d3dx9: Simplify ID3DXBaseEffect::SetInt().

This commit is contained in:
Rico Schüller 2011-12-22 12:15:53 +01:00 committed by Alexandre Julliard
parent 7f3a7ae585
commit ed700553e0
1 changed files with 8 additions and 10 deletions

View File

@ -1,5 +1,6 @@
/*
* Copyright 2010 Christian Costa
* Copyright 2011 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -1839,19 +1840,14 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHAN
((param->class == D3DXPC_VECTOR && param->columns != 2) ||
(param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
FLOAT tmp = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
set_number((DWORD *)param->data, param->type, &tmp, D3DXPT_FLOAT);
tmp = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
set_number((DWORD *)param->data + 1, param->type, &tmp, D3DXPT_FLOAT);
tmp = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
set_number((DWORD *)param->data + 2, param->type, &tmp, D3DXPT_FLOAT);
TRACE("Vector fixup\n");
*(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
if (param->rows * param->columns > 3)
{
tmp = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
set_number((DWORD *)param->data + 3, param->type, &tmp, D3DXPT_FLOAT);
((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
}
return D3D_OK;
}
@ -1882,6 +1878,8 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHAN
((param->class == D3DXPC_VECTOR && param->columns != 2)
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
TRACE("Vector fixup\n");
/* all components (3,4) are clamped (0,255) and put in the INT */
*n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;