d3dx9: Implement ID3DXBaseEffect::GetVectorArray().

This commit is contained in:
Rico Schüller 2011-07-21 08:47:17 +02:00 committed by Alexandre Julliard
parent 7dc8f48ef8
commit 2731912c5a
1 changed files with 42 additions and 2 deletions

View File

@ -880,6 +880,14 @@ static inline BOOL get_bool(void *data)
return (*(DWORD *)data) ? TRUE : FALSE;
}
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
{
vector->x = get_float(param->type, (float *)param->data);
vector->y = param->columns > 1 ? get_float(param->type, (float *)param->data + 1) : 0.0f;
vector->z = param->columns > 2 ? get_float(param->type, (float *)param->data + 2) : 0.0f;
vector->w = param->columns > 3 ? get_float(param->type, (float *)param->data + 3) : 0.0f;
}
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
{
unsigned int i, k;
@ -1833,10 +1841,42 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface,
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
return E_NOTIMPL;
if (!count) return D3D_OK;
if (vector && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
{
get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)