Fixed texturing.
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b07df8a198
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825ad05656
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@ -1422,6 +1422,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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LPDIRECTDRAWSURFACE7 lpTexture2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
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TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture2);
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@ -1441,11 +1442,13 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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This->current_texture[dwStage] = tex_impl;
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IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
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TRACE(" activating OpenGL texture %d.\n", tex_glimpl->tex_name);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex_glimpl->tex_name);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glThis->render_state.mag);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glThis->render_state.min);
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}
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LEAVE_GL();
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