d3dx9: Don't return a pointer to the implementation in ID3DXEffectPoolImpl_QueryInterface().
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@ -5917,15 +5917,13 @@ static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectP
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
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{
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struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
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TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXEffectPool))
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{
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This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface);
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*object = This;
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iface->lpVtbl->AddRef(iface);
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*object = iface;
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return S_OK;
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}
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