From 27e8a5dd63aa9b0dea83ceea2355364fe89d6488 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Fri, 21 Feb 2020 17:04:48 -0600 Subject: [PATCH] d3d8: Stop setting the device state in d3d8_device_SetTexture(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 481f4f38462..7c1a6fe9fd4 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2203,9 +2203,6 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag wined3d_mutex_lock(); wined3d_stateblock_set_texture(device->update_state, stage, texture_impl ? texture_impl->wined3d_texture : NULL); - if (!device->recording) - wined3d_device_set_texture(device->wined3d_device, stage, - texture_impl ? texture_impl->wined3d_texture : NULL); wined3d_mutex_unlock(); return D3D_OK;