8 } },
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 16, 16, 0xF800, 0x07E0, 0x001F }, { pixel_convert_32_to_16, NULL } },
{ { 24, 24, 0xFF0000, 0x00FF00, 0x0000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_24_to_8, palette_convert_24_to_8 } },

View File

@ -215,7 +215,7 @@ static HRESULT WINAPI DGA_IDirectDrawImpl_SetDisplayMode(
TRACE("(%p)->(%ld,%ld,%ld)\n", This, width, height, depth);
/* We hope getting the asked for depth */
if (_common_depth_to_pixelformat(depth, &(This->d.directdraw_pixelformat), &(This->d.screen_pixelformat), NULL) != -1) {
if (_common_depth_to_pixelformat(depth,iface)) {
/* I.e. no visual found or emulated */
ERR("(w=%ld,h=%ld,d=%ld), unsupported depth!\n",width,height,depth);
return DDERR_UNSUPPORTEDMODE;

View File

@ -37,22 +37,26 @@ static inline BOOL get_option( const char *name, BOOL def ) {
return PROFILE_GetWineIniBool( "x11drv", name, def );
}
int _common_depth_to_pixelformat(
DWORD depth, DDPIXELFORMAT *pixelformat,DDPIXELFORMAT *screen_pixelformat,
int *pix_depth
) {
int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw)
{
ICOM_THIS(IDirectDrawImpl,ddraw);
XVisualInfo *vi;
XPixmapFormatValues *pf;
XVisualInfo vt;
int nvisuals, npixmap, i;
int match = 0;
int index = -2;
DDPIXELFORMAT *pixelformat = &(This->d.directdraw_pixelformat);
DDPIXELFORMAT *screen_pixelformat = &(This->d.screen_pixelformat);
This->d.pixel_convert = NULL;
This->d.palette_convert = NULL;
vi = TSXGetVisualInfo(display, VisualNoMask, &vt, &nvisuals);
pf = TSXListPixmapFormats(display, &npixmap);
for (i = 0; i < npixmap; i++) {
if (pf[i].depth == depth) {
if ((pf[i].depth == depth) && (pf[i].bits_per_pixel == depth)) {
int j;
for (j = 0; j < nvisuals; j++) {
@ -75,8 +79,7 @@ int _common_depth_to_pixelformat(
*screen_pixelformat = *pixelformat;
if (pix_depth)
*pix_depth = vi[j].depth;
This->d.pixmap_depth = vi[j].depth;
match = 1;
index = -1;
@ -92,7 +95,9 @@ int _common_depth_to_pixelformat(
int c;
for (c = 0; c < sizeof(ModeEmulations) / sizeof(Convert); c++) {
if (ModeEmulations[c].dest.depth == depth) {
if ((ModeEmulations[c].dest.depth == depth) &&
(ModeEmulations[c].dest.bpp == depth)
) {
/* Found an emulation function, now tries to find a matching visual / pixel format pair */
for (i = 0; i < npixmap; i++) {
if ((pf[i].depth == ModeEmulations[c].screen.depth) &&
@ -126,12 +131,11 @@ int _common_depth_to_pixelformat(
pixelformat->u3.dwBBitMask = ModeEmulations[c].dest.bmask;
}
pixelformat->u4.dwRGBAlphaBitMask= 0;
if (pix_depth)
*pix_depth = vi[j].depth;
This->d.pixmap_depth = vi[j].depth;
match = 2;
index = c;
This->d.pixel_convert =ModeEmulations[c].funcs.pixel_convert;
This->d.palette_convert=ModeEmulations[c].funcs.palette_convert;
goto clean_up_and_exit;
}
ERR("No visual corresponding to pixmap format !\n");
@ -483,26 +487,16 @@ static HRESULT WINAPI Xlib_IDirectDrawImpl_SetDisplayMode(
TRACE("(%p)->SetDisplayMode(%ld,%ld,%ld)\n",
This, width, height, depth);
switch ((c = _common_depth_to_pixelformat(depth,
&(This->d.directdraw_pixelformat),
&(This->d.screen_pixelformat),
&(This->d.pixmap_depth)))) {
switch ((c = _common_depth_to_pixelformat(depth,iface))) {
case -2:
sprintf(buf,"SetDisplayMode(w=%ld,h=%ld,d=%ld), unsupported depth!",width,height,depth);
MessageBoxA(0,buf,"WINE DirectDraw",MB_OK|MB_ICONSTOP);
return DDERR_UNSUPPORTEDMODE;
case -1:
/* No conversion */
This->d.pixel_convert = NULL;
This->d.palette_convert = NULL;
/* No conversion. Good. */
break;
default:
DPRINTF("DirectDraw warning: running in depth-conversion mode. Should run using a %ld depth for optimal performances.\n", depth);
/* Set the depth conversion routines */
This->d.pixel_convert = ModeEmulations[c].funcs.pixel_convert;
This->d.palette_convert = ModeEmulations[c].funcs.palette_convert;
DPRINTF("DirectDraw warning: running in depth-conversion mode %d. Should run using a %ld depth for optimal performances.\n", c,depth);
}
This->d.width = width;

View File

@ -364,8 +364,6 @@ extern void _common_IDirectDrawImpl_SetDisplayMode(IDirectDrawImpl* This);
#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:(pf.u.dwRGBBitCount/8))
#define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
extern int _common_depth_to_pixelformat(DWORD depth, DDPIXELFORMAT *pixelformat,DDPIXELFORMAT *screen_pixelformat, int *pix_depth);
typedef struct {
unsigned short bpp,depth;
unsigned int rmask,gmask,bmask;
@ -381,11 +379,8 @@ typedef struct {
ConvertFuncs funcs;
} Convert;
extern Convert ModeEmulations[5];
extern int _common_depth_to_pixelformat(
DWORD depth,DDPIXELFORMAT *pixelformat,
DDPIXELFORMAT *screen_pixelformat, int *pix_depth
);
extern Convert ModeEmulations[6];
extern int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw);
extern HRESULT create_direct3d(LPVOID *obj,IDirectDraw2Impl*);
extern HRESULT create_direct3d2(LPVOID *obj,IDirectDraw2Impl*);

View File

@ -165,7 +165,7 @@ DGA_Create( LPDIRECTDRAW *lplpDD ) {
/* just assume the default depth is the DGA depth too */
depth = DefaultDepthOfScreen(X11DRV_GetXScreen());
_common_depth_to_pixelformat(depth, &(ddraw->d.directdraw_pixelformat), &(ddraw->d.screen_pixelformat), NULL);
_common_depth_to_pixelformat(depth, ddraw);
#ifdef RESTORE_SIGNALS
SIGNAL_Init();

View File

@ -237,15 +237,19 @@ void _dump_pixelformat(void *in) {
DPRINTF(" R "); DPRINTF(cmd, pf->u1.dwRBitMask);
DPRINTF(" G "); DPRINTF(cmd, pf->u2.dwGBitMask);
DPRINTF(" B "); DPRINTF(cmd, pf->u3.dwBBitMask);
if (pf->dwFlags & DDPF_ALPHAPIXELS)
if (pf->dwFlags & DDPF_ALPHAPIXELS) {
DPRINTF(" A "); DPRINTF(cmd, pf->u4.dwRGBAlphaBitMask);
if (pf->dwFlags & DDPF_ZPIXELS)
}
if (pf->dwFlags & DDPF_ZPIXELS) {
DPRINTF(" Z "); DPRINTF(cmd, pf->u4.dwRGBZBitMask);
}
}
if (pf->dwFlags & DDPF_ZBUFFER)
if (pf->dwFlags & DDPF_ZBUFFER) {
DPRINTF(", Z bits : %ld", pf->u.dwZBufferBitDepth);
if (pf->dwFlags & DDPF_ALPHA)
}
if (pf->dwFlags & DDPF_ALPHA) {
DPRINTF(", Alpha bits : %ld", pf->u.dwAlphaBitDepth);
}
DPRINTF(")");
}

View File

@ -70,10 +70,8 @@ static HRESULT X11_Create( LPDIRECTDRAW *lplpDD ) {
/* At DirectDraw creation, the depth is the default depth */
depth = DefaultDepthOfScreen(X11DRV_GetXScreen());
_common_depth_to_pixelformat(depth,
&(ddraw->d.directdraw_pixelformat),
&(ddraw->d.screen_pixelformat),
&(ddraw->d.pixmap_depth));
_common_depth_to_pixelformat(depth,(LPDIRECTDRAW)ddraw);
ddraw->d.height = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
ddraw->d.width = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
#ifdef HAVE_LIBXXSHM