Commit Graph

3784 Commits

Author SHA1 Message Date
Henri Verbeet be0b7355fc wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. 2009-09-30 14:31:59 +02:00
Henri Verbeet 5f3425b89b wined3d: Get rid of stateblock_copy(). 2009-09-30 14:31:59 +02:00
Henri Verbeet 345b329217 wined3d: Add a separate function for copying stateblock values. 2009-09-30 14:31:58 +02:00
Henri Verbeet 844dda20ff wined3d: Make some internal stateblock function arguments const. 2009-09-30 14:31:58 +02:00
Henri Verbeet 5737efe71a wined3d: Explicitly pass gl_info to stateblock_savedstates_set(). 2009-09-30 14:31:58 +02:00
Henri Verbeet 49f712beff wined3d: Explicitly pass gl_info to stateblock_savedstates_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 6d3e5a9cce wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 4ed126f5dc wined3d: Clear the correct "activeLights" array in stateblock_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 664057ce6a wined3d: Add a separate function for state block initialization. 2009-09-29 14:22:34 +02:00
Henri Verbeet 6a7b97b617 wined3d: Fix a typo. 2009-09-29 14:22:34 +02:00
Stefan Dösinger 404aecb8da wined3d: Test if result.clip[] works correctly.
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger 77a83aee79 wined3d: Don't use GL_NV_texture_shader on OSX. 2009-09-28 17:32:54 +02:00
Henri Verbeet f9786d7eda wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy(). 2009-09-28 12:38:39 +02:00
Henri Verbeet 26db0be136 wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. 2009-09-28 12:38:32 +02:00
Henri Verbeet f6bf219013 wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
The situation the code tests for should never happen because either the
stateblock will still have a reference to the vertex declaration, or the
stateblock itself will be released.
2009-09-28 12:38:25 +02:00
Henri Verbeet dca3c6e7c6 wined3d: Keep vertex declaration references in the stateblock. 2009-09-28 12:38:18 +02:00
Henri Verbeet 709aedf5f9 wined3d: Properly keep texture references in the stateblock. 2009-09-28 12:38:12 +02:00
Henri Verbeet cd96c6e355 wined3d: Release the stateblock before destroying the GL context. 2009-09-25 15:15:49 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet a25ac586c6 wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING. 2009-09-25 15:15:08 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet f88c6e5ce5 wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Austin English 5d15da6df5 wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet 8aea1b1302 wined3d: Add a separate function for pixel shader initialization. 2009-09-24 13:24:27 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 462decdfb9 wined3d: Add a separate function for vertex shader initialization. 2009-09-24 13:23:51 +02:00
Henri Verbeet 5ac3ed7f73 wined3d: Remove unused IWineD3DVertexShaderImpl fields. 2009-09-24 13:23:44 +02:00
Stefan Dösinger 4fe014cb54 wined3d: Fix sRGB->RGB copy condition.
The old condition happened to work, because SFLAG_INTEXTURE was not
set(we're loading it), and neither was SFLAG_INDRAWABLE(otherwise
INTEXTURE would be set too). If the fbo INDRAWABLE == INTEXTURE is
replaced by INDRAWABLE == INSRGBTEX this doesn't hold true any longer
because SFLAG_INDRAWABLE is set, but not used because the drawable
readback is never used for fbos.
2009-09-23 13:25:33 +02:00
Stefan Dösinger 33ca3c0207 wined3d: Don't mark SFLAG_INTEXTURE up to date with fbo stretchrect.
FBO stretchrect marks SFLAG_INDRAWABLE up to date, which currently
also marks SFLAG_INTEXTURE up to date. However, this will change when
we enable rendering to the srgb copy, in which case the drawable could
be equal to the srgb copy, not the rgb copy.
2009-09-23 13:25:21 +02:00
Stefan Dösinger ba6fac697a wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
Stefan Dösinger 529e6737d3 wined3d: Use the correct enum. 2009-09-23 13:24:25 +02:00
Stefan Dösinger 5b5e3bd0d2 wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
Henri Verbeet 1c93ab1ee0 wined3d: Cleanup after wglMakeCurrent() failures in context_set_current().
The D3D context is potentially destroyed, so we need to clear the thread's
current D3D context. Found by Rico Schüller.
2009-09-23 12:37:25 +02:00
Henri Verbeet eca28c942d wined3d: Add support for ARB_provoking_vertex.
This is just EXT_provoking_vertex promoted to ARB.
2009-09-23 12:37:18 +02:00
Henri Verbeet a0de42db13 wined3d: Fix a typo. 2009-09-23 12:37:12 +02:00
Henri Verbeet 34dd27e3a8 wined3d: Don't create a depthstencil renderbuffer if ARB_framebuffer_object is supported. 2009-09-23 12:37:06 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet c4c86215ed wined3d: Detect ARB_framebuffer_object. 2009-09-23 12:36:48 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Rico Schüller 8c414df17f wined3d: Don't call wglMakeCurrent(NULL, NULL) in context_set_current() if the current context is NULL. 2009-09-22 17:47:02 +02:00
Henri Verbeet 5b8b97a737 wined3d: Cleanup vertex declaration initialization. 2009-09-22 16:17:20 +02:00
Henri Verbeet 0a4fa886a7 wined3d: Revert 4ba16b84a9.
Unfortunately surface_can_stretch_rect() doesn't check just for
WINED3DFMT_FLAG_FBO_ATTACHABLE.
2009-09-22 16:16:55 +02:00
Rico Schüller 8a890d399a wined3d: Fix shader spam. 2009-09-18 10:47:17 -05:00
Henri Verbeet dbc4dfc495 wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet 22124bc5cb wined3d: Add a separate function for buffer initialization. 2009-09-18 08:54:44 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet 4aaf47f277 wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
Henri Verbeet 4ba16b84a9 wined3d: Get rid of some redundant checks for ORM_FBO.
ORM_FBO is already implied by surface_can_stretch_rect() because
WINED3DFMT_FLAG_FBO_ATTACHABLE can only be set when ORM_FBO is.
2009-09-17 10:09:50 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet 21241432f1 wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet 2b2d3de025 wined3d: Add a separate function for volume initialization. 2009-09-16 13:04:47 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 689984b425 wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Jaime Rave 4700038fdf wined3d: Fix vendor detection when using an Intel X4500HD. 2009-09-09 12:07:31 +02:00
Henri Verbeet d1f5fa65d0 wined3d: Fix some function pointers and typedefs. 2009-09-08 13:06:14 +02:00
Henri Verbeet f8a3a5fd49 wined3d: Check the correct debug channel in shader_arb_load_constantsF(). 2009-09-08 13:06:07 +02:00
Henri Verbeet f928d6ec87 wined3d: Fix shader_arb_load_constantsF(). 2009-09-08 13:06:01 +02:00
Stefan Dösinger e1469961d4 wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger 65f3d54da5 wined3d: Silence a compiler warning. 2009-09-08 13:03:24 +02:00
Stefan Dösinger d6547c535b wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
The KIL is quite expensive because it forces drivers to disable early Z
discard. It is cheaper to generate and switch between two shaders.
2009-09-08 13:03:03 +02:00
Henri Verbeet 4cdb1c9211 wined3d: Print a warning when an ARB program exceeds the native resource limits. 2009-09-02 11:25:58 +02:00
Henri Verbeet 055906e2a9 wined3d: Properly check for ARB program compile errors. 2009-09-02 11:25:58 +02:00
Henri Verbeet c951f6925c wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps() error paths. 2009-09-02 11:25:57 +02:00
Henri Verbeet ab8523931a wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported. 2009-09-01 14:05:51 +02:00
Henri Verbeet 078273afa6 wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Stefan Dösinger eafc00e173 wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL. 2009-08-31 12:18:10 +02:00
Stefan Dösinger 531ec2267b wined3d: Allow filtering on RECT textures.
There is no reason to disable linear filtering, we just cannot use mipmapping.
2009-08-31 12:18:01 +02:00
Stefan Dösinger 52d2865521 wined3d: Remove redundant TRACEs.
These made sense before we had the quirk table. Nowadys the quirk
table contains quirk description strings that print out whether or not
any apple specific quirks are applied. The traces in match_apple just
spam the log because this code is run multiple times for many quirks.
2009-08-31 12:17:41 +02:00
Rico Schüller d0b7a70b38 wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
Rico Schüller 3717e9e162 wined3d: Add WINED3D_SM4_OP_MAX. 2009-08-28 11:54:49 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Henri Verbeet afc06ce748 wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
Henri Verbeet c514323442 wined3d: Properly check if an attribute is used in drawStridedInstanced(). 2009-08-27 11:45:37 +02:00
Jörg Höhle b9d955b86d wined3d: Delete meaningless UNIX GL driver version parsing. 2009-08-27 11:00:59 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Stefan Dösinger 21f4e42a98 wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. 2009-08-26 14:35:33 +02:00
Stefan Dösinger 3f6909c1f2 wined3d: Initialize ps_arb_max_local_constants. 2009-08-26 14:35:27 +02:00
Henri Verbeet d4e167dfbc wined3d: Properly check if an attribute is used in remove_vbos(). 2009-08-26 12:10:45 +02:00
Henri Verbeet 59c017c8bd wined3d: Properly check if an attribute is used in state_normalize(). 2009-08-26 12:10:42 +02:00
Henri Verbeet 6ef17134d2 wined3d: Properly check if an attribute is used in transform_texture(). 2009-08-26 12:10:38 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet 839658848c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
Henri Verbeet bda89180e1 wined3d: Properly check if an attribute is used in streamsrc(). 2009-08-25 11:09:40 +02:00
Henri Verbeet c9f270a5d9 wined3d: Properly check if an attribute is used in drawStridedSlow(). 2009-08-25 11:09:34 +02:00
Henri Verbeet 7823679e20 wined3d: Properly check if an attribute is used in state_colormat(). 2009-08-24 15:17:33 +02:00
Henri Verbeet c1c58f85ca wined3d: Properly check if an attribute is used in drawStridedSlowVs(). 2009-08-24 15:17:33 +02:00
Henri Verbeet 16b0c6a0fd wined3d: Properly check if an attribute is used in buffer_check_attribute(). 2009-08-24 15:17:33 +02:00
Henri Verbeet 850232810d wined3d: Properly check if an attribute is used in loadTexCoords(). 2009-08-24 15:17:33 +02:00
Henri Verbeet e48350a471 wined3d: Properly check if an attribute is used in loadVertexData(). 2009-08-24 15:17:32 +02:00
Henri Verbeet 0c4201d5fd wined3d: Properly check if an attribute is used in TRACE_STRIDED. 2009-08-21 11:12:01 +02:00
Henri Verbeet 458afd64bd wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
Henri Verbeet 4ec2b09d8f wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet b2e543b22f wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN. 2009-08-21 11:10:15 +02:00
Henri Verbeet a36e30b541 wined3d: Mark the correct state dirty. 2009-08-21 11:10:07 +02:00
Stefan Dösinger 3cd91a451d wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
Henri Verbeet c70f3816ab wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
This format is broken on some cards. Hide it until we figure out a reliable
way to deal with it.
2009-08-19 14:45:39 +02:00
Henri Verbeet 5a24a02ad5 wined3d: Pass the context's gl_info to state handlers. 2009-08-19 14:45:34 +02:00
Henri Verbeet dc8b1bdc0f wined3d: Rename some GLSL instruction handlers.
The pshader_glsl_* names are a leftover from when we had separate code for
vertex and fragment shaders.
2009-08-19 14:45:23 +02:00
Henri Verbeet ffb38da024 wined3d: Try to force a top-left filling convention. 2009-08-19 14:45:09 +02:00
Henri Verbeet 92b66ac82c wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap(). 2009-08-19 14:45:02 +02:00
Rico Schüller d9784c1a2f wined3d: Fix some checkGLcalls. 2009-08-19 14:41:49 +02:00
Jörg Höhle 7763da811b wined3d: Check GL_SUPPORT prior to an ARB occlusion call. 2009-08-17 19:36:41 +02:00
Henri Verbeet d900491310 wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
Henri Verbeet 8d0ad2cf36 wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
2009-08-17 13:57:50 +02:00
Henri Verbeet b8078fc747 wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
Henri Verbeet 7a0670392c wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). 2009-08-17 13:57:50 +02:00
Henri Verbeet 8cf7aa2bdd wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). 2009-08-17 13:57:50 +02:00
Henri Verbeet ecd2dc7603 wined3d: Make RTL_READTEX the default rendertarget locking method.
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
2009-08-14 13:59:09 +02:00
Henri Verbeet 779ad6b9f1 wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
Henri Verbeet 93218c6602 wined3d: Add a separate function for guessing the driver version.
Note that I don't necessarily think the ATI path for example will work
correctly. This patch is just for moving it out of IWineD3DImpl_FillGLCaps().
2009-08-14 13:59:08 +02:00
Henri Verbeet b94e89dae9 wined3d: Add a separate function for parsing the GL version. 2009-08-14 13:59:08 +02:00
Henri Verbeet a1402e0677 wined3d: Add a separate function for guessing the vendor. 2009-08-14 13:59:08 +02:00
Henri Verbeet c573d0a4c9 wined3d: Escape GL strings with debugstr_a() in IWineD3DImpl_FillGLCaps(). 2009-08-14 13:59:08 +02:00
Henri Verbeet 914a21740c wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc." as VENDOR_MESA. 2009-08-13 11:45:42 +02:00
Henri Verbeet e205973915 wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
Henri Verbeet fbc3cf89e2 wined3d: Remove some unused fields from struct wined3d_gl_info. 2009-08-13 11:45:24 +02:00
Henri Verbeet 42c2d06bc0 wined3d: Don't make wgl calls from under the GL lock. 2009-08-13 11:45:17 +02:00
Henri Verbeet f7918b978f wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
Henri Verbeet 95bb4c0486 wined3d: Make the "bumpmat" shader_reg_maps member a bitmap. 2009-08-12 13:22:44 +02:00
Henri Verbeet 3d718d6414 wined3d: Make the "labels" shader_reg_maps member a bitmap. 2009-08-12 13:22:37 +02:00
Henri Verbeet 270f57e755 wined3d: Make the "address" shader_reg_maps member a bitmap. 2009-08-12 13:22:30 +02:00
Henri Verbeet 3ec639e38c wined3d: Fix swapchain draw buffer cleanup.
Destroying the first back buffer before the other ones might cause an already
freed surface to be used as target in FindContext().
2009-08-12 13:22:25 +02:00
Henri Verbeet 6fa9fa15da wined3d: Make the "temporary" shader_reg_maps member a bitmap. 2009-08-11 12:36:20 +02:00
Henri Verbeet 50853e295b wined3d: Make the "texcoord" shader_reg_maps member a bitmap. 2009-08-11 12:36:16 +02:00
Henri Verbeet a282380f08 wined3d: Fix the type of the shader_reg_maps bitfields. 2009-08-11 12:36:12 +02:00
Henri Verbeet b2ace3b1ab wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations(). 2009-08-11 12:35:49 +02:00
Henri Verbeet 76fdf2c1a5 wined3d: Handle GetData() on event queries that aren't started yet.
This fixes a regression introduced by fb77678e9f.
2009-08-11 12:35:43 +02:00
Francois Gouget e74efb5487 Assorted spelling fixes. 2009-08-11 12:35:38 +02:00
Henri Verbeet cbd555bbc9 wined3d: Get rid of the unused vbo_mode setting. 2009-08-10 13:53:11 +02:00
Henri Verbeet 6794a57073 wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
Henri Verbeet 3b06fc92f4 wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
Henri Verbeet ac64bf6406 wined3d: Detect EXT_provoking_vertex. 2009-08-10 13:52:43 +02:00
Henri Verbeet 8d746c31ba wined3d: Properly handle negative loop step in shader_glsl_loop(). 2009-08-10 13:52:37 +02:00
Roderick Colenbrander 5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
Stefan Dösinger 4f9f8fef0b wined3d: Dirtify the correct state. 2009-08-07 14:57:09 +02:00
Stefan Dösinger 6f5a1d9a15 wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8. 2009-08-07 14:56:48 +02:00
Stefan Dösinger 296573caae d3d: Filter R8G8B8 in d3d8 and d3d9. 2009-08-07 14:56:40 +02:00
Stefan Dösinger 14eedc5be7 wined3d: Watch out about higher constants when clamping ps 1.x consts.
ps 1.x supports only 8 constants, so the shader load code dirtifies the
first 8 on a shader switch. However, the constant load code reloaded all dirty
consts with clamping. That potentially left constants > 8 clamped.
2009-08-07 14:56:33 +02:00