d3dx9: Implement ID3DXBaseEffect::SetMatrixArray().
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@ -2159,10 +2159,40 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DX
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
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TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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if (param && param->element_count >= count)
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{
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UINT i;
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
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}
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return D3D_OK;
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case D3DXPC_SCALAR:
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case D3DXPC_VECTOR:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
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