Commit Graph

1624 Commits

Author SHA1 Message Date
Zebediah Figura b0b8fb9949 d3d8: Retrieve the material from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura a0ba270ec8 d3d8: Stop setting the device state in d3d8_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura 7b20951ed4 d3d8: Retrieve clip planes from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura bc414af57e d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura cc7d556212 d3d8: Retrieve transform states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura c4ebd986b8 d3d8: Stop setting the device state in d3d8_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:12 +01:00
Zebediah Figura 942e210037 d3d8: Retrieve texture states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:10 +01:00
Zebediah Figura 27e8a5dd63 d3d8: Stop setting the device state in d3d8_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:06 +01:00
Zebediah Figura 19e5693c91 d3d8: Retrieve textures from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:03 +01:00
Zebediah Figura 84f9bc1716 d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:59 +01:00
Zebediah Figura a7afb912d9 d3d8: Retrieve pixel shader constants from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:56 +01:00
Zebediah Figura 2f25af095d d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:53 +01:00
Zebediah Figura 7cffddc993 d3d8: Retrieve the pixel shader from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:50 +01:00
Zebediah Figura b58a5a55ba d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:48 +01:00
Zebediah Figura ffb8cc3623 d3d8: Retrieve vertex shader constants from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:45 +01:00
Zebediah Figura 4579ea5906 d3d8: Stop setting the device state in d3d8_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:32 +01:00
Zebediah Figura 1dca8313ce d3d8: Retrieve the vertex shader from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:30 +01:00
Zebediah Figura b2a234fb7e d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:27 +01:00
Zebediah Figura 05fbe3b276 d3d8: Stop setting the device state in d3d8_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:25 +01:00
Zebediah Figura d38daa79d8 d3d8: Set the primary stateblock when executing draw calls.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:22 +01:00
Zhiyi Zhang c70222bf39 d3d8/tests: Add multiple adapters tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura 23de061d2f d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:57 +01:00
Zebediah Figura 5e9c139c5f d3d8: Stop setting the device state in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:55 +01:00
Zebediah Figura 18c863e0ae d3d8: Handle multisample depth resolve in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:52 +01:00
Zebediah Figura 2ff6b5ec6f d3d8: Apply the device state before executing a draw call.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:50 +01:00
Nikolay Sivov fc4aa8046d d3d8/tests: Use GetCursorInfo() directly.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-09 09:24:55 +01:00
Alexandre Julliard b1bb52ad68 d3d8: Remove redundant includes.
They cause warnings because NONAMELESSUNION has to be defined first.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
Akihiro Sagawa 513d3e1376 d3d8: Support texture dirty regions.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
Zebediah Figura 3f53d75362 d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Akihiro Sagawa 0a61ddbdf1 wined3d: Validate dirty regions in wined3d_texture_add_dirty_region().
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Akihiro Sagawa 3499694f13 d3d8/tests: Add out-of-bounds region tests.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Zebediah Figura 2b0fd0cf16 d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura da6ea7ddc0 wined3d: Pass the client stateblock state to wined3d stateblock methods.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura 7af5c1037e d3d8: Fix a copy-paste error.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:13 +01:00
Zebediah Figura af5634fb6e d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura 9d4eb5ef8c d3d8: Track the viewport and scissor rect in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Zebediah Figura 9fb7c84b15 d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 19:12:14 +01:00
Zebediah Figura 21d331e3c4 d3d8: Handle stateblocks in d3d8_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:53 +01:00
Zebediah Figura 0117ad6039 d3d8: Handle stateblocks in d3d8_device_SetLight().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:21 +01:00
Zebediah Figura 9aef32c733 d3d8: Handle stateblocks in d3d8_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:18 +01:00
Zhiyi Zhang fca49ddcc9 d3d8: Fix incorrect types.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 8d54ca4f4e d3d8: Handle stateblocks in d3d8_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 00e98852e2 d3d8: Handle stateblocks in d3d8_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 15:19:50 +01:00
Zebediah Figura 2b29d02aa5 d3d8/tests: Flush events after sending SC_MAXIMIZE.
For some reason, on fvwm2 sometimes focus_window will be restored and activated
between the subsequent call to SetForegroundWindow() and the next call to
ShowWindow(SW_RESTORE), causing the next test to fail. Flushing first seems to
reliably work around this.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-04 23:35:01 +01:00
Zebediah Figura f64feb17bc d3d8: Handle stateblocks in d3d8_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:35:33 +01:00
Zebediah Figura c7de24e997 d3d8: Handle stateblocks in d3d8_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Zebediah Figura c8bbe970e3 d3d8: Handle stateblocks in d3d8_device_SetTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Paul Gofman 5e10f1d339 d3d8: Fix stream data skip count in convert_to_wined3d_declaration().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=40364
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Zebediah Figura 6f97c24b6e d3d8: Handle stateblocks in d3d8_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:22 +01:00
Zebediah Figura 0508cb848f d3d8: Reset the stateblock state before calling wined3d_device_reset().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:09 +01:00
Zebediah Figura 65f7fab050 d3d8: Handle stateblocks in d3d8_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-21 19:56:04 +02:00
Zebediah Figura e3a89b6e86 d3d8: Handle stateblocks in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:57 +02:00
Zebediah Figura decbed4184 d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:30 +02:00
Zebediah Figura 041181f1dc d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:22 +02:00
Zebediah Figura 41f0096d5e d3d8: Handle stateblocks in d3d8_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:32 +02:00
Zebediah Figura 79cf8dfcfd d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Zebediah Figura 3a61f3cf17 d3d8: Track the primary stateblock state locally.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Zebediah Figura 7360e7d488 wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().
And hold it locally in d3d[789].

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Francois Gouget 89d2fb9767 d3d8/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-04 19:49:11 +02:00
Henri Verbeet 5f96c5e264 wined3d: Setup/restore fullscreen window state inside wined3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:05 +02:00
Alexandre Julliard d2521ce33f d3d8: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Jactry Zeng c5577721b9 wined3d: Drop support for WINED3DFMT_D32_UNORM.
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:56 +02:00
Jactry Zeng 1ae07c048a d3d8/tests: Add tests for 32-bit depth format support.
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:36 +02:00
Zebediah Figura 0922237c83 wined3d: Use a backup device context for swapchains created on the desktop window.
This patch was written by "naur".

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=18490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Zebediah Figura 835d668dc3 d3d8/tests: Test creating and rendering to a swapchain on the desktop window.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Matteo Bruni e9d085e676 d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:36 +02:00
Matteo Bruni 7dfc56937d d3d8: Always allow read and write map access to non-DEFAULT buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet b15685355c wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:33:44 +02:00
Paul Gofman 1035d2ae28 d3d8: Keep previous stream source stride only when setting NULL buffer.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Zebediah Figura a2c29deb19 d3d8: Forbid creating a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura 2e01e46aeb d3d8: Forbid capturing a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura d63e1bc9ab d3d8: Forbid applying a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura 74b3f9e3af d3d8/tests: Add more tests for calling stateblock methods while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Paul Gofman aaf3ea3d9f d3d8/tests: Test specular lighting with zero shininess.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
Michael Stefaniuc 9936d9ec82 d3d8: Actually test two return values.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-27 22:00:55 +01:00
Zebediah Figura 4d67ac1758 wined3d: Make wined3d_device_set_texture() infallible.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:32:25 +01:00
Matteo Bruni e3957a5627 d3d8/tests: Add a test for GetDisplayMode().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:52:59 +01:00
Matteo Bruni 59e32ecbbe d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni 7912a19ad3 d3d8/tests: Skip test_lost_device() on WARP.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni 62dda27f53 d3d8/tests: Set FVF in test_draw_primitive().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni f3609e0d8d d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni ff92a993ad d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-09 02:09:00 +01:00
Matteo Bruni c79fbdd3bf d3d8: Don't upload unused system memory vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:31:00 +01:00
Gijs Vermeulen 740102f332 d3d8: Improve ValidatePixelShader().
Based largely on a patch by Sebastian Lackner.
Adapted from "Improve ValidateVertexShader()" by Henri Verbeet.

Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:35:55 +01:00
Matteo Bruni 5020020934 d3d8/tests: Add a test for drawing with released buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Matteo Bruni 873178c03a d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46371
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Matteo Bruni cf11ddfe41 d3d8/tests: Fix device tests on Windows 10.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Matteo Bruni e2ffbf2e48 d3d8/tests: Add a test for Reset() with bound DEFAULT resources.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:25:32 +01:00
Michael Stefaniuc 40c994d906 d3d8/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 15:52:03 +01:00
Paul Gofman e70c4846ff d3d8/tests: Add test for MaxVertexW device capability.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:31:35 +01:00
Henri Verbeet 3ccbb762d2 d3d8: Improve ValidateVertexShader().
Based largely on a patch by Sebastian Lackner.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 12:11:02 +01:00
Józef Kucia 61a5b6c64c d3d8/tests: Use correct index variable in test_resource_access() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:25:08 +01:00
Paul Gofman 5f823e11a3 d3d8/tests: Port test_alphatest() from d3d9.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:13:04 +01:00
Matteo Bruni 4e3ce8c1f0 d3d8: Refuse to create D3DUSAGE_WRITEONLY textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:06 +01:00
Zhiyi Zhang 13cca44d20 d3d8: Fix building on Mac.
bool is a reserved word in c99.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-04 19:20:49 +01:00
Matteo Bruni 8a69db2ffa d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni ac4f768e61 wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 10061d591e d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 7003ba4489 d3d8: Take usage flags into account when assigning map flags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:13:00 +01:00
Matteo Bruni 955744e0c9 d3d8: Drop map read access from the internal buffers used for user-pointer draws.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:20 +01:00