wined3d: Dirtify the correct state.

This commit is contained in:
Stefan Dösinger 2009-08-07 12:18:10 +02:00 committed by Alexandre Julliard
parent 6f5a1d9a15
commit 4f9f8fef0b
1 changed files with 1 additions and 1 deletions

View File

@ -1651,7 +1651,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context
}
glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
checkGLcall("glColorMask");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE), StateTable);
if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
glDisable(GL_COLOR_SUM_EXT);
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE), StateTable);