d3dx9: Implement ID3DXBaseEffect::SetMatrixPointerArray().

This commit is contained in:
Rico Schüller 2012-07-03 12:27:46 +02:00 committed by Alexandre Julliard
parent 1f3b53c5d8
commit e5953b6b17
1 changed files with 29 additions and 2 deletions

View File

@ -2389,10 +2389,37 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface,
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
return E_NOTIMPL;
if (param && count <= param->element_count)
{
UINT i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)