Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
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@ -1100,6 +1100,77 @@ static void draw_primitive_7(IDirect3DDeviceImpl *This,
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TRACE("End\n");
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}
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#define CPNT(cpnt,i,n,type) ((type*)(lpD3DDrawPrimStrideData->cpnt.lpvData+i*lpD3DDrawPrimStrideData->cpnt.dwStride))[n]
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static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD d3dvtVertexType,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
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DWORD dwVertexCount,
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LPWORD dwIndices,
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DWORD dwIndexCount,
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DWORD dwFlags)
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{
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IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
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if (TRACE_ON(ddraw)) {
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TRACE(" Vertex format : "); dump_flexible_vertex(d3dvtVertexType);
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}
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ENTER_GL();
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draw_primitive_handle_GL_state(glThis,
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(d3dvtVertexType & D3DFVF_POSITION_MASK) != D3DFVF_XYZ,
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(d3dvtVertexType & D3DFVF_NORMAL) == 0);
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draw_primitive_start_GL(d3dptPrimitiveType);
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/* Some fast paths first before the generic case.... */
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if (d3dvtVertexType == D3DFVF_VERTEX) {
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int index;
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for (index = 0; index < dwIndexCount; index++) {
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int i = (dwIndices == NULL) ? index : dwIndices[index];
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glNormal3f(CPNT(normal,i,0,D3DVALUE),CPNT(normal,i,1,D3DVALUE),CPNT(normal,i,2,D3DVALUE));
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glTexCoord2f(CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
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glVertex3f(CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE));
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TRACE(" %f %f %f / %f %f %f (%f %f)\n",
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CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE),
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CPNT(normal,i,0,D3DVALUE),CPNT(normal,i,1,D3DVALUE),CPNT(normal,i,2,D3DVALUE),
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CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
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}
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} else if (d3dvtVertexType == D3DFVF_LVERTEX) {
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int index;
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for (index = 0; index < dwIndexCount; index++) {
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int i = (dwIndices == NULL) ? index : dwIndices[index];
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glColor4ub((CPNT(diffuse,i,0,DWORD) >> 24) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 16) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 8) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 0) & 0xFF);
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/* Todo : handle specular... */
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glTexCoord2f(CPNT(textureCoords[1],i,0,D3DVALUE),CPNT(textureCoords[1],i,1,D3DVALUE));
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glVertex3f(CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE));
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TRACE(" %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)\n",
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CPNT(position,i,0,D3DVALUE),CPNT(position,i,1,D3DVALUE),CPNT(position,i,2,D3DVALUE),
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(CPNT(diffuse,i,0,DWORD) >> 24) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 16) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 8) & 0xFF,
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(CPNT(diffuse,i,0,DWORD) >> 0) & 0xFF,
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(CPNT(specular,i,0,DWORD) >> 24) & 0xFF,
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(CPNT(specular,i,0,DWORD) >> 16) & 0xFF,
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(CPNT(specular,i,0,DWORD) >> 8) & 0xFF,
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(CPNT(specular,i,0,DWORD) >> 0) & 0xFF,
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CPNT(textureCoords[0],i,0,D3DVALUE),CPNT(textureCoords[0],i,1,D3DVALUE));
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}
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}
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glEnd();
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LEAVE_GL();
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TRACE("End\n");
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}
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#undef CPNT
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
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@ -1135,6 +1206,36 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
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return DD_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD dwVertexType,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
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DWORD dwVertexCount,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, dwFlags);
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draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, NULL, dwVertexCount, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD dwVertexType,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
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DWORD dwVertexCount,
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LPWORD lpIndex,
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DWORD dwIndexCount,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
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draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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@ -1315,8 +1416,8 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
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XCAST(DrawIndexedPrimitive) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive,
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XCAST(SetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus,
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XCAST(GetClipStatus) Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus,
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XCAST(DrawPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided,
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XCAST(DrawIndexedPrimitiveStrided) Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided,
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XCAST(DrawPrimitiveStrided) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided,
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XCAST(DrawIndexedPrimitiveStrided) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided,
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XCAST(DrawPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawPrimitiveVB,
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XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
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XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,
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