d3d8: Retrieve the material from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-24 16:11:39 -06:00 committed by Alexandre Julliard
parent a0ba270ec8
commit b0b8fb9949
1 changed files with 1 additions and 1 deletions

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@ -1742,7 +1742,7 @@ static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERI
/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;