d3d8: Stop setting the device state in d3d8_device_SetTexture().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-21 17:04:48 -06:00 committed by Alexandre Julliard
parent 19e5693c91
commit 27e8a5dd63
1 changed files with 0 additions and 3 deletions

View File

@ -2203,9 +2203,6 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
wined3d_mutex_lock();
wined3d_stateblock_set_texture(device->update_state, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
if (!device->recording)
wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
wined3d_mutex_unlock();
return D3D_OK;