Commit Graph

220 Commits

Author SHA1 Message Date
Henri Verbeet 37d67eb629 d3dx9: Simplify D3DXCreateEffectFromResourceExW(). 2013-08-23 10:41:40 +02:00
Henri Verbeet f60b28138e d3dx9: Simplify D3DXCreateEffectFromResourceExA(). 2013-08-23 10:41:38 +02:00
Henri Verbeet c2eabf9e68 d3dx9: Get rid of some unused vtbl forward declarations. 2013-08-22 10:26:51 +02:00
Henri Verbeet 1cb70eb07a d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation. 2013-08-21 12:13:56 +02:00
Rico Schüller e5a9dcf945 d3dx9: Introduce a helper function for the annotations. 2013-08-16 11:55:24 +02:00
Rico Schüller fab44cbbfb d3dx9: Use d3dx_parameter instead of D3DXHANDLE. 2013-08-02 11:38:35 +02:00
Rico Schüller d3b4dc92d9 d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin(). 2013-08-02 11:37:25 +02:00
Rico Schüller 3ff2255a83 d3dx9: Track ID3DXEffect::Begin/End(). 2013-08-02 11:37:18 +02:00
Rico Schüller cb47245585 d3dx9: Use d3dx_pass instead of D3DXHANDLE. 2013-07-27 11:46:38 -05:00
Rico Schüller 695921564b d3dx9: Use d3dx_technique instead of D3DXHANDLE. 2013-07-27 11:46:35 -05:00
Rico Schüller 55a4be12f8 d3dx9: Fix initialization of D3DXPC_OBJECTs. 2013-07-27 11:46:29 -05:00
Christian Costa 61bf3d45dc d3dx9_36: Show object number in traces. 2013-07-22 17:16:03 +02:00
Christian Costa fcb72f399d d3dx9_36: Set compilation_errors to NULL when no error encountered + tests. 2013-06-13 17:14:06 +02:00
Christian Costa 539d28a112 d3dx9_36: Fix typo. 2013-06-04 10:13:56 +02:00
Christian Costa bdc5c3211c d3dx9_36: Add stub for DisassembleEffect. 2013-05-06 15:55:23 +02:00
Marcus Meissner 563f3cbc92 d3dx9_36: Use correct loop index (Coverity). 2013-04-30 11:48:50 +02:00
Christian Costa 9d18b3de14 d3dx9_36: Use more appropriate function names. 2013-04-26 16:28:02 +02:00
Michael Stefaniuc 938b62079c d3dx9_36: Remove left over "stub" from a TRACE calls. 2013-04-19 16:16:16 +02:00
Michael Stefaniuc 20f1016bc8 d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:26 +01:00
Henri Verbeet 36ac98df73 d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
Henri Verbeet c109249445 d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER. 2012-11-30 11:42:37 +01:00
Henri Verbeet 8678e890e6 d3dx9: Avoid LPD3DXEFFECTPOOL. 2012-11-30 11:42:32 +01:00
Henri Verbeet 69eeb35e51 d3dx9: Avoid LPD3DXINCLUDE. 2012-11-26 11:50:15 +01:00
Henri Verbeet 63acbcbf8a d3dx9: Avoid LPD3DXCONSTANTTABLE. 2012-11-23 14:40:24 +01:00
Henri Verbeet 4ba6974345 d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
Henri Verbeet c4f7bcc653 d3dx9: Avoid LPDIRECT3DBASETEXTURE9. 2012-10-25 22:27:29 +02:00
Henri Verbeet 0c84de4455 d3dx9: Avoid LPDIRECT3DVERTEXSHADER9. 2012-10-24 11:24:28 +02:00
Henri Verbeet 4704e78337 d3dx9: Avoid LPDIRECT3DPIXELSHADER9. 2012-10-23 12:11:30 +02:00
Rico Schüller 8fb16c955b d3dx9: Move transpose matrix into get_matrix(). 2012-09-14 11:52:02 +02:00
Rico Schüller 5b06a2d113 d3dx9: Move transpose matrix into set_matrix(). 2012-09-14 11:51:58 +02:00
Rico Schüller 26914eb337 d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
Rico Schüller 823d1fbc38 d3dx9: Move bool cropping into helper function. 2012-09-06 15:45:14 +02:00
Rico Schüller 65c651e376 d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to util. 2012-09-06 15:44:39 +02:00
Rico Schüller bfec155345 d3dx9: Improve traces in set_number(). 2012-08-29 11:43:39 +02:00
Rico Schüller 396af0dac3 d3dx9: Optimize set_matrix(). 2012-08-29 11:43:20 +02:00
Rico Schüller 77993a610e d3dx9: Avoid TRUE : FALSE conditional expression. 2012-08-21 17:32:11 +02:00
Rico Schüller becf83fd86 d3dx9: Remove not needed TRACE. 2012-08-21 17:32:02 +02:00
Rico Schüller 892308fdb6 d3dx9: Identify D3DTSS_CONSTANT and FVF states. 2012-08-21 17:31:58 +02:00
Rico Schüller f9a4a9db1b d3dx9: Don't double check the technique. 2012-08-21 17:31:54 +02:00
Rico Schüller c1193ab79b d3dx9: Move technique name handling to technique handle validation. 2012-08-20 14:58:39 +02:00
Rico Schüller 05818a3056 d3dx9: Use a separate function for the technique name. 2012-08-20 14:58:34 +02:00
Rico Schüller 9c1c964139 d3dx9: Silence missing function handling in the effect interface. 2012-08-20 14:58:30 +02:00
Rico Schüller 24ee16de09 d3dx9: Make annotation handling more generic for techniques and passes. 2012-08-20 14:58:22 +02:00
Rico Schüller 607c76a165 d3dx9: Improve check for empty braces for elements. 2012-08-20 14:58:10 +02:00
Rico Schüller 07ae14ad4c d3dx9: Return NULL if name is not given. 2012-08-20 14:58:05 +02:00
Rico Schüller 9428317336 d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposePointerArray(). 2012-07-10 11:16:24 -05:00
Rico Schüller d0fd8f4d88 d3dx9: Implement ID3DXBaseEffect::GetMatrixPointerArray(). 2012-07-10 11:16:16 -05:00
Rico Schüller 929c669b4f d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposePointerArray(). 2012-07-03 14:56:08 +02:00
Rico Schüller e5953b6b17 d3dx9: Implement ID3DXBaseEffect::SetMatrixPointerArray(). 2012-07-03 14:56:01 +02:00
Rico Schüller f658aabfd5 d3dx9: Crop the input in ID3DXBaseEffect::SetBool(). 2012-05-30 17:17:57 +02:00
Rico Schüller fcb5b6c32c d3dx9: Use param->bytes for copying the data in ID3DXBaseEffect::SetValue(). 2012-04-18 17:40:10 +02:00
Henri Verbeet 2b1da8c77f d3dx9: Don't return a pointer to the implementation in ID3DXBaseEffectImpl_QueryInterface(). 2012-04-13 10:48:56 +02:00
Henri Verbeet cdc2c53158 d3dx9: Don't return a pointer to the implementation in ID3DXEffectImpl_QueryInterface(). 2012-04-12 20:37:00 +02:00
Henri Verbeet 86b14209a0 d3dx9: Don't return a pointer to the implementation in ID3DXEffectCompilerImpl_QueryInterface(). 2012-04-12 20:36:57 +02:00
Henri Verbeet 6e05c14154 d3dx9: Don't return a pointer to the implementation in ID3DXEffectPoolImpl_QueryInterface(). 2012-04-11 18:14:50 +02:00
Rico Schüller 9273ac0286 d3dx9: Use a loop in get_vector(). 2011-12-22 17:19:16 +01:00
Rico Schüller ed700553e0 d3dx9: Simplify ID3DXBaseEffect::SetInt(). 2011-12-22 17:19:16 +01:00
Rico Schüller 940b50b2d8 d3dx9: Implement ID3DXBaseEffect::SetValue(). 2011-12-14 17:54:45 +01:00
Rico Schüller 165afd63ce d3dx9: Implement ID3DXBaseEffect::SetVectorArray(). 2011-12-14 17:54:45 +01:00
Rico Schüller 67591832a3 d3dx9: Implement ID3DXBaseEffect::SetVector(). 2011-12-14 17:54:45 +01:00
Rico Schüller e2b1f0cce9 d3dx9: Implement ID3DXBaseEffect::GetVector(). 2011-12-14 17:54:45 +01:00
Rico Schüller 90415ebdfa d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose(). 2011-12-01 14:18:51 +01:00
Rico Schüller 1e0f04e5cf d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray(). 2011-12-01 14:18:48 +01:00
Rico Schüller 84f158025b d3dx9: Implement ID3DXBaseEffect::SetMatrixArray(). 2011-11-29 13:55:40 +01:00
Rico Schüller cebdbb34ac d3dx9: Implement ID3DXBaseEffect::SetMatrix(). 2011-11-29 13:55:35 +01:00
Rico Schüller 0ca1efc578 d3dx9: Implement ID3DXBaseEffect::SetBoolArray(). 2011-11-29 13:55:28 +01:00
Rico Schüller 4b42b11303 d3dx9: Implement ID3DXBaseEffect::SetBool(). 2011-11-29 13:55:16 +01:00
Rico Schüller bb6f22d10e d3dx9: Implement ID3DXBaseEffect::SetIntArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller 7998195f1c d3dx9: Implement ID3DXBaseEffect::SetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller d3ed67434e d3dx9: Implement ID3DXBaseEffect::SetFloatArray(). 2011-11-28 16:40:51 +01:00
Rico Schüller db6cf95a24 d3dx9: Implement ID3DXBaseEffect::SetFloat(). 2011-11-28 16:40:51 +01:00
Rico Schüller aaa593c094 d3dx9: Handle a special case in ID3DXBaseEffect::GetInt(). 2011-11-28 16:40:51 +01:00
Rico Schüller f7a4cabb46 d3dx9: Add count to trace in ID3DXBaseEffect::GetMatrixArray(). 2011-11-16 17:18:21 +01:00
Rico Schüller 7b902d2278 d3dx9: Allow setting texture to NULL. 2011-11-16 17:18:18 +01:00
Rico Schüller 5bd3c9161c d3dx9: Improve argument check in ID3DXBaseEffect::GetBool/Int/Float(). 2011-11-16 17:18:14 +01:00
Francois Gouget f87745d497 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2011-07-24 12:33:27 +02:00
Rico Schüller 6865dac3fa d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 75836b4789 d3dx9: Implement ID3DXBaseEffect::GetMatrixArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller e9dc6c34a9 d3dx9: Fix ID3DXBaseEffect::GetFloat(). 2011-07-21 15:36:38 +02:00
Rico Schüller 6a2be190cd d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose(). 2011-07-21 15:36:38 +02:00
Rico Schüller 2731912c5a d3dx9: Implement ID3DXBaseEffect::GetVectorArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 66a820683e d3dx9: Implement ID3DXBaseEffect::GetMatrix(). 2011-07-20 19:23:05 +02:00
Rico Schüller f56af02f8c d3dx9: Introduce get_valid_parameter(). 2011-07-20 19:23:05 +02:00
Rico Schüller b0f2a49f42 d3dx9: Implement ID3DXBaseEffect::SetTexture(). 2011-07-20 19:23:05 +02:00
Rico Schüller 340643af30 d3dx9: Parse elements in d3dx9_parse_resource(). 2011-07-13 18:39:56 +02:00
Rico Schüller 7e7549abc5 d3dx9: Handle ST_PARAMETER in d3dx9_parse resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 05eef50e22 d3dx9: Handle ST_FXLC in d3dx9_parse_resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 32bba812df d3dx9: Fix ID3DXEffect::SetStateManager(). 2011-06-28 16:52:28 -05:00
Rico Schüller bc59705aca d3dx9: Implement ID3DXEffect::EndPass(). 2011-06-27 13:32:14 -05:00
Rico Schüller b7919e65fd d3dx9: Implement ID3DXEffect::SetTechnique(). 2011-06-27 13:32:07 -05:00
Rico Schüller 69c3b4baf6 d3dx9: Implement ID3DXEffect::GetCurrentTechnique(). 2011-06-27 13:31:59 -05:00
Rico Schüller fb6c973b4b d3dx9: Implement ID3DXEffect::BeginPass(). 2011-06-27 13:31:49 -05:00
Rico Schüller a63be635fc d3dx9: Implement ID3DXEffect::Begin(). 2011-06-27 13:31:36 -05:00
Rico Schüller f37302ed8a d3dx9: Fix light range spelling. 2011-06-27 13:31:20 -05:00
Gerald Pfeifer c69331c84a d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource. 2011-06-16 11:17:28 +02:00
Rico Schüller 86d381a56b d3dx9: Parse resources in the effect parser. 2011-06-14 16:03:23 +02:00
Marcus Meissner 6c902b4201 d3dx9_36: Moved param NULL a bit forward (Coverity). 2011-06-13 11:31:49 +02:00
Rico Schüller 90154979a0 d3dx9: Implement ID3DXBaseEffect::GetBoolArray(). 2011-06-09 13:27:59 +02:00
Rico Schüller a93b40f0fc d3dx9: Implement ID3DXBaseEffect::GetIntArray(). 2011-06-09 13:27:56 +02:00
Rico Schüller ecf37efd82 d3dx9: Implement ID3DXBaseEffect::GetFloatArray(). 2011-06-09 13:27:53 +02:00