d3dx9: Implement ID3DXBaseEffect::GetFloatArray().

This commit is contained in:
Rico Schüller 2011-06-09 07:38:34 +02:00 committed by Alexandre Julliard
parent 80705f5a91
commit ecf37efd82
1 changed files with 21 additions and 2 deletions

View File

@ -1710,10 +1710,29 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface,
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = is_valid_parameter(This, parameter);
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
return E_NOTIMPL;
if (!param) param = get_parameter_by_name(This, NULL, parameter);
if (f && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
f[i] = get_float(param->type, (DWORD *)param->data + i);
}
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)