d3dx9: Handle a special case in ID3DXBaseEffect::GetInt().

This commit is contained in:
Rico Schüller 2011-11-24 22:36:13 +01:00 committed by Alexandre Julliard
parent fc09bc4533
commit aaa593c094
1 changed files with 27 additions and 4 deletions

View File

@ -26,6 +26,9 @@
#include "wingdi.h"
#include "d3dx9_36_private.h"
/* Constants for special INT/FLOAT conversation */
#define INT_FLOAT_MULTI 255.0f
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
@ -1703,11 +1706,31 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHAN
TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
if (n && param && !param->element_count && param->columns == 1 && param->rows == 1)
if (n && param && !param->element_count)
{
*n = get_int(param->type, param->data);
TRACE("Returning %i\n", *n);
return D3D_OK;
if (param->columns == 1 && param->rows == 1)
{
*n = get_int(param->type, param->data);
TRACE("Returning %i\n", *n);
return D3D_OK;
}
if (param->type == D3DXPT_FLOAT &&
((param->class == D3DXPC_VECTOR && param->columns != 2)
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
/* all components (3,4) are clamped (0,255) and put in the INT */
*n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
if (param->columns * param->rows > 3)
{
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
}
TRACE("Returning %i\n", *n);
return D3D_OK;
}
}
WARN("Invalid argument specified\n");