d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-24 16:11:36 -06:00 committed by Alexandre Julliard
parent cc7d556212
commit bc414af57e
1 changed files with 0 additions and 3 deletions

View File

@ -1620,8 +1620,6 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
if (!device->recording)
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
@ -1652,7 +1650,6 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix);
wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;