From b0b8fb9949205055ab7c91c2249b7c6bf33e6ff5 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 24 Feb 2020 16:11:39 -0600 Subject: [PATCH] d3d8: Retrieve the material from the primary stateblock. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index aaf5b62e864..8fe43c0ccae 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1742,7 +1742,7 @@ static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERI /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); - wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); + memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material)); wined3d_mutex_unlock(); return D3D_OK;