d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
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@ -1970,10 +1970,40 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *if
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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D3DXMATRIX m;
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FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
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TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
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return E_NOTIMPL;
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if (matrix && param && !param->element_count)
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{
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_SCALAR:
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case D3DXPC_VECTOR:
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get_matrix(param, matrix);
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return D3D_OK;
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case D3DXPC_MATRIX_ROWS:
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get_matrix(param, &m);
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D3DXMatrixTranspose(matrix, &m);
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return D3D_OK;
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
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