Add D3D capability.
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@ -180,7 +180,7 @@ static void fill_opengl_caps(D3DDEVICEDESC *d1)
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d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */
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fill_opengl_primcaps(&(d1->dpcLineCaps));
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fill_opengl_primcaps(&(d1->dpcTriCaps));
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d1->dwDeviceRenderBitDepth = DDBD_16;
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d1->dwDeviceRenderBitDepth = DDBD_16|DDBD_24;
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d1->dwDeviceZBufferBitDepth = DDBD_16;
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d1->dwMaxBufferSize = 0;
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d1->dwMaxVertexCount = 65536;
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