From bc414af57ec69e7921061e28382aeec6f343c007 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 24 Feb 2020 16:11:36 -0600 Subject: [PATCH] d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 8ce38e2d9e4..725286cd162 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1620,8 +1620,6 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix); - if (!device->recording) - wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; @@ -1652,7 +1650,6 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix); - wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK;