d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1620,8 +1620,6 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
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if (!device->recording)
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wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -1652,7 +1650,6 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix);
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wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
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wined3d_mutex_unlock();
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return D3D_OK;
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