d3d8: Stop setting the device state in d3d8_device_SetClipPlane().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-24 16:11:38 -06:00 committed by Alexandre Julliard
parent 7b20951ed4
commit a0ba270ec8
1 changed files with 0 additions and 2 deletions

View File

@ -1819,8 +1819,6 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in
wined3d_mutex_lock();
hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;